Author Topic: Is Aces High II soon to become just a memory of good times past?  (Read 10836 times)

Offline Schen

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #195 on: July 02, 2014, 09:35:12 PM »
If you did this tier split, hit percent on kinda a bell kurve as well as kills per hour combined with kd

-You can hide ur kd, but that means purposely dieing
- kills per hour, you want baby seals can you sit below a 3 kills an hour average
- if you give up deaths lower your kd ( feeding kills to noobs hmmm) are you as well going to forcefully shoot bad, giving them a chance or will you take those shots ( the ones yesrs of playing have given, the sight picture built into your mind, find the right combination of those three and kick with notice to move up a tier


We could do 3 tiers ( oh hey 3 arenas , 2 used to farm perks cough cough ( have earned each and every one of my perks late war ma)

Botom 1/3 arena open to confirmed (not a reapeat ip) 2 weekers up to the-
2/3 areana even the ranked 1/3 can fly there, then
 The all welcoming arena

You can even label then beginner intermediate and expert.  There is a clan ranking in cod ghoasts you know if u suck if ur in bronze  ( played cod semi competivly for 8 years before i found this game )the differance being any one can play expert but only those with the right skill can play the bottom 2 yada yada.


Food for thought
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Offline guncrasher

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #196 on: July 02, 2014, 10:34:10 PM »
^^^Truth^^^

An epiphany for many new players also.  "Do I focus all of my gaming hours entirely on this game just to rise above commuter skill level?"  Based on the falling numbers in the MA which would indicate falling new player retention levels the answer for many new players is probably "no."

Even a two tier system that separates noobs from the rest of the pack might have a dramatic impact on the "fun" factor for noobs.  Maybe two arenas: the K/D 1.00+ arena and the less than 1.00 K/D arena.  Hitech could figure something out if they put their mind to it.

Other games have tiered systems of experience...why not Aces High.  Most noobs don't want to hear about the "right of passage" and all that nonsense, they just want to have fun and would move up naturally to the higher tiered arena as they gained experience.  They don't need to be shot down in two turns by some guy with a 5.0 K/D to learn.  This "feed me baby seals, they will learn" rhetoric is baloney when a player is only able or willing to play Aces High 10 to 15 hours a month.

zodiak that is a laughable suggestion.  it reminds me so much of all the threads on wot that want all accounts with less than a 50% win rate banned, i guess they never really think that eventually there would only be one account left.

what makes you think that most of those who move up to the 1 K/D will stay there? wont 1/2 of them have less than 1 K/D in less than 1 month regardless of skill?

and of course those who stay in the less than 1 K/D will eventually move up regardless of skill and we would end up with one arena like now except for the last guy who lost the last match of the less than 1 K/D arena and now is stuck flying alone, until somebody subscribes and is able to move up.


semp
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Offline Gray

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #197 on: July 02, 2014, 11:11:57 PM »
Can we turn off kill shooter for just a few minutes?  :D

Offline Kodiak

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #198 on: July 03, 2014, 12:26:19 AM »
zodiak that is a laughable suggestion.  it reminds me so much of all the threads on wot that want all accounts with less than a 50% win rate banned, i guess they never really think that eventually there would only be one account left.

what makes you think that most of those who move up to the 1 K/D will stay there? wont 1/2 of them have less than 1 K/D in less than 1 month regardless of skill?

and of course those who stay in the less than 1 K/D will eventually move up regardless of skill and we would end up with one arena like now except for the last guy who lost the last match of the less than 1 K/D arena and now is stuck flying alone, until somebody subscribes and is able to move up.


semp

...then, however they determine tiered systems in other games would work.  Hitech could figure it out, I'm sure.  And we wouldn't need a whole bunch of levels, just 2 or 3 should do it.

Offline 999000

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #199 on: July 03, 2014, 09:58:18 AM »
Nothing is wrong with the game....only thing really affecting the number of players is the Free online games that have pooped up in  the last two years...and you get what you pay for. <S>

Offline Wiley

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #200 on: July 03, 2014, 10:01:10 AM »
Nothing is wrong with the game....only thing really affecting the number of players is the Free online games that have pooped up in  the last two years...and you get what you pay for. <S>

I was kind of wondering where the influx of squeakers was this year, then I remembered the F2P options...

