Author Topic: External Views for Fighters in MA  (Read 3522 times)

Offline Tec

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Re: External Views for Fighters in MA
« Reply #75 on: April 30, 2014, 04:30:20 PM »
Darbar only tells us there are enemies in our sector SOMETIMES, not always.


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Offline shoresroad

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Re: External Views for Fighters in MA
« Reply #76 on: April 30, 2014, 04:43:46 PM »
So most of your flying time F3 would be unavailable...

I usually up 1 sector away from a fight or base take.  Sometimes I escort bombers (they did that in WWII).  Lots of time to enjoy F3 during the climb out and in transit.
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Offline BnZs

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Re: External Views for Fighters in MA
« Reply #77 on: April 30, 2014, 05:02:27 PM »
I usually up 1 sector away from a fight or base take.
*Shrug* I have nothing against external views with that sort of limitations, just kinda doubt it will get coaded along with all the other stuff their is to be done.

  Sometimes I escort bombers (they did that in WWII). 

Ah, but here in AHII buffs are more lethal than fighters, so it's a pointless mission. And what buffs do in the MA is bang hangars and sink CVs, therefore preventing you from having any fodder for your fighter guns, therefore anything that increases their chance of survival is counter-productive to having fun anyway. Escorts are basically superfulous, and I've actually seen fighters running TO bombers to save them more than once.
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Offline 68ZooM

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Re: External Views for Fighters in MA
« Reply #78 on: April 30, 2014, 05:12:09 PM »
if you want to fly an  F3 go hang out with the DA Queens who fly in F3.
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Offline shoresroad

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Re: External Views for Fighters in MA
« Reply #79 on: April 30, 2014, 05:45:38 PM »
if you want to fly an  F3 go hang out with the DA Queens who fly in F3.

Nope, don't want it for fighting.
"Find your enemy and shoot him down - everything else is unimportant."
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Offline Aspen

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Re: External Views for Fighters in MA
« Reply #80 on: April 30, 2014, 07:22:30 PM »
You want to fly in F3 and then automatically pop into your cockpit when a bandit gets near you? You seeing any advantage there?

Obviously you could day dream and get saved when the game pops you back in the cockpit due to the enemy that otherwise would have snuck up on you. Or, when searching for a goon or a lone strat raider, getting popped back in could tell you you are getting warmer.

Plenty of smart folks here and HTC has smart people.  Smart people figure out how to make things work.  Maybe the range is 10 miles or 20 miles so its not much different than seeing a dar bar.  Maybe icons and plane control are disabled in external as well.  Maybe during a brainstorm session a great solution gets thrown out there by the guy delivering king crab or prime rib at the catered lunches at HTC.

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Offline muzik

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Re: External Views for Fighters in MA
« Reply #81 on: April 30, 2014, 08:06:19 PM »

in my old game (Fighter Ace) while in transit I would leave my view in what would best be described as a "external fly by" mode....  Perhaps AH could come with something similar because it did give a pretty cool view of the plane and I don't see how anyone could gain any sort of advantage attempting to use it in a dogfight. 

It could give you warning of an a/c coming up behind you.


A "fly by" view would be a great compromise.  You certainly couldn't fight from it, and the quick peak of an enemy con you might get once in a while would be a small trade-off for much better immersion IMO.

No you couldn't fight with it, but you still got a warning when you might have died otherwise.

I want to be immersed in a more realistic flying challenges, your idea of immersion brings me closer to Nintendo.


WWII pilots didn't see plane icons at 6k either

No, some could see aircraft at 40-50 miles. The rest could see them much farther away than 6k. It's a game limitation, not an over estimate of eyesight if that's what you are trying to suggest.

Plus IRL, eyesight can distinguish a thousand times more detail than HTC can model in this game. So again, we are limited by graphics in game, not given super human abilities; icons are the only solution at this point.

or have radar maps to guide them with laser precision, but they are optional in game because they make the game more fun for some.

It's good you understand that critical point. Dar bars and radar provide a way to find faster action, that is their primary purpose and without considerable game changes they are invaluable.

If external views are designed that offer no real advantage in dogfighting

There is no way to accomplish this for several reasons already posted.

I have no desire for F3 available during a fight, but would like to be able to enjoy the great skins folks create on the long climb-outs or when rtb.  I'm betting there's a way to have cake and eat it too.

There is, the film viewer.
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Offline shoresroad

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Re: External Views for Fighters in MA
« Reply #82 on: April 30, 2014, 08:34:36 PM »
I want to be immersed in a more realistic flying challenges, your idea of immersion brings me closer to Nintendo.

