Author Topic: The decline of ACM in the MA. (flim)  (Read 6218 times)

Offline Wiley

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Re: The decline of ACM in the MA. (flim)
« Reply #15 on: March 27, 2014, 03:30:08 PM »
Those are far from the gamiest maneuvers I've seen in the arena, especially the snap roll.

The only thing I consider completely unrealistic is the "porpoise", the rapid exchange of high positive and negative Gs. I don't think anyone could stand to keep this up for long.

Hell, the way half of us take off would injure the pilot.

Quote
That said, I'll hone to having trouble with maneuvers like this. When people fly smooth "good" ACM, I can often get guns or counter their maneuver. When they do something like this, I have real trouble. I've found guys simply rolling left and right rapidly while 400-200 out impossible to kill without running out of ammo. I don't know why.

Me too.  I generally wind up doing similar to Floob.  Just go high and come back in for another pass.  It just annoys me because it takes me longer to kill them when they do it.

Wiley.
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Offline BnZs

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Re: The decline of ACM in the MA. (flim)
« Reply #16 on: March 27, 2014, 03:37:20 PM »
Hell, the way half of us take off would injure the pilot.

Me too.  I generally wind up doing similar to Floob.  Just go high and come back in for another pass.  It just annoys me because it takes me longer to kill them when they do it.

Wiley.

Real frustration comes in when you're in some unmaneuverable energy fighter that has set up the one shot it can realistically expect to get in the fight and you get something like this.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Vinkman

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Re: The decline of ACM in the MA. (flim)
« Reply #17 on: March 27, 2014, 03:38:49 PM »
I must have missed something. It looks like they all got away.

That flopping around does make bullets miss. you may get him eventually but I've seen many times where a plane flops out of the way of a well aimed shot and the plane dodges it like NEO from matrix. 190 are particularly good at becoming "invisible" when stick stirring around my gun site. what bothers me is that the plane seems to move in ways that are not possible. I would think a plane should always move fluidly, means the plane would have to rotate about's CG before the CG translated in one of the three degrees of freedom. But that doesn't always happen. Sometimes the rotations and translations seem to happen simultaneously, or the bandit translates up and down and there was no visible pitching of the airplane. This is important because the rotation should lead the change in direction. And that should make it easy to lead the shot.  without, I'm firing and hoping the timing randomly produces a hit.

Of course this is exaggerated in a K4 or a P-39 [planes I fly mostly]  where you have 60 and 39 rounds firing from a single cannon. There is no dispersion pattern that ensures hits like there is with 6 wing mounted .50 cals.
I don't know if this is caused by update rates, even in close quarters, or something else. on my screen, my planes seems to fly fluidly and perfectly predictably, so I assume the flight model is correct. But if  there is small gaps in position vector transmission, this could make the plane appear to be darting around. Almost like warping does, but on a much smaller scale.

 :salute
« Last Edit: March 27, 2014, 03:40:39 PM by Vinkman »
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Offline Randy1

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Re: The decline of ACM in the MA. (flim)
« Reply #18 on: March 27, 2014, 03:40:44 PM »
Had a 51 do that last night.  Chopped throttle ,pressed the rudder and waited.  You don't escape a P-47 for long doing that.  Lots of bullets, lots of patience.

I do think it looks even worse on your screen than it really is when you take in consideration, close up shoots, fast moves and figure in lag delay and the speed your PC updates the reds position.  Makes it look more jiggly than it really is I would think.

Offline Wiley

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Re: The decline of ACM in the MA. (flim)
« Reply #19 on: March 27, 2014, 03:42:29 PM »
Real frustration comes in when you're in some unmaneuverable energy fighter that has set up the one shot it can realistically expect to get in the fight and you get something like this.

Why yes, I do fly the jug. :D

Of course this is exaggerated in a K4 or a P-39 [planes I fly mostly]  where you have 60 and 39 rounds firing from a single cannon. There is no dispersion pattern that ensures hits like there is with 6 wing mounted .50 cals.
I don't know if this is caused by update rates, even in close quarters, or something else. on my screen, my planes seems to fly fluidly and perfectly predictably, so I assume the flight model is correct. But if the there is small gaps in position vector transmission, this could make the plane appear to be darting around. Almost like warping does, but on a much smaller scale.

