Author Topic: Vic formation for interceptors and a new "Interceptor" scoring category  (Read 3429 times)

Offline Karnak

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Actually Karn it is your arguements that contain progressively less intelligence or substance. Now you are basically down to name calling :) 
You refuse to recognize reality and want players who put an hour, more or less, into their sortie to have almost no hope of success if they are intercepted by somebody who put fifteen minutes or so into their sortie.  You complain that the toughest, best armed bomber commonly seen has essentially a 1 to 1 player death rate (three B-17s for each fighter, but only one player in each case) against fighters and argue ceaselessly for changes to significantly reduce that ratio with no consideration of the effect on the game if your ideas were implemented.  Say you get the B-17's K/D ratio cut in half, what does that mean for the other bombers?  You really want to push people into just milking town centers in Boston Mk IIIs, G4Ms and Ki-67s so that they can afford Ar234s and Mosquito XVIs in order to have any chance at survival?  Does a lot more kamikaze Mustangs appeal so much to you?  Does reduced new player retention to the game also seem like a good thing?

You need to re-evaluate your priorities.
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Offline BnZs

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FLS: The net result of someone attempting to fly an 'Interceptor' formation as a furball picker would be no kills added to their score in this category even if they did shoot a fighter, a reduction in their hit percentage score just as one gets when one shoots buildings in 'fighter' mode, and the probable loss of the two drones during hard maneuvers, further reducing score. They would have every scoring incentive to ONLY engage in the intende mission. Of course, those in fighter mode would have every incentive to engage every vic of 190s or 110s they saw...this begins to sound like a certain theater of WWII when you describe it like that ;)
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Vraciu

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Actually Karn it is your arguements that contain progressively less intelligence or substance. Now you are basically down to name calling :)  





Per par, for him.   I was gonna' do a Carson joke, Karnak style, but Hitech is not in the mood for it so I am refraining.

« Last Edit: May 28, 2014, 02:34:23 PM by Vraciu »
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Offline BnZs

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'Do more kamikaze Mustangs appeal to you?' Sounds like a step in the right direction, but we probably need to perk ord. Say about one point per pound.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline LilMak

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Dear Lil Mak: Explain to me how three planes whose guns fire in non-converging parallel, and who cannot maneuver too much without drone loss would be useful for picking fighter on fighter engagements? Especially as fighter kills wouldn't count towards score for them. 
OK. I'll make this as simple as possible for you. I'll give you a 38 special with one bullet. I'll take a 12 gauge shotgun with one load of buckshot. We'll face off at 10 paces and see who lives to tell the tale.
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Offline Zoney

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I respectfully disagree with this wish and would not like to see it implemented.

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Offline BnZs

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nt
« Last Edit: May 28, 2014, 02:46:47 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline FLS

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FLS: The net result of someone attempting to fly an 'Interceptor' formation as a furball picker would be no kills added to their score in this category even if they did shoot a fighter, a reduction in their hit percentage score just as one gets when one shoots buildings in 'fighter' mode, and the probable loss of the two drones during hard maneuvers, further reducing score. They would have every scoring incentive to ONLY engage in the intende mission. Of course, those in fighter mode would have every incentive to engage every vic of 190s or 110s they saw...this begins to sound like a certain theater of WWII when you describe it like that ;)

You asked Lilmak how it would be useful. I answered.  :)

I think reasonable debate is a good thing. No idea in the wishlist ever hurt the game. I believe the game is designed to promote teamwork but I see enough difference between fighter drones and bombers to support the current system.

What the devil does this have to do with Aces High?

Buckshot is 3 rounds about .38 caliber. At 10 paces they wouldn't spread enough for a good analogy.

Offline BnZs

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Depends on how accurate you are with that shotgun while dying from a single .38 bullet to the vitals. Sounds illegal, risky, and all around not fun, let's shoot beer cans instead. And what has this to do with Aces High?

OK. I'll make this as simple as possible for you. I'll give you a 38 special with one bullet. I'll take a 12 gauge shotgun with one load of buckshot. We'll face off at 10 paces and see who lives to tell the tale.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline caldera

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You need two wingmen and F3 view to kill bombers?  Chortle.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline BnZs

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Plus the bomber guys have a tough enough job as it is.

There's about ten billion unfortunate hangars who will tell you that you're wrong on that. Who speaks for the toolsheds if not I?  :devil


Slightly tangential, but I have a question...
living off other people's work without giving them two more planes to make it even easier to pick.
Can you help me out with the definition of picking? One gets the impression from the forums that this is the act of shooting a plane already fighting another plane and that this against the rules of the MA. This cannot be the case though, as over my years in the MA I have found that virtually every time I am fighting one red plane and another red plane comes into the vicinity, I will get attacked by that plane as well. Is there somewhere where I can read the official, widely-followed rule code of the MA to avoid future confusion?
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline FLS

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You need two wingmen and F3 view to kill bombers?  Chortle.

Making things up isn't helping.  :old:

Offline BnZs

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You need two wingmen and F3 view to kill bombers?  Chortle.

Actually were this wish instituted I would seldom to never fly under the "Interceptor" category. One of my first sorties back, I upped a C-Hog and hovered over a CV. Got 7 bomber kills, but I got tired of it and landed with fuel and ammo still onboard. Very dull, and I haven't repeated the experiment for all it is good for lots of kills. Buff hunting is dreadfully boring inglorious work even when you do get kills doing it, probably why there are not enough players doing it. I want to harness the score potatos to do the work of keeping the hangars open and CVs floating for me, so I don't have to do it.  :devil
« Last Edit: May 28, 2014, 03:12:09 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline caldera

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Making things up isn't helping.  :old:

What part am I making up?

This?

Quote
Therefore, I request being able to check a box that will give me two artificial wingmen who will follow me welded-wing formation and fire in parallel to me, at least when flying certain dedicated interceptors like the 110, 190 series, 262, etc. Call them "drones" if you will.

Or this?

Quote
Also, I suggest that external views be allowed for interceptor vics, to simulate the look around capacity the eyes of wingmen would give you.


Here are a few other things I'm not making up:

Tour 172 K/D -

B-17 - 0.38

P-51 -1.40
« Last Edit: May 28, 2014, 03:22:26 PM by caldera »
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline BnZs

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The F3 bit doesn't have anything to do shooting anything actually. I'm just going with the established game principle that units with multiple sets of eyes available get to use F3 view, for the sake of consistency  :devil
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."