Author Topic: What "We" Really Want  (Read 11659 times)

Offline Debrody

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Re: What "We" Really Want
« Reply #30 on: April 24, 2014, 07:19:52 AM »
Respectfully, you dont play, so why are you worried?

Just a thought :old:
i was flying some sorties this month and was disappointed.
Just a thought.
AoM
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Offline Ack-Ack

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Re: What "We" Really Want
« Reply #31 on: April 24, 2014, 12:10:04 PM »
And anyone with ANYTHING AMD won't.

So?  It's quite common for games to have additional features that are supported by one video card and not the other.  A perfect example is PhysX.

ack-ack
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Offline Tank-Ace

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Re: What "We" Really Want
« Reply #32 on: April 24, 2014, 12:25:20 PM »
So?  It's quite common for games to have additional features that are supported by one video card and not the other.  A perfect example is PhysX.

ack-ack

But I use AMD  :cry.


In all seriousness, I question if HTC could afford to exclude all AMD users.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Chalenge

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Re: What "We" Really Want
« Reply #33 on: April 24, 2014, 01:46:15 PM »
It's not about excluding. It's about offering more graphic and physics features. So if your system has the ability then you see something a little different (better, but different). The inevitable result of this will be years from now when it will be possible to generate wake turbulence, for instance. Planes passing through flame and smoke will disturb the particles there. And the fretting about ground impact patterns from HE rounds will have to change direction, because it will be possible to more correctly model the effects of ground impact, material displacement, and shock wave. It's actually possible now, but in a game as complex as AH it is a matter of balancing the extras with smooth frame rates.
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Offline Ack-Ack

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Re: What "We" Really Want
« Reply #34 on: April 24, 2014, 01:51:49 PM »
But I use AMD  :cry.


In all seriousness, I question if HTC could afford to exclude all AMD users.

It doesn't negatively effect other developer's games, don't see why it would have a negative impact on HTC.

ack-ack
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Offline wpeters

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Re: What "We" Really Want
« Reply #35 on: April 24, 2014, 02:01:16 PM »
You cannot see the fire nor the water from 30k+.
"We"   lol
See how poor the gameplay is with this low numbers and the lack of fights, see how crappy the 110 looks yet wish for super realistic smoke simulation for the users with a 3k$ gpu - try playing crysis3 or something like that.
maybe...

This and maybe a jeep carrying troopers that can get out and shoot a sniper rifle and bazooka.  especially bazooka and sniper to kill the bazooka.  With HTC type of modelling it could simulate some awesome bullet drop simulation
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Offline Tank-Ace

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Re: What "We" Really Want
« Reply #36 on: April 24, 2014, 02:09:55 PM »
It's not about excluding. It's about offering more graphic and physics features. So if your system has the ability then you see something a little different (better, but different). The inevitable result of this will be years from now when it will be possible to generate wake turbulence, for instance. Planes passing through flame and smoke will disturb the particles there. And the fretting about ground impact patterns from HE rounds will have to change direction, because it will be possible to more correctly model the effects of ground impact, material displacement, and shock wave. It's actually possible now, but in a game as complex as AH it is a matter of balancing the extras with smooth frame rates.

If its just a matter of the visualizations, thats one thing. But if theres a slider for the physics modeling, like blast patterns, that could give an advantage to some, and not to others.

Although in this case, the advantage would be to retain the lower-end spherical blast pattern.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Ack-Ack

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Re: What "We" Really Want
« Reply #37 on: April 24, 2014, 02:54:09 PM »
If its just a matter of the visualizations, thats one thing. But if theres a slider for the physics modeling, like blast patterns, that could give an advantage to some, and not to others.

Although in this case, the advantage would be to retain the lower-end spherical blast pattern.

It wouldn't effect the physics of the game engine and provide an advantage over someone without a compatible video card.  All it would do is increase the eye candy factor.

ack-ack
« Last Edit: April 24, 2014, 04:10:40 PM by Ack-Ack »
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Offline Chalenge

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Re: What "We" Really Want
« Reply #38 on: April 24, 2014, 03:21:08 PM »
Although in this case, the advantage would be to retain the lower-end spherical blast pattern.

