Author Topic: Rockets ?  (Read 634 times)

Offline ONTOS

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Rockets ?
« on: June 18, 2014, 09:51:41 AM »
Buzz Bombs and V2 rockets. You could aim them like the 8 inch guns on the cruiser.

Offline Muzzy

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Re: Rockets ?
« Reply #1 on: June 18, 2014, 10:05:40 AM »
In scenarios we use the 163. It's moe fun because you can fly it. :)


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Offline Randy1

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Re: Rockets ?
« Reply #2 on: June 18, 2014, 11:14:48 AM »
Now what be cool is the rockets were country fired.  Instead of ENY the lower the number of people the more rockets and buzz bombs are fired by the country's AI rocket control center.  The country being fired at would be given enough information to intercept therefore drawing resources away.

Offline Chalenge

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Re: Rockets ?
« Reply #3 on: June 18, 2014, 04:00:36 PM »
Great idea! Random accuracy and a cost like 5000 perks (that you don't get back) and it might just work!


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Offline mbailey

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Re: Rockets ?
« Reply #4 on: June 18, 2014, 04:07:53 PM »
Great idea! Random accuracy and a cost like 5000 perks (that you don't get back) and it might just work!


<cough!>

Lol.  10k if I want them to hit something
Mbailey
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Offline bustr

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Re: Rockets ?
« Reply #5 on: June 18, 2014, 04:35:12 PM »
Have them target randomly to an area the diameter of a radius from the center of a large airfield and an average distance town center. Allow the player to click on a map location within the V1 range which updates to the V1 like land mode aiming.

Then Hitech can apply some random factoring to direction and roughly when the engine cut's off and the gyro tips the V1 over. In between points A, B, and impact, the V1 is fair game to everything with a popgun including killing it's ramp or vulching it on the ramp. Or a manned 37mm pops it over the field during it's death spiral. Don't allow proximity kills or assists from it if hit hits near you. The 8 inch in land mode will be a sniper rifle compared to a V1 then.

Give it a non-refundable perk cost equal to a 262 with some game function to limit location availability and use as a short range CV killer. Restrict it to a minimum range of a sector. It will be more of a nuisance and have an Oh, Wow, gee, free Scooby snacks factor. And once in awhile might land on something worth destroying.

Just think of the long conga lines that will chase one of these doodlebugs, while you line up behind, 5k above, and dive in for the pick of life time.
bustr - POTW 1st Wing


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Offline Zoney

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Re: Rockets ?
« Reply #6 on: June 18, 2014, 04:37:08 PM »
-1
Wag more, bark less.

Offline Scca

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Re: Rockets ?
« Reply #7 on: June 19, 2014, 07:36:30 AM »
-1
Why this zoney?  You aren't a "win the warz" kind of guy.  It would have zero impact on your game play..

I say why not...
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Offline Lusche

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Re: Rockets ?
« Reply #8 on: June 19, 2014, 07:42:26 AM »
-1
Steam: DrKalv
E:D Snailman

Offline Saxman

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Re: Rockets ?
« Reply #9 on: June 19, 2014, 04:06:47 PM »
If we get V1s, I want Tiny Tims so we can go Project Danny on the launchers.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline bozon

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Re: Rockets ?
« Reply #10 on: June 21, 2014, 01:52:29 AM »
More ways to avoid human combat?

-1

No more random numbers generator controlled weapons!
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