Author Topic: A "raise all flaps" commands  (Read 1682 times)

Offline gyrene81

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Re: A "raise all flaps" commands
« Reply #30 on: March 28, 2014, 01:45:55 PM »
Indeed, but nothing can *perfectly* simulate all the quirks of every plane. You can't make everyone flying a 109 turn a little wheel to operate flaps, for instance.
so the current system is a good compromise...problem solved.
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Offline Lucifer

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Re: A "raise all flaps" commands
« Reply #31 on: March 29, 2014, 05:42:05 AM »
Pressing 3-5 times the button takes so much time... :neener:

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Offline BnZs

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Re: A "raise all flaps" commands
« Reply #32 on: March 31, 2014, 01:16:52 AM »
Pressing 3-5 times the button takes so much time... :neener:

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It is not a matter of time, it is a matter of awkward X-Box-fashion thumb-dancing for a function that in reality was most commonly handled by simple lever. It is absurdity to decry my simple request too "unrealistic" in a game with one-button engine start/stop, autolevel and autoclimb, automatic trim, automatic takeoff, one button WEP on/off, auto-retracting flaps, etc.
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Offline BnZs

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Re: A "raise all flaps" commands
« Reply #33 on: March 31, 2014, 01:17:54 AM »
so the current system is a good compromise...problem solved.
It is really not. Putting flaps on an axis would come closer for the 109.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."