Author Topic: Vic formation for interceptors and a new "Interceptor" scoring category  (Read 3436 times)

Offline Vraciu

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:)  Read the OP again.




I read it correctly the first time. No need for a second pass.  He never said he needed wingmen to kill buffs as you falsely asserted.  Learn to read.
« Last Edit: May 28, 2014, 04:32:54 PM by Vraciu »
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Offline caldera

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I read it correctly the first time. No need for a second pass.  He never said he needed wingmen to kill buffs as you falsely asserted.  Learn to read.

Wow.  Enjoy your insanity.  :aok
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Offline Karnak

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Ah, but is it your fault you can't think beyond stupid sounding name calling?  Hmmmmm....

(As for pushing toward failure as you stated, is AH pushing toward success in your view by ignoring player suggestions?   Rhetorical question.)
Player suggestions are not good suggestions just because they come from players.  A suggestion needs to be evaluated on its own, the source is irrelevant.  Some player suggestions are good, some are bad.
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Offline Zoney

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1.It is a relatively simple but  2.complete drudgery task IF you set out to do it in the right plane at the right altitude, with no guarantee that any buffs will actually come in. 3.It isn't rewarding in fun, and it isn't really rewarding even in score a lot of the time. That is why IMO there are not enough people like Lusche doing it. 4.We need more incentives.  5.If you are engaging fighter-on-fighter but have to interrupt that to try and save the fight from some toolshedding griefer in buffs in a timely manner, then you ARE liable to get murdered by the over-modeled flex gun lethality.

1.intercepting buffs without being killed before they drop is not relatively simple

2.it is not drugery for me

3.I find it very rewarding and the anticipation of the intercept after I have invested time to be in the right place increases the reward I feel when I am successful.

4.I do not need more incentives and since you do not like or participate very much in intercepting bombers please do not presume to speak for me.

5.You are right, buffs coming in while you are furballing are harder to intercept.  That increases my satisfaction when I still intercept the buffs and shoot them down.  Thank you, I do not want it easier.
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Offline Vraciu

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Wow.  Enjoy your insanity.  :aok


Enjoy your INANITY.  :aok
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Offline Ack-Ack

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I hope this wish never comes to fruition.

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Offline FLS

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What part am I making up?

The part about "needing" as opposed to wishing for.

Offline Blinder

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If the fighter jocks get a vic then we bomber boys should get two combat boxes every time we take off.  :huh
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Offline USCH

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BnZ,

Would you accept a compromise?  Instead of AI pilots in formation, employ a "new" function of the "Pickup Missions" planner.  Setup formations, waypoints, and target objectives (example:  AMB {ammo bunker} 0, 1 and 2; Field 86 ). 

Your formation (of 3 online pilots in the above example) will take off and fly to the designated field.  A score for each pilot will be given (either in perk points, system message or achievement announcement) upon successfully landing of entire formation.

Drones and AI might be a hard sell in the main arena, but your idea does increase incentives for wingman flying, which is also the function of the Mission Planner.  This compromise also would hopefully increase the use of the mission planner and on a formation level (anti horde).
lol

Offline Vudu15

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I'd give it a -1

The bigger issues is marketing and numbers. AH is not taking this part serious and consequently our numbers are dropping. We need to double the number of sticks in-game, then you can get your wingmen.

Just my two cents.

I second this AH needs to get there crap together first regarding numbers.
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Offline TonyJoey

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I would support this wish with a couple minor changes. First, the three planes  form a nice orderly line. Second, killshooter is disabled between that flight.
« Last Edit: May 29, 2014, 02:31:05 AM by TonyJoey »

Offline Saxman

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Explain how it would be abused...unless you happen to think an individual player being able to click a box in the hangar for two spare planes is *inherently* abusive in some way  :devil



Let's see...

1: Grab a 110G
2: Set Interceptor mission type and tick Formation
3: Grab the big gun package
4: Load up on ordinance

For people who don't give a @#$%& about score, you now have one person with three planes with which to absolutely wreck an airfield or town.
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Offline BnZs

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For people who don't give a @#$%& about score, you now have one person with three planes with which to absolutely wreck an airfield or town.

Three planes with which to wreck an airfield or town? That concept sounds slightly familiar. Let me think...

So you're saying having three planes with which to wreck up all the inanimate objects might be a bad thing? Sax, I think this is the beginning of a beautiful friendship.  :devil
« Last Edit: May 29, 2014, 09:45:31 AM by BnZs »
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Offline Ratsy

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Part of the original premise of the OP was about overcoming (or compensating for) the difficulty of learning a very complicated set of tactics (fighting pairs).  I believe he said 'Welded Wing' which just one technique among many in the element/flight/squadron tool bag.

The wish does not meet this part of the problem statement.

A formation of fighters requires space and individual maneuvering to be effective.  This is VERY difficult in Aces High because the education required usually transcends the 'fun-factor' of a game.  But we can all quickly point to squadrons that have gotten it done.  We can also point out guys that fly the two position (wingman) very well in ad-hoc fights in the arenas.

I'm sure the previous responses here have, in their way, addressed this by probing the poster's motives.  I have no comment on that.  I will say the OP has a terrific historical grasp of how the ME109 was fought after the 'F' model.  This is based on my own observations over the years.

You can't properly fix a problem with an incomplete or flawed problem definition.  I can't support an adjustment to the game to solve a problem that is intrinsically found in the pilot.

 :salute all here.

 
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Offline BnZs

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Actually Ratsy the difficulty I was speaking of was not the difficulty of learning any tactics, but the simple difficulty of FINDING another human player to fly with you. Apparently it is very, very, very difficult, so difficult that bomber pilots can't get any fellow players to fly in formation with them, gun for them, or escort them, so they need drones and all manner of compensation. Very well :devil, going by that logic do fighter not need some drone wingmen of their very own? Do tank drivers not need a couple of drone flaks to protect them from merciless air-to-ground pounding?  ;)


Part of the original premise of the OP was about overcoming (or compensating for) the difficulty of learning a very complicated set of tactics (fighting pairs).  I believe he said 'Welded Wing' which just one technique among many in the element/flight/squadron tool bag.

The wish does not meet this part of the problem statement.

A formation of fighters requires space and individual maneuvering to be effective.  This is VERY difficult in Aces High because the education required usually transcends the 'fun-factor' of a game.  But we can all quickly point to squadrons that have gotten it done.  We can also point out guys that fly the two position (wingman) very well in ad-hoc fights in the arenas.

I'm sure the previous responses here have, in their way, addressed this by probing the poster's motives.  I have no comment on that.  I will say the OP has a terrific historical grasp of how the ME109 was fought after the 'F' model.  This is based on my own observations over the years.

You can't properly fix a problem with an incomplete or flawed problem definition.  I can't support an adjustment to the game to solve a problem that is intrinsically found in the pilot.

 :salute all here.

 
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."