Author Topic: Tank Town; Old Discussion and Repeated Request  (Read 2270 times)

Offline Lusche

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #30 on: July 18, 2014, 04:39:35 PM »
Fewer players that aren't flying anyway would not affect my ability to find a fight in the air.


You should reread my post... ;)

Few players do "tank only". The majority of Gv warfare is done by players doing about everything else as well, to varying degrees.


That means they will tank a sortie, fly a sortie and so on.
Now you will force someone who does tank for like 60% of his time to another arena in entirely. That means he's very unlikely to fly in your arena at all.
You don't just lose tankers. You will lose a lot of the airborne population as well. "Dedicated tankers" are very rare on only make up a very small share of the total GV usage.

The division between "tankers" and "pilots" in AH is largely a myth.
« Last Edit: July 18, 2014, 04:41:59 PM by Lusche »
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Offline Chalenge

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #31 on: July 18, 2014, 07:10:02 PM »
More precisely it is a myth propagated by one person trying to 'shame' someone into doing something they do not want to do. It does not work.
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Offline Tracers

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #32 on: July 18, 2014, 07:51:19 PM »
The only thing that I would dispute Fugitive, is that Tankers in Tank Town do not include just one type of player.  The action is so fast paced that all kinds of players can be sucked in and the minutes melt away.    If you fly off peak hours, you will see that the fighters congregate over Tank Towns to find action with other fighters.  They do this not to defend the base captures, but because that is where the action is (possibly started by a disgruntled GVer upping with ordinance to kill tanks that are dug into sniper positions).  That wouldn't be true if the were merely campers.



Very well said Chilli!! this time zone some times that's the only place to find a fight when the TT maps are up. I like to mix it up. I spend about 10% of time fighting in the air, about 5% tanking, about 5% in buffs and about 10% talking rubbish on 200 lol. When I'm tanking its not about camping at all, its about doing something different to keep it interesting. That said if i can get a camp on I will lol  :banana: :banana: :banana:
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Offline alskahawk

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #33 on: July 18, 2014, 09:26:42 PM »
GV's have too many easy mode advantages and that's what keeps luring players out of the sky or taking new players.  A big part of the reason there is so little action at times is because way too many people aren't flying, aren't even learning to fly.  Gv's aleady have spawns so they don't even have to invest the time to go anywhere.  Aircraft dont get to spawn in near an enemy base.  Short GV icons give aircraft in the area too litle or no warning that some non flying griefer sitting in a wirb is going to pick you off the air to air fight you've got.  88's ?  Right, only thing they do is shoot aircraft, again not even for a ground war just another griefer who isn't flying.

Tired of seeing 250 players logged in an enough dar bar across the map to account for less than half of them.  No GV darbar?  Yeah..........great, just great.

I'm the guy who never engages GV's in my plane.  Even though I don't like them in the game at all, I still leave them alone, but that gives me nothing in return because they sure as heck are trying, and succeeding to shoot me down.

Seriously, I'm sick of it and for me it's getting near the tipping point where I will just move on to a different game.  I'm frustated because i love flying in this game not because I hate it.

Give GV's their own arena and take them out of the main.

 I don't know about the "easy mode" advantages. GV's are a skill much like any other facet of the game. The bombing is ridicules. It's too easy for the bombers/Jabo's. A 20mm shell tears a tank apart but 88 mm shells bounce off a tank?

 As for the air combat. It's all about the ho anymore. No one wants to twist and turn when they can get a quick ho.

 I like the idea of GV's having their own arena. I remember when they brought the GV's in(another mmp flt sim) a lot of the discussion was the impact on the air combat.

 If you find a good massive multiplayer air combat game, don't keep it to yourself. There are a lot of us tired of the silliness.

Offline Yankee67

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #34 on: July 18, 2014, 10:04:40 PM »
but after last night--helping to take v100 and v59 back--i'm gonna agree with chilli..it's ridiculous that the rooks and bish take the knight bases at tank town-just to keep the knights from playing there...they do it on all the 3 tank town maps and it needs to stop..

Lunatic I was with you last night trying to retake 59 and 100.  And every minute that passed, I kept thinking, why am I spending $15 a month on this?


