You guys have been waiting far too long for this information, so I've created a second account until I can post under "Latrobe" again
Okay. There is a certain scissoring technique...You are pursuing in lag, trying to win the nose-to-tail chase. They deceleration combined with an element of vertical that put's God's G to work turning back into you to get the nose on. Seems very difficult to counter within the bounds of human reaction time. Any ideas?
Here's a situation that I think shows what you're talking about. In this fight we're both in Yak9u's and we're in a rolling scissors fight. Then at the end I cut throttle and drop flaps at the top of my loop in order to bleed off speed and drop my nose quickly in order to cut the corner and try for a shot.
The planning for this move started about 2-3 turns back. In the following picture I am coming down from my loop but I have made a mistake and timed it wrong. I have to turn to avoid a collision and this puts me out of position. I know the flying style of my opponent since this was a DA fight so I know what he's going to do, but I can still determine what my opponent is most likely to do even without knowing who's in the cockpit just by the way they fly. How good was their merge? How well do they conserve and use energy? How well do they execute ACM? All this will let me know roughly what skill level they are at and then I can determine what they are most likely to do in their next maneuver. In this case I know my opponent is going to go vertical again to gain an altitude advantage and then drop down onto my 6 for a shot attempt. So I'm going to roll right, with my engine torque, and pull a turn into him and pass under him. This will set me up for my next move.
We can see in this next frame that the Yak is now rolling over and starting his attack run. I am pulling my right hand turn hard into him to try and pass under him...
The reason for this is because I want the Yak to dive steeply to pick up lots of speed at a steep angle. I can then use that against him and force an easy overshoot.
I do not want to turn left and away from him as this will give him a more shallow approach to me and give him and easy chance to gain my 6.
As the Yak makes his attack I pull up and into him to deny him the shot. Now that excessive speed he built up and the steep angle he's in is going to force him to overshoot quite easily. Me pulling up to avoid his shot leads straight into my next move. I'm going to bleed some speed in my climb and I'm going to get in a position above him as he overshoots below me. I'm going to drop flaps and chop my throttle some to bleed off some more speed and let gravity do its thing and help flip my nose around quickly.
The Yak will be going too fast to make the turn and I will get a brief snap shot on him as we can see in this next shot.
Now, how does the Yak go about defeating this maneuver I pull? Well first he has to watch and see which way I roll and pull at the top of my loop. This will let him know which direction has the greatest chance of success for him. We can see the Yak in this shot has rolled wings level and is waiting for me to make the move. As he sees me roll at the top he now knows what he must do.
The Yak pulls a right hand turn into me keeping his lift vector behind me. He is doing the exact same thing I did against him earlier in order to force the overshoot on him. He wants to make as sharp and steep of an angle for me as possible to create the hardest shot possible and then use my speed against me. Just like in my maneuver, the Yak should not turn left as this gives me his 6 and I can easily drop down on him for excellent positioning.
Now the Yak runs into a bit of trouble. He did not expect me to chop my throttle at the top or he just misjudged the angle. Now I'm in a good position to drop down onto his 6 for a shot. This is where never sticking to one plan in a fight comes in handy. This Yak pilot realizes his Plan A has failed so he abandons that plan and starts his Plan B. Some options that he can do is he can again pull another hard right hand turn into me to try and stay inside my turn and deny me a shot...
Or, he can be a little more risky and cut back the other direction in order to get to the belly side of my plane and hope I don't have enough time to roll my plane to line up a shot on his reversed turn. In both of these options, if successful, he can then take the fight back into the rolling scissors or do whatever other maneuver he may have planned.
The goal here is to get out of a "death zone" that I've marked with the dotted lines. Inside these lines you are not making any horizontal separation and making the shot just that much more easier for your opponent and making avoiding the shot that much harder for you. You can choose option A and turn hard into the attack to try and get inside your attackers turn therefore denying the shot, or option B and take the outside track. It's much more difficult to pull of shots in the negative G's as your aircrafts lift and flaps (if deployed) are working against you.
The Yak has chosen option B and waits for the perfect moment when my wingtips are perpendicular to the ground. This means all of my lift is pointed in the oppostie direction of where he is going to fly to.
And we can see that he has made the perfect maneuver as I can not roll over in time and my flaps make it impossible to get a shot on him.