Author Topic: MA - Air Spawns For Perks  (Read 1462 times)

Offline lunatic1

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Re: MA - Air Spawns For Perks
« Reply #15 on: May 24, 2014, 08:02:42 AM »
1st I disagree with the idea that the DA is second to the ma. the midwar arena often has more people than da...when I log on -I only see 8 to 10 people in da...most times

2nd having airspawn's will allow people to spawn huge amounts of planes to a base,with little or no chance for those bases to defend themselves...nobody likes getting vulched or picked,and that's exactly what will happen..most people have to work or do other things...people can't stay on 24/7 just to give somebody a fight

air spawning is a bad idea.
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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Offline kvuo75

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Re: MA - Air Spawns For Perks
« Reply #16 on: May 24, 2014, 08:34:02 AM »
2nd having airspawn's will allow people to spawn huge amounts of planes to a base,

I don't remember reading anything about air spawning to another base. my understanding was air spawning to something like the middle of tanktown.

kvuo75

Kill the manned ack.

Offline Chilli

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Re: MA - Air Spawns For Perks
« Reply #17 on: May 24, 2014, 11:59:13 AM »
I don't remember reading anything about air spawning to another base. my understanding was air spawning to something like the middle of tanktown.



EXACTLY  :aok  Besides, it wouldn't be any point to spawn onto a base.  Kvuo75 would just be there in a wirblewind to shoot 'em down.  :rolleyes:

The other portion of the wish that I haven't figured out is how could one actually attach perks to a spawn selection from the clipboard?   :headscratch:  Anyway, the intent is to boost availability of air combat on all maps, even if it means disabling base functions (except leaving runway access for successful landings) and disabling captures in a secluded section of a map.


Offline kvuo75

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Re: MA - Air Spawns For Perks
« Reply #18 on: May 24, 2014, 02:42:44 PM »
  Kvuo75 would just be there in a wirblewind to shoot 'em down.  :rolleyes:


 :D

nah, I hate wirbles. i am ostie diehard, when field guns aren't available.

kvuo75

Kill the manned ack.

Offline lunatic1

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Re: MA - Air Spawns For Perks
« Reply #19 on: May 25, 2014, 07:49:55 AM »
tanktown has 6 bases-just saying-----how do you suppose they would be able to make a tanktown only air spawn?????????????

and besides--their not supposed to have planes in tanktown---tt is supposed to be a gv only field....although that doesn't stop people-from flying in to get easy kills-<--- I could add to that commet but it might get me in trouble. :joystick:
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline kvuo75

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Re: MA - Air Spawns For Perks
« Reply #20 on: May 25, 2014, 01:40:41 PM »
tanktown has 6 bases-just saying-----how do you suppose they would be able to make a tanktown only air spawn?????????????


the spawn would come from an uncapturable base back by the hq.  it doesn't have to come from nearby. though I'd  suspect you'd want to limit ords or what types of planes could spawn.


I am neither for or against this idea btw.

kvuo75

Kill the manned ack.

Offline JimmyD3

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Re: MA - Air Spawns For Perks
« Reply #21 on: May 26, 2014, 08:41:22 PM »
-1
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline pembquist

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Re: MA - Air Spawns For Perks
« Reply #22 on: May 26, 2014, 10:30:14 PM »

2nd having airspawn's will allow people to spawn huge amounts of planes to a base,with little or no chance for those bases to defend themselves...nobody likes getting vulched or picked,and that's exactly what will happen..most people have to work or do other things...people can't stay on 24/7 just to give somebody a fight

air spawning is a bad idea.

Remember, were not talking about airspawns when there are enough people to spawn huge numbers, but only when the population is so low that it isn't a combat sim anymore. Please also remember that it is a world wide game with players in europe australia and japan. What would you suggest to help making the game more enjoyable if, for instance when you logged on during usa peak hours there were only 15 other players?
Pies not kicks.

Offline Vortex

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Re: MA - Air Spawns For Perks
« Reply #23 on: May 26, 2014, 10:58:28 PM »
Hmm, not sure that air spawns would be that great an idea. There's a whole lot of this game tied up in getting, having, and maintaining alt. But one really needs to nail down what the purpose of the perk system is (I honestly don't know the answer to this).

As it sits now the perk system serves one function and one function only...it allows veteran players to dominate newer players at no cost. Terribly flawed system overall, and serves simply as a seal clubbing tool, nothing more.   