I've been quite on this until today, but I watched one player capture all the TT bases while the numbers were low then watched as one after another lunch time players and such logged in to find it gone,, and him telling them to learn how to capture a base or find another fight, I can see a lot of those guys finding other things to do the rest of the day instead of logging on after work to play in TT.
 That kind of play just ticks me off to no end, I logged not long after having a conversation with him about why I thought he shouldn't do that, hopefully he will see that many players don't have the time to take bases in order to play in TT  during the day,, But in the end, someone else will do the same thing, so YES  please make them uncapturable PLEASE!

WWhiskey, I was one of the guys who locked horns with Midway on 200 at lunch time over his TT take over.  I have limited opportunities to play this game during the course of a day or a week, and due to my travel schedule I don't always have my joystick and pedals to fly with.  So my career and life situation steers (or steered) me to gv a lot.  So when I logged on and saw him bragging about taking TT and goading gv'ers to find a fight elsewhere or retake the bases, it took my breath away.  $15 might not be much, but when the time available to play is limited by work or other life commitments, it matters.  I've always had my suspicions that some players would rather ruin it for TT and force the gv'ers into the air or elsewhere, just so those players could steer the game play in the direction they want it played.  And today Midway confirmed that.  He showed no compunction whatsoever in removing my opportunity for 30 minutes of game time over lunch, and then had the gall to shame me on 200 into base taking (something I had zero time for), and shame me for not defending TT (when I wasn't even on when he took it).

So today Midway was the straw that broke the camels back.  I canceled my subscription.

    
« Last Edit: July 18, 2014, 10:22:44 PM by Yankee67 »
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Offline asterix

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #35 on: July 19, 2014, 03:06:50 AM »
How about having a long spawn from one or more of the existing uncapturable bases that leads to tank town instead of making the bases uncapturable? I don`t care about the bases, but having spawn points from all countries close by seems a reasonable wish to me.

Lunatic I was with you last night trying to retake 59 and 100.  And every minute that passed, I kept thinking, why am I spending $15 a month on this?

So today Midway was the straw that broke the camels back.  I canceled my subscription.
I jumped into a gv for a change and couldn`t believe how much fun it can be sometimes. Had great action spawning into the captured v100 from a54 spawn. Didn`t try to capture it, just shooting some tanks. Zoomed in the map and for four hours completely forgot what was going on in the rest of the map and on country channel, only monitored the range channel. If it`s any consolation, Midway was in a tank and he got killed several times too.  :D

I also think that the possibility of bringing aircraft to tank town is a positive thing, because it is a good remedy against frustration brought by spawn campers and I like shooting anti-aircraft guns too.
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Offline Copprhed

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #36 on: July 19, 2014, 07:46:09 AM »
Midway is a bad dream in the middle of a nightmare.....TT should have at least ONE uncapturable, it's ridiculous that one IDIOT can ruin the game for so many.
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Offline lunatic1

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #37 on: July 19, 2014, 12:06:34 PM »
I think wwiskey was talking about me and midway--because I was on during my lumch hour..i was one of the guys gripeing at midway.
I don't mind bomb****s being at tanktown.just more targets to shoot at. but when you can't even play in tank town, because some brat,wants to be a jerk, and take over the fun,it's not right..
I'm sure some of the bish players feel the same way...I play this game for fun and relaxation..i want fly and gv without any barriers..
I've seen rooks always hogging tt maps and I've seen the bish do it. in all the time I've been playing I've only seen knights do it once.of course there have been times in the last 4 years that I haven't been on for 3 weeks at atime so knights may have done more.
gving and fighting at tanktown is not spawn camping--you spawn to a battle area and drive to a spot to fight..spawn camping is where you spawn in and set waiting for a ene to spawn infront of you..

I am a lucky person as far as getting time to play this game--my job is only 45 hrs a week--don't work sats-suns..live 1-1/2 miles from where I work--am single no children...I can play as long or as little as I like-as long as my puter works and as long as I have internet.

