This is one of those wishes, that will continue to echo, with very few objections.
Let's rewind. A couple of years ago, there were wishes that the strategic game play be given some "teeth". I was absolutely in favor of this, and even stated my reasoning that risking slow moving bombers running deep into enemy territory to "flick the light switch" for a few moments was not worthy of the effort.
Since then, as I was away from the game for some time, I return to find the current state of factory strats and downtimes in existence, and applaud HTC for their ingenuity. However, THE BALANCE moved too far in the favor of the STRAT ATTACKERS. This is something that can easily be remedied, and truly needs to be addressed ahead of any upcoming visual changes to the game.
There are entire threads discussing the balance aspect and what it means in terms of encouraging interaction that is the basis for online play. Granted some interaction has to do with strikes on non player controlled targets, but frontline action should not be forced to suffer, nor players frustrated by extended outages of radar clues for where interaction shall occur.