Author Topic: Ye Gods... I thought P-47 was monster...  (Read 6756 times)

Offline moot

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Re: Ye Gods... I thought P-47 was monster...
« Reply #75 on: May 07, 2014, 11:25:53 AM »
I'm all ears.  I'm just calling it like I see it.

I agree on buffering us from arcade status and players.  I do think AH has to have max number of planes, cause that's IMO one of the core draws: giving a would-be pilot his fantasy poster warbird.  Plenty of those not yet in game that pass AH's pretty strict criteria.
Graphics I think are pretty damn clear... For instance see me: I'm old school non-eye candy purist not just in AH, e.g. LFS rather than iRacing.  WT?  Those clouds, etc.. It's just ecstasy.  No comparison with AH.

On the revenue model specifically I'm all ears, I really don't see why AH model is definitely worse.
« Last Edit: May 07, 2014, 11:28:25 AM by moot »
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Offline BnZs

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Re: Ye Gods... I thought P-47 was monster...
« Reply #76 on: May 07, 2014, 11:47:09 AM »
Better graphics and advertising will make AH compete with war blunder. When I'm watching aircraft videos on youtube I get War Thunder links to click on. I do not get AH links to click on. That more than anything accounts for relative growth rates.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Rich46yo

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Re: Ye Gods... I thought P-47 was monster...
« Reply #77 on: May 07, 2014, 12:58:59 PM »
I would shell out $$ for 3 or 4 1946 airplanes in a heart beat. just saying.
"flying the aircraft of the Red Star"

Offline wpeters

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Re: Ye Gods... I thought P-47 was monster...
« Reply #78 on: May 07, 2014, 01:28:11 PM »
I can think of many allied and specially Axis "nearly made it" planes, but ww2 arena would die 4-ever, and the mid-war planes would be on the scenario scrapheap.
No thanks.




If that is the case there is the MW and EW that you could go fly in.  But  I agree that part of the problem is that needs to advertise.  My Father is a business adviser.

He goes in and looks at the books and tells you what you need to change.  One thing he has always hammered home with these failing business is Advertisement..  No matter how tight you are you still need more customers. The only way you get them is by mass or middle of the road advertisements. 
   To make a business successful is to " 10% of your profit into advertisement."   Word of mouth is the best way but also any type of advertising in papers billbords or even youtube will bring a customers. 
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Offline Rich46yo

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Re: Ye Gods... I thought P-47 was monster...
« Reply #79 on: May 07, 2014, 02:52:56 PM »
It's not the business model, it's the audience and the graphics mostly.  After that I'd say the difficulty/learning curve (incl player competitiveness) and size of planeset (incl outliers like 51H, F7F, etc).

Its both. The true strength of the game is both the community and the flight model. I "like" how the airplanes are setup, their controls, the way the game interacts and achieves. That the graphics is outdated nobody argues with and AH is on top of but more is needed.

When they built WW1 they did a fine initial job, and it is fun to play in, but I said here it was a waste of time. Things is there was , and is, already an established WW1 game and its a small niche to begin with. A lot of players wants fast planes with big guns. I sympathize with purists who want early war planes but i also believe not only would they be a waste of time but the ones calling for them would probably never fly them. Certainly not enough would.

What the game needs is excitement and a change into a new era. a '46 arena would be a major coup, most of all coupled with a new engine. Start with a few '46 planes and build from there. Eventually you'd have maybe two arenas, the '46 arena would still have all the other planes.

It would be nice to get the International players back. They brought a lot to the game and losing them took a lot away. I cant play late so I kinda get it why the lack of action made them leave.

I believe this game brings enough to the table that with a new engine it would be worth a monthly fee AND a fee for '46 planes.
"flying the aircraft of the Red Star"

Offline Ack-Ack

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Re: Ye Gods... I thought P-47 was monster...
« Reply #80 on: May 07, 2014, 04:37:49 PM »
Attractive? Using LWA K/D stats we have lost 62% of the player base since 2008. Even the loss from 2013 to 2014 for APR was 645,919 in 2013 and 510,039 for 2014.

