I've had a few people ask me to write a book on dogfighting (
you silly people think I can write a book!) or something along those lines, and the tips I've posted before in this forum seem to be pretty popular so I thought I'd combine the two. In this thread I'm just going to post all my thoughts, tips, and things that worked for me over the years of flying in this game. I don't want this to be just me rambling my head off though as I may be wrong in some points. If you have some tips or thoughts that might benefit the community of Aces High 2 and help others improve their game or found that I am wrong on something then feel free to post it here! If you have any questions regarding dogfighting or ACM in general then feel free to ask.
There are no stupid questions in this thread, only helpful information! I hope to be learning just as much from this thread as a free 2 week player will be!
So to start things off, I will very much be jumping all over the place from one topic to another as this thread goes on but here goes.
To start learning how to fight you'll need to obviously pick a plane. A lot of people say to fly the Spitfire when you're first learning and that is a good starter plane to choose! It's pretty decent at everything and is a very forgiving aircraft. The first plane you should fly should be something you feel comfortable in though, something that suites your flying style. Do you like the TnB knife fights? Try out the A6M's, or Ki's, or Spitfire's. Do you like the BnZ energy fighting? Try out the P-51's, the 190's, the P-47's. Try out all the planes until you find one you really like. Now fly that plane non-stop! Take it to bases your country is attacking. Take it to defend a base. Use it to escort bomber missions. There's bound to be lots of planes coming to intercept those bombers. The key though is to fight! FIGHT FIGHT and FIGHT! Throw the option of running to preserve your life out the window and fight everything to the death! 1 on 1 against a spitfire? Fight it until someone dies. 3 on 1 against 3 P-51? Fight them to the death! No matter the odds, no matter the situtation, throw yourself into the fight and fight until you run out of airplane parts or everything else is dead. Yes, you will die... A LOT! But so does everyone else when they first start. No one has ever walked into a dogfight with no knowledge of aerial combat and became an Ace instantly. Heck! I spent 2 whole tours in the 109F4 trying to learn it, and I must have racked up over 2,000 deaths! In 2 months!! (No that is not a lie, that actually happened
) But now I know that plane inside and out. I know how well it turns, how fast it is, how well it can climb, how slow it can get, and how far I can push its performance envelope. That's what you must aim for as well! Learn your plane inside and out until you know more about it than anyone else. Now that you know all of it's strengths and weaknesses (and probably the strengths and weaknesses of most other aircraft from fighting them all the time) it's time to put that knowledge to use and start living more and killing more!
First, I'm going to share some thoughts on dogfighting. Many will say that "speed is life" and this is absolutely true. Without speed you can not maneuver and you will die. However, the other part to this saying that I like to stick onto it is "altitude dictates the fight". If you have the altitude advantage then even if your opponent is in a superior climbing plane, then you still dictate the fight. You get to choose when to start the fight and where to start it. Your opponent, even in a superior climbing aircraft, has to use his speed climbing up to you. This will make him slow, and as we know, speed is life. A slow plane has fewer options to choose from than a fast plane.
Now remember that even though you have the altitude advantage, you are not immune to everything. There are a few problems you have to consider. The most immediate is being TOO high. Yes, there is such a thing as having too much altutude. When you dive on your opponent you obviously build up speed. Speed is an advantage you can use but a good pilot can use that advantage against you. If you have too much altitude, lets say you're at 15K in a P-51D and you dive on a Spitfire Mk 16 at 5K. You are going to build up a LOT of speed in that dive, easily over 550 MPH. Now, a P-51D may handle pretty well at high speeds, but they don't exactly have the tightest turning circle at high speeds. The Spitfire 16 will be cruising around at a decent speed of 250-350 MPH most likely. A Spitfire 16 at those speeds easily has a tighter turning circle than a P-51D at 500+ MPH, so he can easily turn inside your attack and avoid you. My general rule of thumb is most everything that is over 10K above me is almost no threat to me as they will build up too much speed in their dive and I can very easily avoid them. Anything that is just 5K above me or lower is a much bigger threat because they have the altitude to convert into speed, but not so much that I can easly use their speed against them.
The other problem with holding the altitude advantage is when you come up against someone who is in a superior climbing aircraft, or multiple targets. With the altitude advantage in these situations you get to decided when and where to start the fight but you are on a time limit. Eventually the superior climbing aircraft is going to climb to your altitude and neutralize that advantage you have, or even gain it himself. In a multi-con engagement they can climb out in seperate directions, and even if they're in planes that have a worse climb rate than yours then eventually one or more of them is going to get to your altitude while you're engaging the other(s). You have to make your move sooner rather than later in these situations in order to keep your opponent(s) from getting to your altitude.
Dogfights are NEVER set in stone. They are ever changing with every single milisecond! From 1 milisecond to the next the speeds, positioning, and altitude of BOTH planes in the fight can change drastically. This, I think, is something a lot of people don't yet understand, and something they must learn first and foremost. When you make a simple left flat turn there is a lot more things happening than just the turn. You're using up speed to make the turn making you slower, you're changing the angle drastically with each passing milisecond (Angles explanation can be found here
http://bbs.hitechcreations.com/smf/index.php/topic,360317.0.html ), and you are leading into your next maneuver whatever that may be depending on the current situation. If you go into a fight thinking that you will do this and then that to win the fight, then you're only going to win maybe 1/5th of your fights because those moves only work in a certain situation. The other situations you will find yourself in those moves will probably not work and you will find yourself in a very bad situation or shot down. Go into a fight knowing the strengths and weaknesses of both aircraft. Realize what you must do in order to win the fight that is currently presented to you, but always keep a plane B and C in mind. Do not stick to just one plan of attack. If that plan fails then abandon it and adapt to the situation.