Author Topic: Why Are People Fussing About 262's?  (Read 9824 times)

Offline Brooke

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Re: Why Are People Fussing About 262's?
« Reply #105 on: June 23, 2014, 01:58:24 PM »
Its a outrage.

Offline PJ_Godzilla

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Re: Why Are People Fussing About 262's?
« Reply #106 on: June 24, 2014, 11:41:57 AM »
Okay, nice plot and thanks... While i'm "getting on" a little, being 50 now, I don't think anyone can call the 2009 increase "recent". Indeed, the more recent event noted by your metric is a ctually a slight decrease.

Anecdotal assertion DISPROVED.

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Offline BnZs

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Re: Why Are People Fussing About 262's?
« Reply #107 on: June 24, 2014, 11:47:20 AM »
As for the rest, I agree completely. I'dl ike to see a player rating system that makes the perk cost go up with rating. I'd also like to see more birds perked. Perk ALL the late war monsters.

If HTC perks the P-51D, they WILL lose new subscribers when 90% of them click on it for their first sortie and see "you don't have enough perk points for that model". Thus the P-51D and the other planes roughly in its effectiveness class have to remain unperked.
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Offline Delirium

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Re: Why Are People Fussing About 262's?
« Reply #108 on: June 24, 2014, 11:50:21 AM »
All you gotta do is HO them.

The last Me262 I HO'd in my P38 brought a fury of complaints about my flying style.

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Offline BnZs

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Re: Why Are People Fussing About 262's?
« Reply #109 on: June 24, 2014, 12:01:12 PM »
[I did anything at all in Aces High] and it brought a fury of complaints about my flying style.


Fixed!  :aok
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Offline bozon

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Re: Why Are People Fussing About 262's?
« Reply #110 on: June 25, 2014, 07:29:03 AM »
The last Me262 I HO'd in my P38 brought a fury of complaints about my flying style.


Awesome! I love these 200/pm complaints.
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Offline Vortex

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Re: Why Are People Fussing About 262's?
« Reply #111 on: June 25, 2014, 08:24:39 AM »
262's deserve all the hate they receive imo, as do players that drive them (or any perk plane for that matter). Players getting spamed with flames while driving a 262 is understandableas flying one is a chicken-#$%^ move. The plane really should be removed completey from MA, dusted off only for historic scenario's.

Although the presence of the plane in the MA is absurd at best, the terribly flawed perk system that controls the usage of the plane makes things worse. Perks are a seal clubbing tool that allow veteran players to maintain an edge. Possibly an ok tool for retaining veteran players as it allows them to "buy" an advantage that is not available to all, at no real cost. Has little/no value for overall gameplay, or to encourage new blood to stay in the game, which really should be the primary goals of the system imo.

But yeah, nuking the 262 from the MA would be a wise move.   

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Offline BnZs

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Re: Why Are People Fussing About 262's?
« Reply #112 on: June 25, 2014, 08:38:03 AM »
Bah, to get enough perk points for one 262 run, a player has to to have about 10 runs where they average 20 perk points per. Not an easy thing to do. Earn the perks and fly the 262 anyway you like, don't listen to the whiners and nitpickers.
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Offline Vinkman

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Re: Why Are People Fussing About 262's?
« Reply #113 on: June 25, 2014, 08:44:56 AM »
No.

thanks for letting us know what the point value is then.

Oh wait...you didn't.
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Offline Lusche

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Re: Why Are People Fussing About 262's?
« Reply #114 on: June 25, 2014, 08:47:32 AM »
thanks for letting us know what the point value is then.

Oh wait...you didn't.

You stated the correct formula yourself. I just pointed out that perk planes don't have their ENY modiefied at all. They are not 1. ENY is ENY.
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Offline Tinkles

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Re: Why Are People Fussing About 262's?
« Reply #115 on: June 25, 2014, 09:17:49 AM »
262's deserve all the hate they receive imo, as do players that drive them (or any perk plane for that matter). Players getting spamed with flames while driving a 262 is understandableas flying one is a chicken-#$%^ move. The plane really should be removed completey from MA, dusted off only for historic scenario's.