Then don't use the view.  Since you can't see my monitor I doubt it would bother you if I do.

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Offline ARSNishi

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Re: External Views for Fighters in MA
« Reply #83 on: April 30, 2014, 08:42:10 PM »
It could give you warning of an a/c coming up behind you.
Disable it in any grid with dar.  

I can assure you that my suggestion wasn't in any way intended to gain any sort of advantage or reduce immersion.  It's only intent was to offer a potential compromise solution to a player request....  A player who's opinion is every bit as valuable as yours.  

For the the record, I love me some immersion... hence my historical namesake choice.  But as I said, that feature never got old to me and I never sought to gain any advantage from it.  

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Offline Delirium

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Re: External Views for Fighters in MA
« Reply #84 on: April 30, 2014, 10:34:34 PM »
I like the idea, Nishizawa.

I'd like to see arena flags for that option, settings that;

  • Makes all aircraft invisible when you have the 'fly-by' enabled.

  • Makes all enemy aircraft invisible when you have 'fly-by' enabled.

  • Makes all aircraft visible when you have 'fly-by' enabled.


This way, the MA could have a setting different from scenarios, while still allowing pictures to be captured in custom arenas.



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Offline shoresroad

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Re: External Views for Fighters in MA
« Reply #85 on: April 30, 2014, 10:46:04 PM »
I like the idea, Nishizawa.

I'd like to see arena flags for that option, settings that;

  • Makes all aircraft invisible when you have the 'fly-by' enabled.

  • Makes all enemy aircraft invisible when you have 'fly-by' enabled.

  • Makes all aircraft visible when you have 'fly-by' enabled.


This way, the MA could have a setting different from scenarios, while still allowing pictures to be captured in custom arenas.

 :headscratch:
"Find your enemy and shoot him down - everything else is unimportant."
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Offline grizz441

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Re: External Views for Fighters in MA
« Reply #86 on: April 30, 2014, 11:01:05 PM »
no.

Offline muzik

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Re: External Views for Fighters in MA
« Reply #87 on: April 30, 2014, 11:13:38 PM »
Then don't use the view.  Since you can't see my monitor I doubt it would bother you if I do.


It would if you gained any advantage from it. Ever. Even by accident.

I don't make it a point to sneak up on my victims because I don't worry about the outcome no matter what advantage they have. Even F3. I play against F3 girls all the time and it doesn't make much difference. Any difference to me really.

My concern is for the integrity of the game and for others who choose to play it because it's a step above the rest, not 'Sega's After Burner'

The cockpit view is specifically locked to create a challenge. Accept the challenge.



I can assure you that my suggestion wasn't in any way intended to gain any sort of advantage or reduce immersion.

I did not assume otherwise.

Disable it in any grid with dar.  

How would it work around enemy CVs?

What if there is a NOE mission below dar? What if, despite the difficulty, they did stay below it and were in your vicinity while your F3 was enabled and you spotted them?

This is in no way an endorsement of NOE missions, but I'm sure you get the point.


It's only intent was to offer a potential compromise solution to a player request....  

Your intent was clear the first time and I am all for compromises. I would not object to a reasonable suggestion, but there are none.

A player who's opinion is every bit as valuable as yours.  

I am the LAST person on this forum that would knock an idea that is reasonable and good for the game.

If the compromise was made in a way that you could NEVER see an enemy while in F3 and never get any indication an enemy was near, including turning F3 off automatically at any distance, then have at it.

I don't believe anyone wants to fly that far away just to see their cartoon plane flying.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline PJ_Godzilla

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Re: External Views for Fighters in MA
« Reply #88 on: May 01, 2014, 04:52:46 AM »
*Shrug* I have nothing against external views with that sort of limitations, just kinda doubt it will get coaded along with all the other stuff their is to be done.

Ah, but here in AHII buffs are more lethal than fighters, so it's a pointless mission. And what buffs do in the MA is bang hangars and sink CVs, therefore preventing you from having any fodder for your fighter guns, therefore anything that increases their chance of survival is counter-productive to having fun anyway. Escorts are basically superfulous, and I've actually seen fighters running TO bombers to save them more than once.

Actually, if you look, IIRC, in E. Jablonski's book, "Flying Fortress" (am excellent book, imj - it included a lot of reference info from the B-17 in back, including manuals) you'll see a pic of an engine-out P-38 that has tucked itself safely into a formation of 17s.
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Offline LCADolby

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Re: External Views for Fighters in MA
« Reply #89 on: May 01, 2014, 06:30:09 AM »
I wouldn't mind F3 being removed from everywhere (including bombers) except in the TA.  :old:
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