ever been around smoker82's 88?
u wouldn't want to go after a bish base again if he got three guns per 88 pit...he already knocks 5 guys out before they get irritated enough and take the 88s down. He got me at ~10K one time - poof 
He kills ftrs, doesn't aim at the bombers from what I see
no, plz god no
get in a plane
Don't forget me

Have even gotten 999000 a few times.
-1 to perked AA guns, but there are a few things I'd like to see.
1) I'd like to see mannable flak batteries at the strat and HQ along with the current AI ack.
2) I'd like to see a useable sight and ranging system to tackle the high-alt aircraft running 20-30k. as it is now shooting down buffs at an alt of 12k is about my max range (my record is currently D6.4k on a lancaster). This doesn't touch what the flak 88 is capable of.
I don't have a problem getting shot down by ack and i find gunning enjoyable when in a pinch. Its simply meant to be a point defense. Sure, if i see an enemy group coming with time to spare I'll up a plane to intercept. But when they're on top your field and you're sitting on the ground, would you really be able to intercept them before they make the drop? Of course not. AA guns are meant for point defense over fields and strats; if you don't like it then don't fly over them.
Agreed, no need to charge perks for something that doesn't earn perks.
I would also like to see mannable flak batteries at the strats, the 4 88mm 'quad' 88s would have a purpose there, and would justify having a slight perk price. I also concur on the usable sight and ranging system. Very high bombers are extremely hard to hit, my record was a bomber at 31K, direct hit. That is the only bomber at 25k+ I have ever hit, and I'm a fairly good shot.
In my opinion, if you want the guns to cost perks to be able to use, then you have to allow perks to be earned in them as well. Because otherwise how would you determine what 'category' the perks were to come from? Bomber, Fighter or Vehicle, when it isn't any of the three?
