Author Topic: P40B 14th Pursuit Wing  (Read 1964 times)

Offline GhostCDB

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P40B 14th Pursuit Wing
« on: August 11, 2014, 05:09:57 PM »








That Olive Drab is probably the most annoying color right behind RLM 75/74.
The slightest change to lighting will throw it off.
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Offline GhostCDB

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Re: P40B 14th Pursuit Wing
« Reply #1 on: August 11, 2014, 05:11:47 PM »
On a P40C of course, as we don't have B Model in-game.
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Offline caldera

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Re: P40B 14th Pursuit Wing
« Reply #2 on: August 11, 2014, 05:34:38 PM »
That is awesome!   :O


One thing though.  The paint wear is very nice, but shouldn't there also be some exhaust stains on such a nicely worn bird?

"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline GhostCDB

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Re: P40B 14th Pursuit Wing
« Reply #3 on: August 11, 2014, 05:43:04 PM »
That is awesome!   :O


One thing though.  The paint wear is very nice, but shouldn't there also be some exhaust stains on such a nicely worn bird?



Ah I knew I was forgetting something ! Thank you  :aok
I always forget something, thanks for catching it for me.  :cool:
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Offline caldera

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Re: P40B 14th Pursuit Wing
« Reply #4 on: August 11, 2014, 05:54:35 PM »
Your welcome, sir.  That will be my P-40C skin of choice.  :aok

If I may make one more nitpicky suggestion, the gun barrel stains on the top of the wings stand out a bit too much.  Maybe tone them down just a little bit.  The underside is fine.

Not sure if there should also be stains from the cowl guns.

Even more nitpicky, maybe the paint in front of the cowl guns should also be discolored from such close proximity to 50 caliber blowtorches.
« Last Edit: August 11, 2014, 06:22:03 PM by caldera »
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Volron

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Re: P40B 14th Pursuit Wing
« Reply #5 on: August 11, 2014, 06:25:31 PM »
The Rivets jump out at me.  Is this intentional?  Or is it just the screenshot's messing with things?
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline GhostCDB

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Re: P40B 14th Pursuit Wing
« Reply #6 on: August 11, 2014, 06:38:47 PM »
The Rivets jump out at me.  Is this intentional?  Or is it just the screenshot's messing with things?

They actually don't look like that with bump mapping off, so I don't know why they are like that with bump mapping turned to max.  :headscratch:
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Offline Devil 505

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Re: P40B 14th Pursuit Wing
« Reply #7 on: August 11, 2014, 07:28:50 PM »
Looks good, man. Your best so far.

To reiterate what the others said on the small issues:
smoke stains too dark.
rivet detail too apparent - try adjusting the text file for the bump map.
OD green is very difficult, but your color looks ok to me.
Kommando Nowotny

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Offline Volron

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Re: P40B 14th Pursuit Wing
« Reply #8 on: August 11, 2014, 07:34:34 PM »
Well, keep up the good work!  You guys give us a way to die in style. :D :salute :cheers:
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline GhostCDB

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Re: P40B 14th Pursuit Wing
« Reply #9 on: August 11, 2014, 07:50:20 PM »
Looks good, man. Your best so far.

To reiterate what the others said on the small issues:
smoke stains too dark.
rivet detail too apparent - try adjusting the text file for the bump map.
OD green is very difficult, but your color looks ok to me.

How. . .exactly do I do that.
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Offline Devil 505

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Re: P40B 14th Pursuit Wing
« Reply #10 on: August 11, 2014, 08:54:45 PM »
Did you make a text file called "p40c1_b_d"?

Info inside should read like this. (this is the exact file info from my P-40E - feel free to try it on the C)
Quote
#texture name, Bump width, Bump height, U scale, V scale
#    bump width and bump height are optional but must be present
#    if U scale and V scale are used.  U and V scale are also optional
p40e1_b,40.000000,0.007500

Red section is what's important. the first set of numbers is the implied length of the fuselage on the bitmap (IE the length of the fuselage in this case = 40ft) When I adjust this spec, I use changes in 5s and 10s - hense, why it's 40ft and not closer to the true length of roughly 30ft.

anyway, a better description is in this thread http://bbs.hitechcreations.com/smf/index.php/topic,333609.0.html

just experiment with the numbers until you get the effect you want.

Also, you may want to try actually adjusting the bump map itself if you find some effects unbalanced (IE wanting subtle rivet detail but a prominent rudder trim actuator and finding them actually the same in game)

Hope that helps a bit.



Kommando Nowotny

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Offline Greebo

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Re: P40B 14th Pursuit Wing
« Reply #11 on: August 13, 2014, 05:34:57 AM »
Great skin Ghost, those rivets do look a bit over-bumped.

The second number in Devil's red line represents the maximum bump height, in this case 0.0075 of a foot is just under a tenth of on an inch. This represents a bump effect of a tenth of an inch going from black to white on the bump map. Reducing this number has the same effect as increasing the left hand number, i.e. it reduces the bump effect.

Offline GhostCDB

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Re: P40B 14th Pursuit Wing
« Reply #12 on: August 13, 2014, 11:12:02 AM »
Did you make a text file called "p40c1_b_d"?

Info inside should read like this. (this is the exact file info from my P-40E - feel free to try it on the C)
Red section is what's important. the first set of numbers is the implied length of the fuselage on the bitmap (IE the length of the fuselage in this case = 40ft) When I adjust this spec, I use changes in 5s and 10s - hense, why it's 40ft and not closer to the true length of roughly 30ft.

anyway, a better description is in this thread http://bbs.hitechcreations.com/smf/index.php/topic,333609.0.html

just experiment with the numbers until you get the effect you want.

Also, you may want to try actually adjusting the bump map itself if you find some effects unbalanced (IE wanting subtle rivet detail but a prominent rudder trim actuator and finding them actually the same in game)

Hope that helps a bit.



Great skin Ghost, those rivets do look a bit over-bumped.

The second number in Devil's red line represents the maximum bump height, in this case 0.0075 of a foot is just under a tenth of on an inch. This represents a bump effect of a tenth of an inch going from black to white on the bump map. Reducing this number has the same effect as increasing the left hand number, i.e. it reduces the bump effect.

Ah, I think I get it. Thank you.  :cheers:

Will post an update sometime today.
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Offline caldera

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Re: P40B 14th Pursuit Wing
« Reply #13 on: September 03, 2014, 02:10:27 PM »

Ah, I think I get it. Thank you.  :cheers:

Will post an update sometime today.

Another month without this skin.   :(
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline GhostCDB

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Re: P40B 14th Pursuit Wing
« Reply #14 on: September 03, 2014, 09:30:19 PM »
Another month without this skin.   :(

I submitted it like a week after I posted it here
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