Author Topic: The HE 162 VolksJager  (Read 4360 times)

Offline Someguy63

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Re: The HE 162 VolksJager
« Reply #45 on: May 06, 2014, 07:42:26 AM »
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Offline Karnak

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Re: The HE 162 VolksJager
« Reply #46 on: May 06, 2014, 08:14:11 AM »
I don't understand how two jets it "too many". :old:
Jet fighters ruin furballs when they show up.
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Offline Someguy63

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Re: The HE 162 VolksJager
« Reply #47 on: May 06, 2014, 09:50:57 AM »
Jet fighters ruin furballs when they show up.

Ok, as Fugitive said, I'm assuming you think this because they pick fighters in the mix.
Well, sure, they do…but listen, are 262's expected to get into complex ACM maneuvers with fighters in the area? Isn't that the last thing a 262 pilot would want to do? They were built to attack bombers and escape allied escorts using speed, they weren't built to fight. So what a 262 pilot wants to do, is speed in, kill, and get the hell out as fast as possible. AKA picking to get kills, and running to live.

Besides this, about 3/4ths of the people who enter the cockpit don't know how to fly the aircraft correctly or just can't hit squat, and will kill maybe only 2 people in 30mins. And because of this, it's got more bark than bite, and people on those furballs just freak out and all eyes go on the 262. Then ya have people leaving the fight to pursue, and ppl lose their SA to HO.

Overall, what I'm trying to say, saying jets "ruin" furballs isn't a valid reason to not add anymore jet fighters in the game.
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Offline Lusche

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Re: The HE 162 VolksJager
« Reply #48 on: May 06, 2014, 10:10:43 AM »
What furballs?
The age of the furball is long gone. These days it's just a derogative term for a base capture attempt that doesn't succeeed within 5 minutes or a desperate base defense ("you guys are just furballing over there, worthless")
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Offline LCADolby

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Re: The HE 162 VolksJager
« Reply #49 on: May 06, 2014, 10:21:15 AM »
What furballs?
The age of the furball is long gone. These days it's just a derogative term for a base capture attempt that doesn't succeeed within 5 minutes or a desperate base defense ("you guys are just furballing over there, worthless")
And it makes some of us sick
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Offline LCADolby

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Re: The HE 162 VolksJager
« Reply #50 on: May 06, 2014, 10:57:13 AM »
Why stop there? We all know damn well that next up would be phantom versus mig-21, 19, and 17 while thuds fire bull pups on some facsimile of the Dragon's Jaw... I'll take a nice F-5e, thank you, or perhaps an A-4 Skyhawk.
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Offline BnZs

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Re: The HE 162 VolksJager
« Reply #51 on: May 06, 2014, 10:57:46 AM »
And that one is too many.

The only thing a jet is used for is picking. I'd rather my fights end because one guy out fought the other not because some bozo was buzzing around in a jet. Bring a jet to fight the pickers and they all run. They just are not worth the time and effort to add to the game.

How do you separate who is a "fighter" and who is a "picker" in a giant furball? Do all the planes square off and fight individual duels to the finish? Is the separation by proximity, I.E. the first planes to come within 2K of each other lock into the dogfight? Or is it by plane type, all the Spits at the fight square off with Spits, all the Ponies at the fight square off with other Mustangs, Corsairs, 109s etc, the guy who brought a Ki-61 sits in the corner because he can't find a dance partner? I'm trying to understand the etiquette, help me out here.

How does one avoid picking? I haven't been able to find the check6 button for enemies. I've looked and looked through the key commands and still can't locate it.
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Offline BnZs

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Re: The HE 162 VolksJager
« Reply #52 on: May 06, 2014, 11:04:28 AM »
Jet fighters ruin furballs when they show up.

Jet fighters make everybody pay closer attention to their six o clock, and otherwise do little at furballs. Occasionally they pick someone off, unless it is some artist like Grizz flying them. The 262 is over-priced relative to what most can actually get out of it.

Now, bombers ACTUALLY ruin furballs, by ending every single one of them when some mug decides to toolshed the "pointless furball" or sink the carrier, but you scream anytime I suggest making them less powerful. In that regard, some hovering 262s could actually help extend the furball by picking off the buff formation, albeit many are understandably leery of risking over 100 perks with bomber laser-ack. Another reason to perk them a little lower.

