No, it didn't. Correctly calibrated (and thus compensating for wind), the patterns are about the same they used to be. The only real 'difficulty' added by it was the requirement of recalibrating your bombsight if you came around for another pass, thus requiring somewhat longer extending distance.
that's what I'm referring too though. if you make a course correction you would have to re-calibrate to ensure proper alignment with new heading vs wind. Perhaps it's not the hindrance I thought it was. (not all of us are grizzled veterans of the game and it's progress

)
I wouldn't mind seeing different formations, but maintaining separation as is. Now what would be REALLY cool, was an additional .dt command to determine position in a larger formation.
example .wingman leader POSITION 1 .wingman leader POSITION 2 and so on, this wouldn't remove the standard wingman command, but would provide additional data to auto-pilot to attempt to maintain a specific relationship to the leader.
This would have to be a set formation (historical gents educate me on standard bomber formations) and your flight would simply attempt to maintain a specific location near your flight leader. From this we would see tighter overall formations of players in the historically accurate formations (to an extend).
Not sure I like the idea of moving drones around, may be more coding work than necassary... Is the juice worth the squeeze sorta thing on that...

Still think it'd be cool to be able to slide into a set formation on wingman setup.
