Back then there was more players so yes there were more captures. On top of that many squads worked as small attack forces (3-8 players) and took bases. Less ack and smaller towns made base capture easy.
I wasn't alking about total number of base captures, I was talking about relative numbers - captures per player, captures per played hour, % of players with a credited base capture in the first place.
And yes, we had more captures back then because capturing bases was easier. I already mentioned that too.
Going to multiple arenas, seperating scores, increasing towns, introducing the flags.. all stuff like that had a direct and very notable impact on the
rate of base captures, which is very much visible on the chart I posted above.
My point in this was a much simpler: To bust the myth that had again been brought up in this thread that almost nobody cared about the bases or the war back then. In fact, the population at large very much did, similar to today.
With the generation change there also had been changes in personal priorites and gaming culture, but in areas like this they are less radical that apparently being believed.
When it comes to the 'good old times', memory can be amazingly selected and blurred. Of course, mine can be too. But that's why I rely a lot on logs, data mining, message archives and personal diary entries
A bunch of old men, sitting on the benches at the market squareOld Man 1: Back in my time, we didn't care about bases. It was only about the fight, and almost nobody ever captured a base at all! But the youth of today had to ruin everything!
Choir: Hear ye, hear ye!
Young Man: But Sire, I beg your pardon! The holy parchments show that you had yourself 34 base captures in tour 17 alone!
Choir: Shut up!
I hope they are looking into changing game play with this new update.
So do I hope... but I'm very much afraid that any such changes won't meet my very own personal gameplay expectations and won't help my personal
gameplay experience at all. I'm very sceptical about it.