And he will most probably noxt explain it, as Stantond has not logged into this forum for many years.You just replied to a 9 years old thread...
You assumed I didn't know it was a thread that old.
You assumed I didn't know it was a thread that old. I don't post things expecting a reply from any particular individual. It was just to refute the statement, period, for anyone who thought otherwise. Most would just read and move on if it didn't interest them, but not you. Truth be told I was going to start a new thread, but since this existed I figured why reinvent the wheel because I have lamented for years why we didn't have rear view mirrors yet we have cockpit reflections and canopy glass reflections of the outside world.
I never meant to imply modeling any reflections. A Commodore 64 computer used a 6510 processor with 64 kilobytes (KB) of memory. Unless you program microcontrollers, those terms are not used today. In case anyone is curious, it takes 1024 kilobytes (KB) to make one megabyte (MB).This concept has a separate view (the simplification being that you are focused on the rear view mirror) and would just show the images "as seen". It would be a separate view, much like the 'up' or 'down' views but with limited (or no) head positioning. I won't claim it is real life, but rather an abstraction to work within the limits of a viewing system. Note that this is not a 'demand' or any other such statement. Not everyone would want to use such a view. If nothing else, it would incorporate the use of rear view mirrors used in the planes modeled, which some people may appreciate. I would appreciate the extra view.Regards,Malta
only a moron would use Dolby positioning in a game.
Truth be told I was going to start a new thread ...