I'm keeping this simple in the hopes that it can happen.
If you cannot train gunnery at the same speed you fight with gunnery, you will miss more often when it counts.
A long time ago Lusche pulled the over all stats on Hit%. Looked as expected, just like the AAF studies showed a minority of 8th AAF pilots were shooting down a majority of the Luft fighters.
Offline the drones are at speeds for training with a 70Mil 65mph gunsight. Online we fight at speeds for a 101Mil 100mph gunsight. Only a small percentage of talented players adapt in the game. Just like in WW2 only the naturals could hit anything when they had to "Kentucky Windage" the lead for snap shots. As in the game, most AAF pilots could only hit an enemy aircraft in shallow banking turns inside of 1200ft or at all. Not many players these days will give you a shallow banking turn.
In another post, I presented a problem from the PTO P-15D pilots had when they transitioned from the N-9 fixed 101Mil ring gunsight to the K14 gyro compensated gunsight. Early on humidity caused malfunctions, so the pilots had to fall back on the 70Mil fixed ring projected reticle. It caused them to miss shots they used to hit with the N-9 101Mil fixed ring gunsight.
I'm hoping this is the same kind of simple tool upgrade as was possible with the target command. It's become an excellent Training aid for Kingpin's gunnery class if you watch the films.