"Attractive" seems to be a relative term.

You can't use the in game stats to measure player retention, it will not provide an accurate metric.

ack-ack
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Offline -ammo-

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Re: Ye Gods... I thought P-47 was monster...
« Reply #81 on: May 07, 2014, 04:42:11 PM »
You can't use the in game stats to measure player retention, it will not provide an accurate metric.

ack-ack

Maybe, but it does give us an idea in the macro
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Offline Ack-Ack

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Re: Ye Gods... I thought P-47 was monster...
« Reply #82 on: May 07, 2014, 04:48:54 PM »
Graphics: maybe... Audience? How do you figure when a crap game like WT draws so many? the biggest a:b diff b/w them and us is the revenue model. I've got at least 1 anecdotal data point of a guy who will not pay a subscription but will pay for upgrades.

The rest: i buy the planeset arg but think some level of difficulty saves us from arcade status.

The appeal of WT isn't its business model, the game is successful because it is easy to get into and start playing.  You don't need fancy controllers, just a keyboard and mouse and its primarily aimed at the 'non-simmer', which is why it's arcade mode arenas are far more populated than it's 'full realism' arena.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Ack-Ack

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Re: Ye Gods... I thought P-47 was monster...
« Reply #83 on: May 07, 2014, 04:52:34 PM »
Maybe, but it does give us an idea in the macro

K/D stats aren't even going to provide that.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline -ammo-

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Re: Ye Gods... I thought P-47 was monster...
« Reply #84 on: May 07, 2014, 04:55:22 PM »
You are right -  it would be impossible to get an accurate figure from that.  Having said that, when I retired my AH account in 2004,  There were two MAs with better prime time numbers and FSO (whatever it was called then) were twice what they are now.
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Offline Tr1gg22

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Re: Ye Gods... I thought P-47 was monster...
« Reply #85 on: May 07, 2014, 07:21:39 PM »
cool plane
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Offline Groth

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Re: Ye Gods... I thought P-47 was monster...
« Reply #86 on: May 07, 2014, 07:39:05 PM »
 While WAY off topic...I think(Me, Myself & I..all 3 of us) that HTC should sell this as 'most accurate WW2 flite sim'...
      JGroth

Offline PJ_Godzilla

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Re: Ye Gods... I thought P-47 was monster...
« Reply #87 on: May 07, 2014, 08:49:28 PM »
The appeal of WT isn't its business model, the game is successful because it is easy to get into and start playing.  You don't need fancy controllers, just a keyboard and mouse and its primarily aimed at the 'non-simmer', which is why it's arcade mode arenas are far more populated than it's 'full realism' arena.

ack-ack

Easy to get into..? Yes, but part of that is also tied to revenue. They charge zero. There is no hurdle. We charge a sub after two weeks. I mean, to me that $15 a month is basically nothing. I've retained it even months I don't play but, for some -and especially the young and terminally broke, it makes a difference. Some people will actually even refuse a subscription on principle.

Bottom line: change nothing and nothing will change...
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Offline Rich46yo

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Re: Ye Gods... I thought P-47 was monster...
« Reply #88 on: May 08, 2014, 12:54:08 PM »
You can't use the in game stats to measure player retention, it will not provide an accurate metric.

ack-ack

Its accurate enough. Does anyone truly doubt at least 1/2 of the players left this game and probably more? I remember the arena numbers back then, at least generally. And I see the numbers now. Actually, based on memory, were someone to ask me how much the game has lost in that time frame, and without looking up K/D stats, I'd probably have said some wheres in the area of 60%.
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Offline Ack-Ack

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Re: Ye Gods... I thought P-47 was monster...
« Reply #89 on: May 08, 2014, 01:33:18 PM »
Its accurate enough. Does anyone truly doubt at least 1/2 of the players left this game and probably more? I remember the arena numbers back then, at least generally. And I see the numbers now. Actually, based on memory, were someone to ask me how much the game has lost in that time frame, and without looking up K/D stats, I'd probably have said some wheres in the area of 60%.

No, as I mentioned previously, it's not an accurate measurement at all nor will it ever be. 

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song