Wiley.
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Offline Zerstorer

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #201 on: July 03, 2014, 11:56:35 AM »
Nothing is wrong with the game....only thing really affecting the number of players is the Free online games that have pooped up in  the last two years...and you get what you pay for. <S>

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Offline Skyyr

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #202 on: July 03, 2014, 12:11:23 PM »
If you did this tier split, hit percent on kinda a bell kurve as well as kills per hour combined with kd

-You can hide ur kd, but that means purposely dieing
- kills per hour, you want baby seals can you sit below a 3 kills an hour average
- if you give up deaths lower your kd ( feeding kills to noobs hmmm) are you as well going to forcefully shoot bad, giving them a chance or will you take those shots ( the ones yesrs of playing have given, the sight picture built into your mind, find the right combination of those three and kick with notice to move up a tier


We could do 3 tiers ( oh hey 3 arenas , 2 used to farm perks cough cough ( have earned each and every one of my perks late war ma)

Botom 1/3 arena open to confirmed (not a reapeat ip) 2 weekers up to the-
2/3 areana even the ranked 1/3 can fly there, then
 The all welcoming arena

You can even label then beginner intermediate and expert.  There is a clan ranking in cod ghoasts you know if u suck if ur in bronze  ( played cod semi competivly for 8 years before i found this game )the differance being any one can play expert but only those with the right skill can play the bottom 2 yada yada.


Food for thought

They tried similar options in FA and those didn't work. In the end, they ended up creating a Baby Seals Arena and then not allowing players in over a certain rank. The primary difference here is that FA had lifetime stats, while AH does not. Perhaps included a lifetime score, as well as tour scores, could help in this area.
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198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

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Offline Chugamug

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #203 on: July 03, 2014, 07:03:01 PM »
As far as low numbers goes, I would think Tablets have replaced many a PC in the last 2 years. :noid
Sales of Tablets vs PCs are prolly heading opposite directions, losing AH some potential customers.
If that's so, I wonder if making AH for the MAC would be an option worth the effort?  What would be the increase in the size of the customer base by doing this? 
That could be why there isn't that many squeakers this summer.  :old:


Offline Vraciu

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #204 on: July 03, 2014, 07:17:01 PM »
They tried similar options in FA and those didn't work. In the end, they ended up creating a Baby Seals Arena and then not allowing players in over a certain rank. The primary difference here is that FA had lifetime stats, while AH does not. Perhaps included a lifetime score, as well as tour scores, could help in this area.

LT scores and smaller maps.

Warbirds was far more dynamic.  The fronts moved and the ebb and flow was fun.    These maps are painful....

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Offline Threeup

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #205 on: July 03, 2014, 09:14:31 PM »
I have found numbers going down steadily – no surprise there.

I would think that a rotation of smaller maps until that number starts increasing to something approaching previous levels is the only solution short term that makes sense.

This game is particularly addictive and despite the constant complaining, most of the usual crew stay on. I only hope that HTC has got a very good plan to “spread the word” and retain those new addicts that come for the improved graphics.

And you can’t discount the effect that War Thunder has had recently accompanied by World of Tanks.

A fight, when it’s all said and done, really only has to consist of two participants after all, but it would be nice to go outside the “usual suspects” once  in a while.
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Offline Butcher

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #206 on: July 03, 2014, 09:50:15 PM »
I resubscribed a few days ago, however given my hours to actually fly, I managed a few sorties which I couldn't even spot a red target. I did try to switch countries (but by the time I did, the fight died off).
Unfortunately I don't want to be a BBS warrior and post when I don't even play, I tried to - I simply just can't even get a fight going.

Its been a pleasure, ser in the skies.


JG 52

Offline hcrana

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #207 on: July 04, 2014, 01:04:00 PM »
Can we turn off kill shooter for just a few minutes?  :D

+1
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Offline alskahawk

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #208 on: July 04, 2014, 01:21:00 PM »
imo the map auto reset time should change to 24-36 hours; this large maps are dead, no fights, almost impossible to reset with this low # and the increased base capture difficulty;  ;I'm not surprised people are abandoning the game; is boring simply boring ; look at this map running in MA today, was on for 6 days and 15 hours  ;!!!!! :bhead
 This game was more fun on H2H years ago, small map 2-4 bases and 8 players, I would trade the eye candies for a system reset to 2003, was better for tactic/strategic  gaming, more dynamic ;
 I used to work at sea  on cruise ships, we did same time 7 days at sea in trans Atlantic cruises from New York  to Lisbon; people would have jumped overboard without some entertainment, shows and various food menu every day;

(Image removed from quote.)

 Agree one hundred percent. There are certain maps, as soon as they come up in the rotation you know they are going to be there for 7 days. And why play 7 days on a map you hate? That map you showed actually has a good balance of tank battles/air battles but it is old and everyone knows it. There are some of the maps that are heavy carrier/air biased so it means that the tank guys take a few days off. Another problem is the three country setup. It works if all three fight each other but usually one country ends up fighting a two front war. It's just a reality. Am I going to go and fight against a unfavorable situation or am I going to join the dog pile? Change maps in the rotation. Put in a winter map. Put in a European map. A pacific only map. Do some night. Not just the dusk. But real night. It doesn't have to be for 8 hours. Just throw it in there for some variation. Bring in some weather. clouds. Restrict the arena to 200 people on the smaller maps. Create some movement to the other arena's.