 :salute

Well, everything in the game other than your plane, your drones, and your bullets is an approximation of what's happening on the other end, so no matter what it's not going to be exactly right, and depending on connection at either end it can be really quite flaky.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Vinkman

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Re: The decline of ACM in the MA. (flim)
« Reply #20 on: March 27, 2014, 03:45:50 PM »
Why yes, I do fly the jug. :D

Well, everything in the game other than your plane, your drones, and your bullets is an approximation of what's happening on the other end, so no matter what it's not going to be exactly right, and depending on connection at either end it can be really quite flaky.

Wiley.

exactly. So I would say this strategy is effective. In a 1v1 that is. Usually the 5 guys behind me, if they haven't already killed him by shooting over my shoulder, will mop him up pretty quickly.

I take solice in having slowed him down for them.  :D
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Offline FLOOB

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Re: The decline of ACM in the MA. (flim)
« Reply #21 on: March 27, 2014, 03:52:23 PM »
Quote

You're saying it's an easy kill and then complaining about it. That doesn't pass the litmus test for a widespread gaming problem.

Yes it does.
« Last Edit: March 27, 2014, 04:02:17 PM by FLOOB »
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Offline FLOOB

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Re: The decline of ACM in the MA. (flim) It's film you idiot!
« Reply #22 on: March 27, 2014, 03:55:10 PM »
Re: The decline of ACM in the MA. (flim)


Whatever, I made it as far as flim.
Thats how i spell flim, you can search my other posts or just search the word flim. Its part of the magic of floob. Youre welcome.
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Offline Aspen

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Re: The decline of ACM in the MA. (flim)
« Reply #23 on: March 27, 2014, 03:55:18 PM »
I've looked at films where what I saw a plane do was impossibly jerky when seen in-game, but from that pilots perspective it looks a lot smoother and closer to reality.
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Offline Wiley

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Re: The decline of ACM in the MA. (flim)
« Reply #24 on: March 27, 2014, 03:57:29 PM »
exactly. So I would say this strategy is effective. In a 1v1 that is. Usually the 5 guys behind me, if they haven't already killed him by shooting over my shoulder, will mop him up pretty quickly.

I take solice in having slowed him down for them.  :D

The most effective I ever see it being is it taking me more time to kill him than it would otherwise.  The only effective thing I find it gains the guy is the chance for his buddy to clear me off of him.  I can't remember the last time it was 1v1 and it did anything other than prolong the inevitable.

It has caused me to blow an entire clip of 30mm due to frustration and not hit him.  Bad words were said, but I learned a bit about self control. ;)

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline FLOOB

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Re: The decline of ACM in the MA. (flim)
« Reply #25 on: March 27, 2014, 04:07:51 PM »
I must have missed something. It looks like they all got away.
You missed something, they didn't get away.

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Offline craz07

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Re: The decline of ACM in the MA. (flim)
« Reply #26 on: March 27, 2014, 05:47:01 PM »
Because the game allows this.. With no blacking, redding, blurring out and the like.. Its going to continue to happen.. You can keep booming and zooming and your not going to get hits.. Once guys start piping up about it.. then maybe some change will happen do you think?
« Last Edit: March 27, 2014, 07:53:46 PM by craz07 »
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Offline Ack-Ack

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Re: The decline of ACM in the MA. (flim)
« Reply #27 on: March 27, 2014, 06:46:30 PM »
Except that it's so commonplace in the MA now that even veteran players like the ones in the video think that's it's the way to fight. Which brings us back to the title of this thread.

veteran players doesn't always equate to skillful players, just means they've played this game for some time.

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Offline Skyyr

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Re: The decline of ACM in the MA. (flim)
« Reply #28 on: March 28, 2014, 01:10:01 AM »
Yes it does.

"I'm going to complain about how bad the game is for giving me easy kills."

Yeah, that totally makes sense.
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Offline Arlo

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Re: The decline of ACM in the MA. (flim)
« Reply #29 on: March 28, 2014, 01:24:48 AM »
Floob annoyed. Other players not scale sticks and fly funny. Worser than ever before, for the most part, kinda. Repeat, Floob annoyed. More flim to possibly follow. Or not. That is not all.  :salute  Carry on. Move along.  :cheers: :airplane: