There are already two things IN the game to curb spawn camping, the size of the random spawn point that HTC controls and hedgerows that the map make controls.
The hedgerows can be placed to funnel players away from spawn point just as well as " minefields" without the time and effort to build new element that would then need to be added to the game. On top of that they have never seemed to be worried about spawn camping anyway.
Fugitive,
I have no idea of how much time it would take to a develop a new object AND coad the minefield trigger effect. Down times effect tied to ammo bunkers, again I don't know how much effort this takes. However, you have pointed to random size of spawn points. What use if any is the random spawn point, other than to avoid the very same thing that is being discussed here (and fails to a degree). Obviously, HTC has considered this an area that needed attention.
None of the features currently IN game do anything to physically stop an enemy from "driving" right up next to where defenseless targets are "randomly" about to spawn.
I don't want to see anymore crap operating or placed or driven on the ground period. There is plenty already and none of it has anything to do with fighting in airplanes unless you count the GV's that sit on the ground and shoot at aircraft. I came here to fly airplanes, not run around on the ground or be shot down by some griefer who's not even flying.
Thank you, your reason is clearly noted. I of course don't agree. A lot of air activity is created by actions taken by Ground Vehicles. A perfect example was early this morning, with less than 70 players total, I did something out of character just for giggles. I wasn't attempting to grief anyone. I merely, got tired of flying to into the same buzz saw of HO happy 190Ds and Pony Ds.
I drove almost a full sector in a M3 with troops, after deacking the town for A16. Nothing was going on prior in that entire sector. Three or four other friendlies heard of what I was doing, and figured what the heck, this might work (

other Knights as wacky as me).
Although, I made it to the town safely and had a small window to get troops to the maproom, the capture failed, but only due to another M3 who just resupplied the ack in time to catch my troops while running.
This single spark, created constant air action including several spitfires who defended against the bombers and later the jabos that came to help for an access of 30 minutes.I assume that HTC doesn't make decisions based on emotion. As noted by Fugitive, time and priorities probably rule the day for the HTC drawing board, and that nobody should try and argue.
I
wish to have this
or similar feature in place to combat, what I see as easy

kills. This is only one idea that I thought would help promote even handed spawn action.