I had a quick discussion on country channel this morning with Snailman about the settings in Main Arena. I feel that the penalty for a country not defending their Strats and HQ is too excessive.
With around 15 total countrymen logged on, and a good number of them away from the keyboard, running supplies to strats in a defenseless C47, that is not able to land successful at the strat, and only to remove 4 minutes of the 3 hours of downtime from a strat or even HQ.... well, I am going to log off

and now you have possibly 14 (or less if others feel the same as I do) players on to defend.
Solution:What do I believe is a better setting? Number one, HQ damage should repair much faster. Number two, players involved in resupply should have more incentives to do so (starting with making strat supplies worth at least 10 minutes, since it is that way with town repairs). Goons (C47s) should be given the same landed safely message that tanks are given (anywhere that enemy are not within certain distance). That should also be the same for a PT boat or Storch.
An alternate approach would be to only allow country dar to be down a total of 15 minutes and link HQ down state to the mission planner instead. Since HQ is down, the result would be no missions could be run for its entirety of being down. The radar settings however, would pop up after 15 minutes regardless, and sooner if resupplied.What does any of this have to do with my feelings about Crater MA? I think that a beautiful work of art and masterpiece of design has lost its shine due to the above FUN KILLERS. Also, I have to agree that town icons and spawn point vectors are just about impossible to see in certain yellow areas of the clipboard map (needs a GUI function to change color).