To prevent the above:
1. drop bombs
2. nose down
3. rip wings.
4. bail.
And anyone using bomb&bail tactics is not interested in things like score anyway.
Goober has bailed.
Maybe players will note Goober bails quite alot.
The single biggest difference moving from AW to AH (14 years ago!) was the style of system message.
In AW there was no system message celebrating successes............. only failures. If Goober was shot down, crashed or bailed the whole arena was told. Indeed if you shot down an aircraft the only clue as to who it was .... was the subsequent system message of his demise..... no hint as to who had the kill. ( excepting macro's)
IMO this changes the game ephos considerably.
It must have been a very conscious decision by HT to adopt positive system messages. I assume AH's are much the same as WB's.
I remain however a fervent believer in BB's philosophy of "shame". As a motivating or de motivating influence.......
In AH only "Glory" is reported via system messages........ which whilst being all very " positive" IMO also encourages dweebish game play.
Actually BB argues that MMOG's should avoid shame to grow successfully. (His perspective is the learning curve as a demotivating factor not through time lost but shame incurred) But in making this point we see the power of shame........
So if we want to discourage stuff I would advocate the game model should provide an element of shame either directly or via a route that players would recognise.
For any one interested......
http://www.gamasutra.com/view/feature/131802/glory_and_shame_powerful_.php?print=1