Author Topic: Different CV Group Types  (Read 2219 times)

Offline Someguy63

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Different CV Group Types
« on: April 29, 2014, 07:13:31 AM »
Ever wonder what it would be like to have varying vessel numbers and/or ship types in our cv groups? :headscratch:


What if we are to have different types of cv groups for different purposes?

I think it would be nice to have different cv groups for different purposes, such as a cv group strictly for patrolling at sea, maybe with increased radar range 1-2 light/heavy cruisers or even a battleship, and with no LVT's. Then there could be a landing fleet just as our cv groups now are except with maybe about 1-2 troop transports that, when sunk, could limit the number of LVT's available to spawn in every 1-3 minutes.
Then, as mentioned in this thread: http://bbs.hitechcreations.com/smf/index.php/topic,361745.0.html
There could be cv groups playing as escort for a convoy, and can not be moved more than 6 miles from the convoy. These would include maybe 3-4 destroyers, either one or no escort carrier, and if possible to incorporate, maybe a few flower corvettes to replace 1-2 destroyers.

Have at it!

Many thanks to Coalcat for, as far as I know, bringing up this idea in the link above, which caused me to start my own on it.
Yea, this would fit into the idea of seperate CV groups. A regular CV group could have what it has now, but a light cruiser and no LVTs. A landing fleet could consist of an escort CV, 2 heavy cruisers and a few destroyers and use LVTs only with troops. And the convoy could be a resupply fleet, one that can resupply island bases on larger maps, consisting of the ships artik stated.

 :salute Coalcat1

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Offline RngFndr

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Re: Different CV Group Types
« Reply #1 on: April 29, 2014, 07:26:09 AM »
Ah well, I think the separate Invasion fleets idea has been HEAVILY THRASHED..
Has been some of the most popular wish threads..

Along with, APA Assault Transports, LSD (landing ship dock) to spawn the landing craft,
LCT (Landing Craft Tank) to put tanks over the beach, Player spawned Destroyers..
A battleship for Bombardments, and more powerful shore batteries to make it balanced..
 
+1 to more advanced Naval warfare :aok
But it is far from a new idea on the BBS..

Offline Someguy63

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Re: Different CV Group Types
« Reply #2 on: April 29, 2014, 07:39:50 AM »
Ah well, I think the separate Invasion fleets idea has been HEAVILY THRASHED..
Has been some of the most popular wish threads..

Along with, APA Assault Transports, LSD (landing ship dock) to spawn the landing craft,
LCT (Landing Craft Tank) to put tanks over the beach, Player spawned Destroyers..
A battleship for Bombardments, and more powerful shore batteries to make it balanced..
 
+1 to more advanced Naval warfare :aok
But it is far from a new idea on the BBS..



Not surprised it's not new. :lol

But to me it's worth another try to ask again.
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Offline RngFndr

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Re: Different CV Group Types
« Reply #3 on: April 29, 2014, 07:55:28 AM »

Not surprised it's not new. :lol

But to me it's worth another try to ask again.

Oh hell yeah, IMO well worth asking again..
Always a great topic, with so many possible variations..
Most of which are really good!

It would be a major add to the game.. But it would take
major effort as well.. Naval ships are some of the most
complicated machines ever built..

Sounds like HTC is fully involved with new terrains,
so I'm not holding my breath..

BTW, "World of warships" is almost ready.. Arcadish yes,
but gives many of the aspects that I seek..

When they put the 3 "Worlds" together, I think that will
be quite interesting..

Offline Someguy63

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Re: Different CV Group Types
« Reply #4 on: April 29, 2014, 08:38:27 AM »
Oh hell yeah, IMO well worth asking again..
Always a great topic, with so many possible variations..
Most of which are really good!

It would be a major add to the game.. But it would take
major effort as well.. Naval ships are some of the most
complicated machines ever built..

Sounds like HTC is fully involved with new terrains,
so I'm not holding my breath..

BTW, "World of warships" is almost ready.. Arcadish yes,
but gives many of the aspects that I seek..

When they put the 3 "Worlds" together, I think that will
be quite interesting..


Yeah this definitely would be a major challenge, HTC is already busy enough. Maybe after the terrain update could we get this, depending on when it comes out...
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Offline Coalcat1

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Re: Different CV Group Types
« Reply #5 on: April 29, 2014, 02:24:48 PM »
Ever wonder what it would be like to have varying vessel numbers and/or ship types in our cv groups? :headscratch:


What if we are to have different types of cv groups for different purposes?

I think it would be nice to have different cv groups for different purposes, such as a cv group strictly for patrolling at sea, maybe with increased radar range 1-2 light/heavy cruisers or even a battleship, and with no LVT's. Then there could be a landing fleet just as our cv groups now are except with maybe about 1-2 troop transports that, when sunk, could limit the number of LVT's available to spawn in every 1-3 minutes.
Then, as mentioned in this thread: http://bbs.hitechcreations.com/smf/index.php/topic,361745.0.html
There could be cv groups playing as escort for a convoy, and can not be moved more than 6 miles from the convoy. These would include maybe 3-4 destroyers, either one or no escort carrier, and if possible to incorporate, maybe a few flower corvettes to replace 1-2 destroyers.

Have at it!

Many thanks to Coalcat for, as far as I know, bringing up this idea in the link above, which caused me to start my own on it.
 :salute Coalcat1


Hey, I wanted to post this!  :old:  :lol

Offline Coalcat1

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Re: Different CV Group Types
« Reply #6 on: April 29, 2014, 02:28:17 PM »
+1 to MY idea  :D

Offline Someguy63

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Re: Different CV Group Types
« Reply #7 on: April 29, 2014, 02:31:14 PM »
+1 to MY idea  :D

I credited you!

Many thanks to Coalcat for, as far as I know, bringing up this idea in the link above, which caused me to start my own on it.
 :salute Coalcat1

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Offline Coalcat1

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Re: Different CV Group Types
« Reply #8 on: April 29, 2014, 02:40:36 PM »
I credited you!

I know, just being an A-hole :D but on a serious note, dose anyone have footage of the USS Enterprise launching LVTs? The way we have it right now is compleatly unrealistic. In reality, CVs would provide air cover for an invasion while an invasion fleet, consisting of troop transports, cruisers, destroyers and normally battleships. This would make it harder to sneak a base with a CV after shelling town then upping fighters to finish off town by decking and taking the last of the buildings down. And lastly, make only the AC that where used on escort carriers available on them. This would yet again, make it harder to sneak a base with a fleet, try holding off a wave of bombers in an FM2  :old:

Offline Someguy63

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Re: Different CV Group Types
« Reply #9 on: April 30, 2014, 06:58:30 AM »
I know, just being an A-hole :D but on a serious note, dose anyone have footage of the USS Enterprise launching LVTs? The way we have it right now is compleatly unrealistic. In reality, CVs would provide air cover for an invasion while an invasion fleet, consisting of troop transports, cruisers, destroyers and normally battleships. This would make it harder to sneak a base with a CV after shelling town then upping fighters to finish off town by decking and taking the last of the buildings down. And lastly, make only the AC that where used on escort carriers available on them. This would yet again, make it harder to sneak a base with a fleet, try holding off a wave of bombers in an FM2  :old:


I dunno about adding an escort carrier to convoys anymore, maybe just destroyers and such, already enough trying to shoot you down in SBD's and TBM's.
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Offline Volron

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Re: Different CV Group Types
« Reply #10 on: April 30, 2014, 09:28:31 AM »
And who's to say they won't add manned guns to the Convoys? :) I am hoping that if they get around to adding convoys, that there will be varying in size according to where they are going.  IE: If the area they are heading has no damage, then a convoy of maybe 5-10 ships, not including DE's, will be used.  If the area is heavily damaged, then a very large convoy is used (20-30+).  Then a CVE is added with the other escorting ships to help protect it.
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Offline Someguy63

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Re: Different CV Group Types
« Reply #11 on: April 30, 2014, 09:57:16 AM »
And who's to say they won't add manned guns to the Convoys? :) I am hoping that if they get around to adding convoys, that there will be varying in size according to where they are going.  IE: If the area they are heading has no damage, then a convoy of maybe 5-10 ships, not including DE's, will be used.  If the area is heavily damaged, then a very large convoy is used (20-30+).  Then a CVE is added with the other escorting ships to help protect it.


Nice
+1 :aok
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Offline ONTOS

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Re: Different CV Group Types
« Reply #12 on: April 30, 2014, 12:08:37 PM »
Victory at Sea, a great idea, lets do it. :aok :x

Offline Coalcat1

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Re: Different CV Group Types
« Reply #13 on: May 01, 2014, 06:05:12 AM »
And who's to say they won't add manned guns to the Convoys? :) I am hoping that if they get around to adding convoys, that there will be varying in size according to where they are going.  IE: If the area they are heading has no damage, then a convoy of maybe 5-10 ships, not including DE's, will be used.  If the area is heavily damaged, then a very large convoy is used (20-30+).  Then a CVE is added with the other escorting ships to help protect it.
-1 to anything involving the lazer guided smart 5in shells. I think the manned 5in Gus should be removed personally, but I really hope there would be no manned ack on these...

Offline Someguy63

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Re: Different CV Group Types
« Reply #14 on: May 01, 2014, 06:23:47 AM »
-1 to anything involving the lazer guided smart 5in shells. I think the manned 5in Gus should be removed personally, but I really hope there would be no manned ack on these...


Well, considering the fact that it's a late war convoy, it would be heavily escorted, and the merchant ships even had guns at this time.

What we could do, is change the amount of destroyers alvailable to a country, from a default starting number, and have them decrease if there were some type of shipyards to hit. Also, hitting AAA strays could decrease the number of 5" on merchant ships.

Also, there could be different availability of escorts in the other MA's. For example, convoys in the EW sometimes went unescorted, while in the Mid-War this changed with more escorts and guns added on merchant ships. While LW would probably, I suppose, see the most escort carriers.
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