the lamentations of the lazy resupply horde are sweet tears to the bomber pilots that actually organize and raid the strat targets.
There is no organisation in strat raids. With very few exeptions, it's single players, and mostly NOE, going for the HQs. I also thought that players should be made to enage each other in combat, and not put 10 people for 50 minutes in goons. Which is alos almost impossible to accomplish during most houts of the day, with the low population we currently have.
As I have shown in different places, there are several terrains where you can reach enemy HQ without triggering any alarm before it's ultimately too late. On some others, including yours, there are ways to totally minimize alarm and possible enemy reaction. Go NOE to the city and pass it. You will trigger City ans one Vbase alarm only, but nobody knows that you aren't bombing the city at all. Each time the city flashes, a player would have to race instantly to the HQ, just in case.
All bases are also so far removed from HQ that no conventional fighter will get up to a high alt raider either the moment you even suspect igoing for HQ area at all. And against a
suspected NOE raider (when HQ is flashign it's too late anyway) it's also a very huge risk to use a Komet - the distance to the next airbase to land on idangerously high for a Komet on the deck.
Constantly capping the HQ and 'rackign up kills there' is simply totall unrealistic nonsense. Who's flying for an hour or so over the HQ just because someone
might come along... which will probaly happen when you have to land

Nothing of this all has anything to do with cartoon bravery. It's simply the question if things are balanced well.
The maximum impact on gameplay possible in AH atm can be done by just one player with little risk, skill and just a tad of luck.
Killing an HQ with such an impact should require an equally big effort. That's all what it is about for most of us.
Regards,
A pu**"