The main arena, indeed aerial warfare, is all about getting air superiority over the other team. The introduction of teleporting airplanes would crap all over what the MA is about.
Floob, I respect your perception of what Late War Main Arena is. The simple fact is that it is many different things to different people.
I certainly was most happy in the main arena when there were a decent number of players both green and red guys. I am probably least happy looking at a map that has no dar bar or flashing field that indicates any type of air combat.
Probably the next worst experience comes about when HQ is down for 120 minutes, enemy fighters are picking C47s attempting to resupply the HQ, and when you do find a red guy to engage, he flies off and lands his kills some 8 to 10 minutes later.
So what do you suggest folks do, Log off? I propose that
what the Late War Main Arena is all about is action. It could be tank action, it could be bomber action, it could be fighter action, there are also those that are rather good at sea action.
I believe you are assuming that an air spawn must be at high altitude, and in the thick of contested areas of the map. With an open mind, after reading what is being proposed here, it should be apparent that it neither suggests unfair altitude advantage or ez mode field attacks.
Spawning in a
secluded area of the map with "reasonable" altitude and speed at entry, and only dar bar to show strength of enemy combatants in that area, and no radar coverage, would go a long way to return the type of action that was hugely popular in furball lake that existed in the main arena years ago.