Author Topic: 2 graphical wishes  (Read 831 times)

Offline Debrody

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2 graphical wishes
« on: April 24, 2014, 08:56:12 PM »
-make the ground cutter visibility range adjustably, preferably with a slider
-make an option to keep the ground cutter in the vram when the player is in flight and is climbing above the certain alt. Had a nice fps with the GC enabled, even when flying low, but there was a major lag pike when i was diving down to very low altitude, guessing it was due to the load-in of the textures.
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Offline USRanger

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Re: 2 graphical wishes
« Reply #1 on: April 25, 2014, 01:07:53 AM »
Quote
-make the ground cutter visibility range adjustable, preferably with a slider
 
+1
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Offline olds442

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Re: 2 graphical wishes
« Reply #2 on: April 25, 2014, 05:47:24 AM »
-make the ground cutter visibility range adjustably, preferably with a slider
make an option to keep the ground cutter in the vram when the player is in flight and is climbing above the certain alt. Had a nice fps with the GC enabled, even when flying low, but there was a major lag pike when i was diving down to very low altitude, guessing it was due to the load-in of the textures.
Not sure in aces high but in anyother game I know for a fact VRAM is used until its full and then stuff starts paging to RAM.
only a moron would use Dolby positioning in a game.
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Offline Swoop

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Re: 2 graphical wishes
« Reply #3 on: April 25, 2014, 05:49:20 AM »
Yeah I get the lagg spike as well, but I think it's due to loading either the skin or nose art of a plane thats just flown into visual range cos it's happened to me at 10,000ft.

Offline Drane

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Re: 2 graphical wishes
« Reply #4 on: April 25, 2014, 06:36:25 AM »
+1  :aok

possibly already addressed in upcoming version of game?
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Offline danny76

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Re: 2 graphical wishes
« Reply #5 on: April 28, 2014, 09:05:21 AM »
+1
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Offline scott66

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Re: 2 graphical wishes
« Reply #6 on: May 05, 2014, 12:53:20 PM »
+1
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Offline BluBerry

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Re: 2 graphical wishes
« Reply #7 on: May 05, 2014, 01:02:29 PM »
+1

Offline hitech

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Re: 2 graphical wishes
« Reply #8 on: May 05, 2014, 08:23:19 PM »
The system is completely different,spike should be gone. Did you want shorter or longer rang adjustment

Offline Fish42

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Re: 2 graphical wishes
« Reply #9 on: May 06, 2014, 01:01:55 AM »
The system is completely different,spike should be gone. Did you want shorter or longer rang adjustment

Longer would be nice as it would allow a fade in that is much harder to see.

Offline Debrody

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Re: 2 graphical wishes
« Reply #10 on: May 06, 2014, 02:17:44 AM »
The system is completely different,spike should be gone. Did you want shorter or longer rang adjustment
longer.
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Offline 715

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Re: 2 graphical wishes
« Reply #11 on: May 06, 2014, 02:11:40 PM »
Longer.  For people with graphics cards that can handle it having the ability to set a longer range will decrease the immersion killing sudden grass growth as your tank moves forward.

Offline olds442

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Re: 2 graphical wishes
« Reply #12 on: May 06, 2014, 03:11:11 PM »
Also I wish when say for example belly landing the grass doesn't appear like its going through the wing.
only a moron would use Dolby positioning in a game.
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Offline Karnak

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Re: 2 graphical wishes
« Reply #13 on: May 06, 2014, 03:26:40 PM »
Also I wish when say for example belly landing the grass doesn't appear like its going through the wing.
I have yet to see a game manage to pull that off.  I only have rudimentary programming skills, but I can't even think of a way to acomplish that function that would not be catastrophically expensive in terms of processing power needed.
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Offline Mano

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Re: 2 graphical wishes
« Reply #14 on: May 06, 2014, 04:48:34 PM »
..........to infinity and beyond !!!!!!!!!!







+ 1

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