oh boy, you forget when we switched and we both said, crap it was the wrong side. just ask bunnies he was also there.
semp
I haven't played in about a year, nor do I really remember, but I don't like the 12 hour rule at all. Its justification has some merit at peak hours but later in the night when I used to play, it often rendered the game a boring wasteland where at best, containing one massive horde clobbering undefended bases or a few people doing milk runs while the other two sides were battling it out.
I guess the core problem is that throughout the 12 hour shift, the balance of players substantially changes and as such, when a user logs in and switches to the low sided team, 3 hours later it may no-longer be the low sided team and the player is forced with the decision to either hide in an out-of-balance horde, do milkruns where virtually no human-vs-human interaction happens, or log off and play another game/do something else.
I believe that this is one of the factors that led to the of the decline of players during AH 'late-nights'. Why should a player pay 15 bucks a mo, to log-on and possibly get to play against other human players when the same player could play a different game with a much higher chance of action against another player?