Author Topic: Aces High and real aircraft!  (Read 1850 times)

Offline earl1937

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Aces High and real aircraft!
« on: June 08, 2014, 01:49:28 PM »
 :airplane: There have been many post's in this forum concerning flying aircraft in here and in real life. One of the keys to learning how to fly in here and in real life, is knowing the different flight controls and how they affect aircraft performance. Following are some questions for you to ponder!

A- An aircraft, be it a Storch or F-15 in real life, operate about 3 axe's!
    1-Name the three axe's

    2- Which axe's does the ailerons control?

   3- Which axe's does the elevator control?

   4- Which axe's does the rudder control?

All the aircraft in AH operate useing these flight princpals! Having said that, which flight control is the most important for maintaining safe flight?

When flying with auto trim off, which keys on the computer keyboard can you use to trim your aircraft with?
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Offline cobia38

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Re: Aces High and real aircraft!
« Reply #1 on: June 08, 2014, 02:13:47 PM »
 yawl like to pitch these little quizzies around so much we roll around laughing  :rolleyes:

 but seriously,only a fool would let his ailerons go  :(






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Offline 715

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Re: Aces High and real aircraft!
« Reply #2 on: June 09, 2014, 12:20:25 AM »
Although cobia already (cleverly) gave the answer I'll try too:

1) Yaw (rotation about an axis vertical through the cockpit), Pitch (rotation about an axis through the wings), Roll (rotation about the axis down the fuselage).
2) roll
3) pitch
4) yaw
I wouldn't want to be without pitch (elevator).  If the wing has dihedral you can get the plane to roll using the rudder or you can get the plane to yaw using the ailerons.  But without an elevator I see a faceplant in my future.

On my setup the I and K trim pitch and J and L trim roll and < and > trim yaw.

Offline earl1937

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Re: Aces High and real aircraft!
« Reply #3 on: June 09, 2014, 08:13:42 AM »
yawl like to pitch these little quizzies around so much we roll around laughing  :rolleyes:

 but seriously,only a fool would let his ailerons go  :(






.
:airplane: While you make a point about the ailerons, in a real life situation, in here or the real thing, the rudder would be the most effective. The reason I say this is, in the slow speed flight confg, while trying to land, the rudder would be most effective in directional control, which you would need for landing. Pitch control can be maintained using a combination of power,(throttle), landing gear and or flaps. While the ailerons would be of some use to you, if you stalled the aircraft trying to land, ailerons would be of no use to you at all, where as the rudder is the most and quickest way to recover from a stall condition. As an aircraft slows down, the ailerons are the first control to lose effectiveness.
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Offline earl1937

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Re: Aces High and real aircraft!
« Reply #4 on: June 09, 2014, 08:15:04 AM »
Although cobia already (cleverly) gave the answer I'll try too:

1) Yaw (rotation about an axis vertical through the cockpit), Pitch (rotation about an axis through the wings), Roll (rotation about the axis down the fuselage).
2) roll
3) pitch
4) yaw
I wouldn't want to be without pitch (elevator).  If the wing has dihedral you can get the plane to roll using the rudder or you can get the plane to yaw using the ailerons.  But without an elevator I see a faceplant in my future.

On my setup the I and K trim pitch and J and L trim roll and < and > trim yaw.

:airplane: Correct on all points!
Blue Skies and wind at my back and wish that for all!!!

Offline cobia38

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Re: Aces High and real aircraft!
« Reply #5 on: June 09, 2014, 11:22:45 AM »
:airplane: While you make a point about the ailerons, in a real life situation, in here or the real thing, the rudder would be the most effective. The reason I say this is, in the slow speed flight confg, while trying to land, the rudder would be most effective in directional control, which you would need for landing. Pitch control can be maintained using a combination of power,(throttle), landing gear and or flaps. While the ailerons would be of some use to you, if you stalled the aircraft trying to land, ailerons would be of no use to you at all, where as the rudder is the most and quickest way to recover from a stall condition. As an aircraft slows down, the ailerons are the first control to lose effectiveness.

 I have yet to land a plane missing both ailerons in this game,it allways results in an upside down situation.
SO i will have to disagree with you  :P
 


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Offline hitech

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Re: Aces High and real aircraft!
« Reply #6 on: June 09, 2014, 12:47:14 PM »
What is the normal order of rotation when using these as  classic Euler angles.

HiTech

Offline katanaso

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Re: Aces High and real aircraft!
« Reply #7 on: June 09, 2014, 02:43:22 PM »
I have yet to land a plane missing both ailerons in this game,it allways results in an upside down situation.
SO i will have to disagree with you  :P
 

The 38 excels at this!   :lol
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Offline bustr

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Re: Aces High and real aircraft!
« Reply #8 on: June 09, 2014, 04:21:43 PM »
I guess from a programing perspective you would use Euler angles opposed to the OP asking for Tait-Bryan angles.
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Offline XxDaSTaRxx

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Re: Aces High and real aircraft!
« Reply #9 on: June 09, 2014, 05:55:07 PM »
I have yet to land a plane missing both ailerons in this game,it allways results in an upside down situation.
SO i will have to disagree with you  :P
 
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Offline ink

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Re: Aces High and real aircraft!
« Reply #10 on: June 09, 2014, 09:43:44 PM »

Offline earl1937

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Re: Aces High and real aircraft!
« Reply #11 on: June 10, 2014, 11:56:25 AM »
(Image removed from quote.)
:airplane: This is a good example of a successful landing, by a pilot, who knew his aircraft, its controls and how they affect flight. While it is great to have "split" throttles on multi-engine aircraft in this game, its really not necessary for control purposes. The one intent of this thread was to put emphasis on the fact that the one control that you will always have some method of controlling the aircraft is the RUDDER! I would recommend that every pilot in this game, work on slow flight, using just the rudder, so that when the time comes, and it will, you HAVE to land using nothing but rudder, then it is no big deal, just careful planning ahead. The only aircraft in this game that I fly on a regular basis, which does not have a very effective rudder is the B-29, all other bombers and multi engine aircraft have very effective rudders and was modeled, near as I can tell, correctly.
For any of them, I would recommend a 100IAS, plus 10 on final approach, that way control should be no problem using just rudder for directional control.
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Offline Brooke

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Re: Aces High and real aircraft!
« Reply #12 on: June 10, 2014, 12:23:26 PM »
In AH, I've landed planes missing 1 set of each control surfaces and maybe in one case missing rudder and elevators, but never missing ailerons and rudder (which to me seems impossible).

Offline Cthulhu

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Re: Aces High and real aircraft!
« Reply #13 on: June 16, 2014, 07:11:49 PM »
In AH, I've landed planes missing 1 set of each control surfaces and maybe in one case missing rudder and elevators, but never missing ailerons and rudder (which to me seems impossible).

Missing ailerons AND rudder IS pretty much impossible.  (Unless they're shot off AS you're flaring for landing)
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Offline Widewing

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Re: Aces High and real aircraft!
« Reply #14 on: June 16, 2014, 07:21:08 PM »
Missing ailerons AND rudder IS pretty much impossible.  (Unless they're shot off AS you're flaring for landing)

Impossible? No. Difficult? Yes. Remember, you don't have to land on the runway, just exit the plane on the runway. I've taxied a long way, steering with the brakes, until I was on pavement...

I fly the A-20 a lot... Losing control surfaces is a common malady. You learn to adapt, use differential engine power... Just get it down somewhere near the base and taxi in...
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