no bnz's i'm saying YOUR logic sucks-
?
Methinks your reading comprehension roughly parallels your fighter skills.
Tell you what, I know you *feel* (I wouldn't call it thinking) that "my logic sucks", so I'm going to lay my argument out for you as simply as I can, and give you a fair shot to come up with anything substantive to say against it.
1. Finding fights can be difficult in the arena as it is.
2. When fights do spring up, they tend to have a very limited lifespan because some players apparently feel it is their sacred duty to knock down hangars and end "mindless furballing". This makes the finding fights problem even worse.
3. Because of the way the radar in AH works, how the bombers are set up, and the general dynamics of the game, one cannot reasonably expect the defenders to intercept the bombers reliably. Note the screenshot of a map I posted to this thread. I took off, engaged some fighters, fought, died. When I tried to up again, every single base anywhere near the only fight on the map was down. I logged in disgust. Please explain to me how I "suck" for failing to intercept buffs I never knew existed until I came back to the tower and found the hangars down.
Basically a single player can decide to up bombers and end the fight for everybody else enjoying it on *both* sides, and succeed most of the time. I don't think single individuals should have the power of this much anti-fun in the game, I think whatever enjoyment he gets out of doing this does not justify taking away enjoyment from so many other players, especially the ones on HIS OWN team who were enjoying the fight. (Even if the point of game really is "pissing other people off", I do not think that principle applies to the green guys.)
Therefore, I propose that hangars no longer be destructible. I believe it will have the following effects:
1. Fights will last longer because they can no longer be ended by a few players with a grudge against buildings and fun.
2. Fights for the base take will be BETTER because the matter will be hotly contested and last up until the troops go in the maproom, instead of ending when all the hangars go down followed by an anti-climatic troop delivery.
3. More and longer lasting fights will stop this death spiral the game is in, where people don't play because they can't find any action, which leads to less action in the arena, which lead to...you get the drift.
4. This change will not negatively impact the game because there will still be important work to be done with ordnance, such as town building and gun destruction. Mayhaps the towns could even be made larger, with more buildings, to give bombers something important to do that does not inherently kill fights and fun for everyone else. This sort of work would also look a lot more like the real strategic bombing campaign than precision bombing a couple of hangars.