Author Topic: SEC Today! Crimean Christmas  (Read 344 times)

Offline detch01

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SEC Today! Crimean Christmas
« on: June 08, 2014, 01:05:53 PM »
Crimea 1941. The History:
Sevastapol, the main object of the campaign, was surrounded by German forces and assaulted on 30 October 1941. German troops were repulsed by a Soviet counterattack. Later, many troops evacuated from Odessa contributed to the defense of Sevastopol. The Germans then began an encirclement of the city. Other attacks on 11 November and 30 November, in the eastern and southern sections of the city, failed. German forces were then reinforced by several artillery regiments, one of which included the railway gun Schwerer Gustav. Another attack on 17 December was repulsed at the last moment with the help of reinforcements, and Soviet troops landed on the Kerch peninsula the day after Christmas, to relieve Sevastopol. The Soviet forces remained on the peninsula until a 9 April German counterattack. They held on for another month before being eliminated on 18 May. With the distraction removed, German forces renewed their assault on Sevastopol, penetrating the inner defensive lines on 29 June. Soviet commanders had been flown out or evacuated by submarine towards the end of the siege, and the city surrendered on 4 July 1942, although some Soviet troops held out in caves outside of the city until the 9th.

Frame 1:

Axis:
   Aircraft and Fields:
          He-111, A50 .
          Ju87D, A50.
          Bf109F-4, A50, A59.
          Bf109E-4, A2 (Romanian).

Allies:
  Aircraft and Fields:
          I-16 A12, A60, A62.
          Yak7B A62.
          IL-2 A62.

Objectives:
   Axis: P61 - Destroy VH, 3x Ord bunkers, 2x Fuel Bunkers, 1X Barracks
   Allies: A59 - Destroy 4x Ord Bunkers, 4x Fuel Bunkers.


Tactical Map:


ARENA SETTINGS
Terrain: BlckSeaW
 Event start, game time: 07:00
 Icons: Icons medium, 3k
 Fuel Multiplier: 1.0
 Radar: Friendly only - unlimited.
        Enemy OFF
 Killshooter: Off.
 Friendly collisions: Off.
 Kill messages: Off.
 Fuel Burn Rate: 1.0
 Both sides may rearm/refuel on any available hotpads.
 Formations: On

Scoring(enemy gains points from each aircraft not landed):
 Axis fighter 2p
 Allied fighter 1p
 Allied bomber 4p

Bombing the target is worth of 20p x (1.0-target status). For
example with 25% status the bombing score would be
20p*(1.0 - 0.25) = 15 points

« Last Edit: June 08, 2014, 01:17:53 PM by detch01 »
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