Okay, let's clear up the nonsense. HQ going down for extended periods of time 30 minutes or more (have seen it downtime 190 minutes), causing the loss of visual aid in finding fights is counter productive for gaming experience. The only "winner" is the goof who thinks it is funny that an entire country has been affected by his actions and enjoys the negative attention.
Lusche has pointed to many facts about the myth that such action can be driven out by players alone. Forgive those like myself that would like to enjoy a game that they subscribe to during our leisure time, that happens to coincide with prime time in Australia (

my Aussie mates who have subscribed for as long as I can remember).
We, off hours players, would like to do as you say and drive these HQ raiders away and out. The problem that anyone trying to make sense here has to concede, the reward for taking out HQ is too grave and is not a 1 v 1 venture. There are far more other things, that do promote good fights and online player interaction, that I shouldn't have to abandon every time a contact is alerted within 150 miles of a strat.
Searching for an enemy strat raider who is purposefully avoiding detection, guessing his intentions (target), guessing his altitude, and guessing his air speed, even with all the radar functions working is simply not a good use of my limited time to play.