Thanks!
As always, every FSO needs a post-game review by players and CMs to see what right and what didn't. The best part of it is that I get to hear new ideas and positive critiques that I will incorporate into FSO somehow.
Looking at the scores (which will be released soon) for frames 2 and 3, the Axis just couldn't drop enough ships to keep them in it. In this aspect, I should have went with my tried and true method of disabling 1000lb bombs for the Corsairs and Hellcats and 2000lb bombs for the TBM as I previously mentioned. The Axis really tried hard but just couldn't inflict as much damage, although the overall ship kills were even in Frame 1.
The Allied ship placement needed to be placed at least 1 grid closer to the Axis bases, to allow for secondary strikes as mentioned by Devil505. I try to balance objective distance out as I am not a big fan of super-quick engagements in FSO. There is a sweet spot for timing them and I went with my typical ranges but the Allied CVs had the ability to place themselves one more sector away from the Axis at T+60 and 2 sectors by T+120, something I should have seen as an issue and something I will be remembering for my next FSO.
Good job everyone! See ya up!