no. its game. thats too much realism
Not sure if sarcasm. If it's not, I disagree strongly.
Keeping the gaminess of not having to worry about engine management, autotrim etc because I feel it is good, IMO the physics of flight/damage should be made to be as granular and realistic as possible. Bring on the turbulence, bring on the down to the rivet damage model. More physics and finer damage model is more better IMO.
If the wing is in fact dragging when it's not there (I've never noticed it but usually had my eyes on other things at the time) I give a hearty +1 that it should not.
Wiley.