And if adding late-war whizz bangs attracts more players, I'm all for it.
« Last Edit: May 06, 2014, 11:08:17 AM by BnZs »
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Offline LCADolby

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Re: The HE 162 VolksJager
« Reply #53 on: May 06, 2014, 11:24:10 AM »
BnZs, I love buff hunting near furballs in a 262 for just that reason. Fun police must die.
It really is an art form, an art I yet have to a satisfactory standard which lead me to land a 262 twice in an hour on 1 engine and with a wingtip missing.
150 perks is worth the risk, I love an unbalanced arena.
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Offline BnZs

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Re: The HE 162 VolksJager
« Reply #54 on: May 06, 2014, 11:35:56 AM »
BnZs, I love buff hunting near furballs in a 262 for just that reason. Fun police must die.
It really is an art form, an art I yet have to a satisfactory standard which lead me to land a 262 twice in an hour on 1 engine and with a wingtip missing.
:aok

150 perks is worth the risk, I love an unbalanced arena.

Is it? Almost anyone can up a C-Hog in the right spot and get a half dozen kills more easily while risking ~25, IMO. The 262's super power is that it can fly into any number of enemy and probably come out again, but it's not very lethal for most while doing so. I think ~100 might be more appropriate.
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Offline PJ_Godzilla

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Re: The HE 162 VolksJager
« Reply #55 on: May 06, 2014, 11:40:19 AM »
I'll help.

The "etiquette" is subjective. People who play need to realize that this is a realistic game and that, much like chess, it doesn't exactly fit everyone's idea of fairness. Consider, for example, the fact that I'm a renaissance man and Zack is an hydrocephalic (kidding, Zack, you know I'm a flamer for you). Is that fair?No. You kill the enemy utilizing every advantage at your disposal. That IS the game. Also note: anyone who flies a ki-61 is well used to playing with themselves- GUARANTEED.

As for the laser ack:

The "right thing" to do, given tha strategic market position of the game as the most realistic/highest fidelity is to model the platform stability as accurately as possible. If that causes a game imbalance (eg, nobody wants to fly bombers any more because they can't enjoy unrealistic laser accuracy)you address that game imbalance by other means (eg, incentives) rather than by cutting the branch on which the game stands (realism).

This last point brings me to my favorite new evasive: the porpoise. If it is unsustainable for a human pilot, then that limit needs to be built into the game. Consider, for example, that we've got a built in red-out/black-out.

 
« Last Edit: May 06, 2014, 11:46:09 AM by PJ_Godzilla »
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Offline LCADolby

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Re: The HE 162 VolksJager
« Reply #56 on: May 06, 2014, 01:55:27 PM »
:aok

Is it? Almost anyone can up a C-Hog in the right spot and get a half dozen kills more easily while risking ~25, IMO. The 262's super power is that it can fly into any number of enemy and probably come out again, but it's not very lethal for most while doing so. I think ~100 might be more appropriate.
200 as standard iust right, 100 and they'd be everywhere and much too numerous affecting gameplay too heavily.
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Offline Lucifer

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Re: The HE 162 VolksJager
« Reply #57 on: May 06, 2014, 02:09:28 PM »
Allies used very well working tactics against them during WWII (ie diving on them at very high speed with the Mustang).
Those tactics also work fine in Aces High II : Use them (as i'm doing) and they're toasted... :cheers:

Jet fighters ruin furballs when they show up.

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Offline Coalcat1

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Re: The HE 162 VolksJager
« Reply #58 on: May 06, 2014, 02:22:30 PM »

Offline Rich46yo

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Re: The HE 162 VolksJager
« Reply #59 on: May 06, 2014, 03:04:12 PM »
Quote
Now, bombers ACTUALLY ruin furballs, by ending every single one of them when some mug decides to toolshed the "pointless furball" or sink the carrier, but you scream anytime I suggest making them less powerful. In that regard, some hovering 262s could actually help extend the furball by picking off the buff formation, albeit many are understandably leery of risking over 100 perks with bomber laser-ack. Another reason to perk them a little lower.

Lol, you really think any of that would increase furballs? Have we been playing the same game?
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