Although the presence of the plane in the MA is absurd at best, the terribly flawed perk system that controls the usage of the plane makes things worse. Perks are a seal clubbing tool that allow veteran players to maintain an edge. Possibly an ok tool for retaining veteran players as it allows them to "buy" an advantage that is not available to all, at no real cost. Has little/no value for overall gameplay, or to encourage new blood to stay in the game, which really should be the primary goals of the system imo.

But yeah, nuking the 262 from the MA would be a wise move.  



I respectfully disagree.

I see perk planes as simply planes that have an above-average edge that have a price on them.  Some have argued in the past that the ki-43 should be perked. While you do have arguably the best manuverability in that plane, you have only 2 guns that you must be precise with, and even a minor hit to most planes is fatal to the ki-43.  Whereas the 262 has the best firepower of any fighter in the game, matched with extreme high speed, however doesn't take damage well.  However, it is balanced because of the huge edge in aforementioned speed/firepower.  

Right now, perks are used as a currency to reward players who contribute to the game. I.E. bomb a hangar, GV or shoot down another plane. You don't get perks by simply flying around looking at the ground.  I can't see anything that would be 'better'.  If you get rid of perk planes entirely, then the perks have to be used somewhere else, assuming they would be kept.  Spend 50 perks and everyone gets a boost? But that has the same 'veterans seal clubbing advantage', but now on a whole different scale.  

While I agree, veterans are clubbing seals quite well, and even more-so with perk planes (namely the 262 and 163). I don't see where that is a reason to remove it from the game.  All planes have a certain level of 'skill' or challenge to fly them, no matter what plane.  Some say certain planes don't, that just tells me the person who comments like that has surpassed the requirements to fly that plane, making it less of a challenge.  There are some planes I won't fly, for I don't see the need to.  Like the tempest, although the flight model is different, I could just take a Niki.  

Perks can be used for 'war purposes' like b29s to the strats. But I would say a fair portion of the perks are just used for goofing around, like 262s de-acking fields or strafing cvs or B29 'stukas'. I would however, like to see other ways that perks could be spent or used, that would either benefit other players in someway (not a boost of damage or unrealistic stuff). Instead of it just being flying planes or driving tanks, perhaps we could have some goofy things that could be used in-game, that don't necessarily give an edge, but more of a laugh.

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Offline Lusche

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Re: Why Are People Fussing About 262's?
« Reply #116 on: June 25, 2014, 09:48:54 AM »
If we compare Me 262 kills to it's deaths multiplied with the perk price, each kill does cost the Me 262 pilot's 30 perks (gross cost). Practically it's probably significantly higher due to the unknown amount of augered or discoed 262s which do not show up in the stats.
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Offline Schen

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Re: Why Are People Fussing About 262's?
« Reply #117 on: June 25, 2014, 12:58:56 PM »
I respectfully disagree.

I see perk planes as simply planes that have an above-average edge that have a price on them.  Some have argued in the past that the ki-43 should be perked. While you do have arguably the best manuverability in that plane, you have only 2 guns that you must be precise with, and even a minor hit to most planes is fatal to the ki-43.  Whereas the 262 has the best firepower of any fighter in the game, matched with extreme high speed, however doesn't take damage well.  However, it is balanced because of the huge edge in aforementioned speed/firepower.  

Right now, perks are used as a currency to reward players who contribute to the game. I.E. bomb a hangar, GV or shoot down another plane. You don't get perks by simply flying around looking at the ground.  I can't see anything that would be 'better'.  If you get rid of perk planes entirely, then the perks have to be used somewhere else, assuming they would be kept.  Spend 50 perks and everyone gets a boost? But that has the same 'veterans seal clubbing advantage', but now on a whole different scale.  