It's not about excluding. That said, even with the material displacement correctly represented graphically, the effect of the shock wave should still be spherical, shouldn't it? In the case of HE rounds knocking aircraft out of the air (from that other misguided thread) the HE charge explodes after ground penetration, instead of initial impact. This has the effect of causing a displacement of terrain material, which cause the visual 'shape' that the propeller heads were arguing to change. That is not what kills the aircraft (thus misguided). The explosive charge also causes a shock wave, which can take the form of overhead burst, contact burst (against armor), or delay fuze burst (in discussion). The delay fuze burst is almost always spherical, and the few cases in which it is not stems from intervening ground features (which I mentioned in the other thread).

Fragmentation is apparently part of AH, because we see it sometimes in the light-saber effect of a ricochet. Fragmentation does not effect aircraft, or anything else that I can deduce from effects in the game. Neither is a ground penetrating explosion and material displacement, so it is just a matter of graphics.
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Offline Wiley

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Re: What "We" Really Want
« Reply #39 on: April 24, 2014, 05:56:19 PM »
It wouldn't effect the physics of the game engine and provide an advantage over someone without a compatible video card.  All it would do is increase the eye candy factor.

ack-ack

It wouldn't be a huge deal if we're talking about ground fires, as they don't generally get in the way of peoples' visibility.  Although, having said that, with the amount of ack hugging people do these days it might be a factor...

Suppose they use this card to make better clouds and better engine smoke for people with these cards.  The smoke is going to look way different between the two of them.  What if one or the other allows people to better see through the clouds than the other side?  Either you've got a guy with a $3k card that has an advantage now, or you've got a guy with a $3k card that turns that feature off because it puts him at a disadvantage.

Wiley.
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Offline Ack-Ack

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Re: What "We" Really Want
« Reply #40 on: April 24, 2014, 06:16:39 PM »
It wouldn't be a huge deal if we're talking about ground fires, as they don't generally get in the way of peoples' visibility.  Although, having said that, with the amount of ack hugging people do these days it might be a factor...

Suppose they use this card to make better clouds and better engine smoke for people with these cards.  The smoke is going to look way different between the two of them.  What if one or the other allows people to better see through the clouds than the other side?  Either you've got a guy with a $3k card that has an advantage now, or you've got a guy with a $3k card that turns that feature off because it puts him at a disadvantage.

Wiley.

Here is an example of how PhysX works in a game.  It's a gameplay trailer for Batman Arkham Origins showing PhysX enabled and disabled. 

http://www.youtube.com/watch?v=9q4yQbyur2c

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Offline Wiley

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Re: What "We" Really Want
« Reply #41 on: April 24, 2014, 08:18:51 PM »
Here is an example of how PhysX works in a game.  It's a gameplay trailer for Batman Arkham Origins showing PhysX enabled and disabled. 

http://www.youtube.com/watch?v=9q4yQbyur2c

ack-ack

Yep.  Exactly what I'm talking about.  Suppose we were flying and that smoke was between our planes, you have a Physx card, I don't.  You see smoke in between us, I can see you clear as day.

Wiley.
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Offline Chalenge

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Re: What "We" Really Want
« Reply #42 on: April 24, 2014, 08:54:35 PM »
That's incorrect. You both see smoke. One of you sees a better portrayal of smoke that interacts with objects more realistically..
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Offline Wiley

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Re: What "We" Really Want
« Reply #43 on: April 24, 2014, 09:11:30 PM »
That's incorrect. You both see smoke. One of you sees a better portrayal of smoke that interacts with objects more realistically..

In the example he gave, the smoke is much more opaque with the Physx card than without.  Edit:  Starting at about 40 seconds on the video.  You can see stuff without it you can't see when the physx is enabled.

Wiley.
« Last Edit: April 24, 2014, 09:34:28 PM by Wiley »
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Tank-Ace

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Re: What "We" Really Want
« Reply #44 on: April 24, 2014, 09:30:31 PM »
It doesn't negatively effect other developer's games, don't see why it would have a negative impact on HTC.

ack-ack

valid point.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"