Author Topic: Suspend large maps...  (Read 1882 times)

Offline save

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Re: Suspend large maps...
« Reply #45 on: May 23, 2014, 06:57:09 AM »
We will not see new maps before new terrain come afaik.

Reducing available fields on big maps to reduce front line should be an option, but to log in in afternoon with less than 100 players and 255 fields, buffs do their milk runs and occasional small fights 1vs3-2vs4 attack vs defence is the norm. it's simply not enough action.
« Last Edit: May 23, 2014, 07:39:37 AM by save »
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Offline R 105

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Re: Suspend large maps...
« Reply #46 on: May 23, 2014, 07:30:28 AM »
 Could low player turn out or lack of large numbers of player like we had 6 years ago have to do with a bad economy and not so much the game? I have tried other on line game like WoT but none seem to have the game play of AH regardless of any fancy graphics they may have. I have wondered why no matter what time I log on there are never anywhere near the numbers I saw when I started playing in 06.:headscratch:

Offline HawkerMKII

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Re: Suspend large maps...
« Reply #47 on: May 23, 2014, 09:31:06 PM »
If large maps go so will I. Dislike most small maps....no room to move. OR!.....small maps with no dar bars.
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Offline ebfd11

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Re: Suspend large maps...
« Reply #48 on: May 23, 2014, 10:21:36 PM »
If this is the case stop the EW amd MW maps also.. they have low numbers as well .. same thought and same process.

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Offline SlipKnt

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Re: Suspend large maps...
« Reply #49 on: May 24, 2014, 12:59:45 AM »
I like the larger maps.  You get more space to climb out if you intend to take a few hours to go bomb strats or HQs.  I also like always having to look around for action.  See the DARBAR grow go get them. 

I personally like things spread out a little bit.  Of course, when there are peak times, if that even exists anymore...

I haven't been on nearly enough lately but am starting to make more of a presence where possible.

The EW and MW arenas do have the smaller maps.  Though I don't go in there much anymore, it would be cool to have more presence in those arenas if you like small maps.  Often, get enough players in there and you can have a good time. 

-1 from me but only because EW and MW already offers the smaller maps.  Just needs more people to go in there from time to time.  I simply like things the way they already are.   
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Offline Vraciu

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Re: Suspend large maps...
« Reply #50 on: May 24, 2014, 01:14:42 AM »
Tiered bases would be fine for that.

Have some far to the rear for Buffs to climb out of and leave the rest near the frontline for the fights.
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Offline Lusche

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Re: Suspend large maps...
« Reply #51 on: May 24, 2014, 02:58:39 PM »
I like the larger maps.



You know what? Me too.  ;) As stated before, one of them is even my most favourite terrain of them all.


-1 from me but only because EW and MW already offers the smaller maps.  Just needs more people to go in there from time to time.  I simply like things the way they already are.  

But it's not about liking or disliking small or large maps per se :)
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Offline Vraciu

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Re: Suspend large maps...
« Reply #52 on: May 24, 2014, 03:54:49 PM »
There are ways to do this to make people happy.   Rear bases buff-only to allow climbouts or even air spawns.

A long front line between countries with some water between it like a small, elongated gulf or English Channel...

All this talk about realism yet we have a map that is a pizza......   We can do better as a community than what we have no, just gotta find a way to do it.

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Offline lunatic1

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Re: Suspend large maps...
« Reply #53 on: May 25, 2014, 07:57:57 AM »
you'all need to quit whinig about the the map sizes----some people like the big maps--some people like small maps--big deal...I play what is there when I turn my puter on.we could use more maps in the rotation--but I think theres only enough room on the server's for what we have...

 :mad: yeah suspend large maps--then 2 things will happen--people will start whining the maps are to small---and you'll be playing the same maps every 2 or 3 days
« Last Edit: May 25, 2014, 08:04:40 AM by lunatic1 »
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Offline The Fugitive

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Re: Suspend large maps...
« Reply #54 on: May 25, 2014, 09:56:51 AM »
you'all need to quit whinig about the the map sizes----some people like the big maps--some people like small maps--big deal...I play what is there when I turn my puter on.we could use more maps in the rotation--but I think theres only enough room on the server's for what we have...

 :mad: yeah suspend large maps--then 2 things will happen--people will start whining the maps are to small---and you'll be playing the same maps every 2 or 3 days

There is enough room on the servers for hundreds of maps. Servers are just banks of hard drives. The problem is that it takes hundreds of hours to build and test new maps, then HTC has to go through them to be sure there isn't any issues hiding in them before they load them up on the server.

The size of the map is an easy way to point out an issue with game play. They are no longer balanced enough with the lower numbers to provide each player with his type of action/game play. A perfect example is Greebos "Crater" map. It has an awesome GV battle area which is very well populated. While this is a good thing for those who love to GV, or people like me who have a chance to live a bit longer to TRY and gv  :devil Most of the players are now in Tank Town, leaving very few players to have air battles. So now the people who like to "battle" for bases can't because they don't have many players to battle with or against.

I played from about 3-11 eastern yesterday. I fought the bish horde a few flights... ending with 3-6 guys all over me, spent a bit jumping from base to base trying to catch porkers/milkers. I did spend some time in TT where they was some action. But for me it means taking shots at tanks that are blown up before my round gets there. A battle finally started up in the north and I had a few good fights with some Knights. Got to fly my hog low and slow behind Cobia in his A20 long enough to get the kill on him  :D Which doesn't happen that often. 8 hours to get a half dozen fun fights.

Had we been on "ndisles" I think I would have had a lot more as that map ends up having a lot more "fronts" around those islands. Of course then all thosGVers might not have had as much fun as that TT isn't as popular as Greebo's. Bombing missions on that map are also tougher as once you get in the air your close enough to a strat to make it look like thats where your heading even if your not.

So you see maps DO make a difference. That difference is even more pronounced now with the lower numbers.
« Last Edit: May 25, 2014, 10:00:11 AM by The Fugitive »