While I agree, veterans are clubbing seals quite well, and even more-so with perk planes (namely the 262 and 163). I don't see where that is a reason to remove it from the game.  All planes have a certain level of 'skill' or challenge to fly them, no matter what plane.  Some say certain planes don't, that just tells me the person who comments like that has surpassed the requirements to fly that plane, making it less of a challenge.  There are some planes I won't fly, for I don't see the need to.  Like the tempest, although the flight model is different, I could just take a Niki.  

Perks can be used for 'war purposes' like b29s to the strats. But I would say a fair portion of the perks are just used for goofing around, like 262s de-acking fields or strafing cvs or B29 'stukas'. I would however, like to see other ways that perks could be spent or used, that would either benefit other players in someway (not a boost of damage or unrealistic stuff). Instead of it just being flying planes or driving tanks, perhaps we could have some goofy things that could be used in-game, that don't necessarily give an edge, but more of a laugh.

 :salute



If a town is white flag and ur in the tower corresponding with the town you could I  invest in the town to help it back up. Say 30 perks per 5 mins up to say 5 mins remaining.  Meaning you could not pay to up a town completely but for 18p perks ( fresh down tow ) you can invest to green flag it.

You could apply the same principal to the strats but obviously at 30 perks for 5 mins it could get expensive especially if say the town city or strat is down hard ex 90 mins plus. It can ve extended into field I frastructury as well have an option on any field ur at to invest in renewing it persay.

My 2 cents
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Offline Tinkles

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Re: Why Are People Fussing About 262's?
« Reply #118 on: June 25, 2014, 01:32:23 PM »


If a town is white flag and ur in the tower corresponding with the town you could I  invest in the town to help it back up. Say 30 perks per 5 mins up to say 5 mins remaining.  Meaning you could not pay to up a town completely but for 18p perks ( fresh down tow ) you can invest to green flag it.

You could apply the same principal to the strats but obviously at 30 perks for 5 mins it could get expensive especially if say the town city or strat is down hard ex 90 mins plus. It can ve extended into field I frastructury as well have an option on any field ur at to invest in renewing it persay.

My 2 cents

Hmm, interesting idea, but I can see how it would be abused.  Even with a notorious bishop mission of 40+, I can see the town popping back up just as troops fall, just for the veterans of the other side to be jerks.

Not attacking you, just seeing a possible loophole.
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Offline Bruv119

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Re: Why Are People Fussing About 262's?
« Reply #119 on: June 25, 2014, 01:38:59 PM »
262's deserve all the hate they receive imo, as do players that drive them (or any perk plane for that matter). Players getting spamed with flames while driving a 262 is understandableas flying one is a chicken-#$%^ move. The plane really should be removed completey from MA, dusted off only for historic scenario's.

Although the presence of the plane in the MA is absurd at best, the terribly flawed perk system that controls the usage of the plane makes things worse. Perks are a seal clubbing tool that allow veteran players to maintain an edge. Possibly an ok tool for retaining veteran players as it allows them to "buy" an advantage that is not available to all, at no real cost. Has little/no value for overall gameplay, or to encourage new blood to stay in the game, which really should be the primary goals of the system imo.

But yeah, nuking the 262 from the MA would be a wise move.  



pfft!  

The 262 is sometimes my only option when faced with Bish mini hordes off hours.   If they have a GV spawn then the base is toast anyway, but I often find myself facing 3 different sets of Bombers, a handful of jabo pilots for cover and fighters.   Against just myself or maybe one other, Khyron deserves a worthy mention as of late.  

There is no way a prop plane can get to an effective speed/ altitude and then have enough ammo to put a big dent in the enemies attack.   Whilst these guys would be more than happy to roll base after base with no opposition whatsoever the 262 is the only plane that can at least attempt to equalise the numbers disparity.  

It is for these very reasons that a localised ENY limit should be introduced but that will then give them even more to complain about rather than that pesky 262 experten...
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