Author Topic: No country dar  (Read 4618 times)

Offline 428CJ

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No country dar
« on: September 01, 2014, 01:34:18 PM »
  It seems that country dar is down Alot lately.

  This game is Not fun with country dar down.  When its "not fun" I go do something else.

  Been in the game since AW and I have ran more than my share of resupply runs to get HQ back up, but im Not going to do it when it
  takes 40 or more runs.  Resupply time is getting somewhat ridiculous lately.

  Also when country dar is down that country is usually  Horded by the other 2 countries  and it seems people log off which make     
  the outnumbered situation even worse.
 
  Just my reason for not playing as much anymore and possibly others as well.

  Wondering if this is part of numbers being down.

 

Offline Lusche

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Re: No country dar
« Reply #1 on: September 01, 2014, 01:37:44 PM »
 Wondering if this is part of numbers being down.

No, it's not. Numbers are slowly going down for a long time now.
HQ's being down that much and for that long only began recently, and is especially frequent on the newest terrain addition, FesterMa. Reason is the position of City and HQ, vastly increasing the downtimes, and very much increasing the difficulty of defending the HQ as well as resupplying it.

Of course, this effect probably won't help numbers much in the future either ;)
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Offline Aspen

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Re: No country dar
« Reply #2 on: September 01, 2014, 07:58:44 PM »
Yep.  Big map + no dar + low player count = lots of time looking for fights.

Its been suggested before but I believe a fixed downtime would be better.  Maybe 15 minutes.
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Offline pembquist

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Re: No country dar
« Reply #3 on: September 01, 2014, 08:06:14 PM »
Combine the Fester map and a population of less than 60 and you have a recipe for tedium. I think at some hour the settings should change to no hq downtime and shorter down times on all the strats. If you want and can, increase points for bombers but as it is the late night strats and definitely the late night hq are not helping.
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Offline madrid311

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Re: No country dar
« Reply #4 on: September 02, 2014, 12:37:56 AM »
It happened around 9 tonight PAC time. I was sleepy, couldn't stay awake long enough to find a fight... Logged off. Bummer. I'll be back though.  :rolleyes:
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Offline BaldEagl

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Re: No country dar
« Reply #5 on: September 02, 2014, 02:14:20 AM »
I just logged off.  All dar was down for us the entire time.  For a game that promotes air combat why make it so hard to find said combat?

I get that strats and HQ and everything should mean something.  Here's an idea: Any time any type of damage is done to radar you can still see dot dar within visual range of the/a field, but not friendly/enemy differentiation until they are somewhat closer so as to be able to make an ID on the plane, thus simulating people on the field and in the tower looking around and sending reports.
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Offline MrGeezer

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Re: No country dar
« Reply #6 on: September 02, 2014, 03:28:36 AM »
I just logged off.  All dar was down for us the entire time.  For a game that promotes air combat why make it so hard to find said combat?



One thing that non-bish have never grasped is that having radar on base or country level is a "who gives a kraap" point for most bish I know (who voice the opinion on green or local VOX.)

It is gut-busting hilarious observing both gnat & crook pork aspirants auger & die a great portion of the time just to drop something at the bottom of the strategic food chain.  For a disabled old geezer like me it's worth the 50 cents a day for the heart-healthy laughs.

BTW:  For the "bish auger porking ords as well" peanut gallery crowd.....yes, we even make MASSIVE fun of them as well.  :rofl

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Offline bozon

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Re: No country dar
« Reply #7 on: September 02, 2014, 03:48:14 AM »
there have been a couple of threads about this in the wishlist sub-forum.

The HQ-down mechanism must change. Shortening the dowtime of HQ will either change nothing or make HQ attacks pointless. While I do not mind the latter result, some players like HQ attacks and defense. There needs to be some other penalty for losing HQ in the strategic level that does not involve the dar bars.
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Offline Randy1

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Re: No country dar
« Reply #8 on: September 02, 2014, 05:39:33 AM »
This is really getting old.  I agree either shorten the time or eliminate this irritating feature of AH.  Lots of Vox traffic on this newest trend.