Now, that having been said, I am not sure what the goal of the perk system is. If it is to help grow a player base, it is without question counter productive. If, alternatively, the perk system is designed to serve as a tool to keep veteran players in the game by providing them a constant edge, then its helpful to that end. And that determination ultimately ties into this thread. If HTC wants more seal clubbing, and to provide veterans with yet more advantages over newbies, this Wish would certainly fit that requirement.

« Last Edit: May 26, 2014, 11:01:37 PM by Vortex »
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Offline Chilli

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Re: MA - Air Spawns For Perks
« Reply #24 on: May 26, 2014, 11:19:38 PM »
Hmm, not sure that air spawns would be that great an idea. There's a whole lot of this game tied up in getting, having, and maintaining alt. But one really needs to nail down what the purpose of the perk system is (I honestly don't know the answer to this).

As it sits now the perk system serves one function and one function only...it allows veteran players to dominate newer players at no cost. Terribly flawed system overall, and serves simply as a seal clubbing tool, nothing more.   

Now, that having been said, I am not sure what the goal of the perk system is. If it is to help grow a player base, it is without question counter productive. If, alternatively, the perk system is designed to serve as a tool to keep veteran players in the game by providing them a constant edge, then its helpful to that end. And that determination ultimately ties into this thread. If HTC wants more seal clubbing, and to provide veterans with yet more advantages over newbies, this Wish would certainly fit that requirement.



The thought of air spawns came from another player.  Keep in mind that at off peak hours, it is not an option to climb to a "fight".  Indeed, there are times that your country may not have any air contacts at all, or when you do see something flash red it runs.

Spawning for perks was my idea, this should possibly keep the baby seals away from the hunting grounds.  Also, my wish is for reasonably low alt spawns so climbing to aircraft management is still important.  Lastly, all 3 countries would be afforded this option from non capture air bases in the rear away from enemy fronts, but they spawn in a secluded area of the map that would prevent pilots from spawning for any other reason than to dogfight.

Offline FLOOB

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Re: MA - Air Spawns For Perks
« Reply #25 on: May 26, 2014, 11:56:06 PM »
This is one of those wishes that everybody knows will never happen. Yet we post replies in the thread for some reason.
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline Chilli

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Re: MA - Air Spawns For Perks
« Reply #26 on: May 27, 2014, 08:26:27 AM »
Floob,  I am glad that your magic crystal ball is so bright.  :rolleyes:  For all you know, it has already happened (or just a facsimile of the wish has).  I just looked at the Playground feature that was added sometime during my lengthy absence.  Certainly it is not the LWMA but it can support 50 players, something that Custom Arenas cannot. 

Currently, the off peak hours numbers have been as low as 60 - 100, and from my experience they have been closer to the lower end of numbers.  So, unless you have some reason to post that has something to add other than you don't like the idea, why bother?  Do you fly during off peak hours?  I don't recall. 

Offline FLOOB

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Re: MA - Air Spawns For Perks
« Reply #27 on: May 27, 2014, 12:30:59 PM »
If off peak hours are up to 60 then they've improved.
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline Chilli

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Re: MA - Air Spawns For Perks
« Reply #28 on: May 27, 2014, 02:27:06 PM »
Is that why you stopped flying Late War?  Or did you change your Player ID?  I am curious, because all indications from your past history (that I could gather), your sorties were about 2/3 fighter, about 1/3 vehicles and the rest scattered.  I would guess that a "proper" winged adventure is what would provide decent entertainment for you, even if you are deprived of the first 5 minutes of this same adventure.

If I am able to put up an example of the spawn concept in the Playroom, and invite you and all that wish to have fun to come try it out, I will post here.  I don't expect every one will be all that excited but a trial run will need someone other than AI to gain any information one way or the other.

Offline lunatic1

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Re: MA - Air Spawns For Perks
« Reply #29 on: May 27, 2014, 05:47:08 PM »
Remember, were not talking about airspawns when there are enough people to spawn huge numbers, but only when the population is so low that it isn't a combat sim anymore. Please also remember that it is a world wide game with players in europe australia and japan. What would you suggest to help making the game more enjoyable if, for instance when you logged on during usa peak hours there were only 15 other players?

i don't think that they can make a air spawn only availibilty for only certain hours---
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.