THERE are a lot of people in this game on ALL SIDES that aren't this way..  they have limited time-real-life steps in--for somebody coming in and being a bully--and preventing somebody from doing what they want to do well, it's JUST NOT RIGHT!!


after reading this over it's sounds like I'm BABBILING.lol


solve this problem and  MAKE TANK TOWNS ON ALL MAPS UNCAPTUREABLE   and lessen midway's childish behavior-PLEASE


and by the way you'all can laugh at all this ^^^^^^^^^^^^^^^^^^if you want--I start with idea and then starts spreading to babbling.

oh and something else midway is not affiliated with any squads except except his own mind and doesent gv all that much--what does he care what goes on in tt?

I AM VERY VERY SORRY IF I HIJACKED YOUR THREAD

and something else--right this very moment  sat- 19th-12:24pm  the rooks own 23% of knight bases and only 5% of bish-yet they keep attacking knights why is that--and why don't the bish attack the rooks??
« Last Edit: July 19, 2014, 12:27:51 PM by lunatic1 »
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Offline Randy1

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #38 on: July 19, 2014, 12:29:23 PM »

So today Midway was the straw that broke the camels back.  I canceled my subscription.

    

That makes Midway the winner in his terms.  Join back and turn off 200.

Offline Chilli

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #39 on: July 19, 2014, 01:19:28 PM »
Just to be clear, this thread was started before yesterday's total takeover.  It was however prompted when, the TT action was halted for Knights during off hours. 

Some have suggested that ideas of keeping hangars spawning into the TT hangars active (making them uncapturable).  Once the TT spawn hangars are down that country's incentive to capture it back is in most cases crushed by the difficulty of taking "defended" bases.  The players use of the TT spawn is what draws them to TT, not to attack barely visible field guns (resupplied within moments they are destroyed) or haul troops (BIG fluff'n PERIOD).

Offline flatiron1

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #40 on: July 20, 2014, 06:53:21 AM »
I vote uncapturable.

Offline DarkHawk

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #41 on: July 20, 2014, 08:54:21 AM »
I am rook, I get mad when anyone takes over tank town, no matter which side does it.
always a good fight there for either tanks or planes.
make it so (UNCAPTURABLE)
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Offline Zoney

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #42 on: July 20, 2014, 12:02:09 PM »
You have fed the troll exactly what he wants if you quit because Midway took tank town and given him exactly what he wants, your attention.  I am absolutely amazed that someone who has been banned from the boards is still allowed to play when all he has done is take his constant disruptive babble into the game.  Don't bother to tell me "just squelch him" because too many people respond and feed him so I may not have to see what he is typing but 200 just rolls with everyone responding to him.
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Offline bustr

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #43 on: July 21, 2014, 03:39:47 PM »
Gotta admit when TT was taken over by Midway and closed out for the duration. The air fights got really good on the rest of the map just like Greebo designed the map to make them. Had some good old school massive furballs  augmented by hot GV battles at one of the two furballing bases. And there were times the GV's had the furballers in grave danger of getting spawn camped off the runway.

Kind of shows if you make a place for people to massively hide in GV and safely lob rounds, they will ignore the massive frustrations of air combat and vegetate away hours in a tin can lobbing rounds. This was one of the first times in awhile I've seen the knights in massive furballs on that map opposed to vegetating away in TT zipped up in tin cans hiding behind trees.

CraterMA shows the real danger of segregating air combat from GV combat. Once a majority hides behind trees at TT, everyone else heads there because nothing else is happening in the arena. The place turns into a boring ghost town.

I think Fester's new map was designed better to keep everyone one shooting at each other opposed to hiding behind trees.

Funny how we have gone from Hitech manipulating arenas to force hoards to fight each other opposed to hiding from each other. To CraterMA sucking the air game life out of the arena because it has a purpose designed area so everyone can hide in plain sight from each other. Fester understands this. Unless you setup your map to force people at each other, the majority will hide from each other.
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Offline Randy1

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Re: Tank Town; Old Discussion and Repeated Request
« Reply #44 on: July 21, 2014, 04:01:48 PM »

. . . CraterMA shows the real danger of segregating air combat from GV combat. Once a majority hides behind trees at TT, everyone else heads there because nothing else is happening in the arena. The place turns into a boring ghost town. . . .


Greebo designed a map that should be the best in the game and just about is for the most part.  TT is perfect and the rest of the map is perfect but together the map just can't deal with the reduced number of players. A  :salute to Greebo for a super map.  If we had a bunch more players to support TT and the rest of the map it would be my favorite map in the rotation.