Single sided collisions? Is that how you think collisions work in the ma?
When plane A flying at straight line rams plane B flying at straight line from dead-6 and plane A is damaged and B is not (because of the hemisphere it was rammed into) than yes I call it Single sided collision.
You can call it one side damage or any other name - the fact remain the fact only one plane get damaged. It is perfectly OK for MA but for SEA sometimes the two-sided damage is better.
@Lusche - believe me I know what the model is, I had read it more than once.
But lets assume a model: a - had seen collision at point X - b hadn't because of lag now you can select: nobody gets a damage, both get damage and so on. Bullets, Rockets, Bombs, Shells all are player controlled in their initial path. And it works.
Quoting hitech
And again the connection speed has absolutely nothing to do with the determination if you collide or not. If your front end sees/detects your plane touching another plane, your plane will take damage. Your front end then display the message on YOUR screen "You have collided". It also sends a message to the person you collided with saying "BaldEagl has collided with you".
This what usually happens (at least to me).
In such a case you can make the damage to
both players... that's it. i.e. Now if BaldEagl collided with me I take damage as well.
It isn't about "possibility" it is about modelling.
Finally if you want to solve "lag problem" remove "front end" and use
any end