Offline Volron

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Re: No country dar
« Reply #9 on: September 02, 2014, 06:12:42 AM »
Personally I don't care whether the HQ is up or down, but even I know that it does the game no good when there are not many on because of it.

For what the HQ does, it is very easy to take down and has practically no defensive ack.  There should be 4x the amount of puffy ack and low lvl ack, and the MINIMUM requirement to bring it down should be no less than 120k.

The ack issue isn't something that has an easy fix, however the HQ's toughness is.  A quick fix until they revamp the HQ and it's layout (if it is in the works), is to bump it up to 120k ords to bring it down. :headscratch:
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Offline Zerstorer

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Re: No country dar
« Reply #10 on: September 02, 2014, 08:21:27 AM »
While the HQ being down is slightly annoying....I'd hesitate to say it is hard to find a fight.   

It's pretty easy to predict the behavior and movement of the Knit hordes.  :lol
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Offline Latrobe

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Re: No country dar
« Reply #11 on: September 02, 2014, 08:21:30 AM »
Personally I don't care whether the HQ is up or down, but even I know that it does the game no good when there are not many on because of it.

For what the HQ does, it is very easy to take down and has practically no defensive ack.  There should be 4x the amount of puffy ack and low lvl ack, and the MINIMUM requirement to bring it down should be no less than 120k.

The ack issue isn't something that has an easy fix, however the HQ's toughness is.  A quick fix until they revamp the HQ and it's layout (if it is in the works), is to bump it up to 120k ords to bring it down. :headscratch:

The puffy ack around the HQ should be at least twice as much as anything else in the game. After all, it's your HQ! That's something I would think you'd position a lot of AAA around.

I've also been thinking, what if we redesigned the HQ as well as change it's function? What if the HQ acted like the strats where you can damage a percentage of it? And, the only way to completely shut down the function of the HQ is to drop it to 0%. Make it a large complex area that requires quite a bit of ords to drop just 1 structure. This way it would require the teamwork of many bombers to kill an HQ rather than 1 set of lancs destroying 1 building.





Just a thought.  :uhoh

Offline caldera

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Re: No country dar
« Reply #12 on: September 02, 2014, 08:32:30 AM »
Quote
This is really getting old.

I think ridiculous is the word you were looking for.



Quote
There needs to be some other penalty for losing HQ in the strategic level that does not involve the dar bars.

 :aok



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« Last Edit: September 02, 2014, 08:58:37 AM by caldera »
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Offline MrRiplEy[H]

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Re: No country dar
« Reply #13 on: September 02, 2014, 08:38:00 AM »
Yep.  Big map + no dar + low player count = lots of time looking for fights.

Its been suggested before but I believe a fixed downtime would be better.  Maybe 15 minutes.

Better yet remove the lame hq porking. It's nothing but an annoyance that totally ruins the fun for the horded country. It's like the creaming on the cake, first you get horded and vulched, then they use the jilted numbers to milkrun the hq to further reduce the fun for the underdogs.

HQ porking would work if it would become the harder the more players you have and easier the less players you have. That way the underdogs could use hq attacks as a defensive move to blind the horde and the horde would have to put serious effort to kill the underdogs hq.
« Last Edit: September 02, 2014, 08:42:10 AM by MrRiplEy[H] »
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Offline SFRT - Frenchy

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Re: No country dar
« Reply #14 on: September 02, 2014, 09:07:57 AM »
I don't agree, with the HQ down yesterday I had no problem finding our two bases constantly rained on by a stream of enemy fighters. ... and I still don't understand why most like clouds of red, it just promotes the use of very few planes when on the receiving end.

Either way, high speed passes into a cloud of lower ubber turners or ubber turning avoiding attackers hoping to catch one offguard is still not 'dogfighting'. It's gunery practice for the ones without cannons, and SA practice for the others. :old:
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