Agree with everything
Bruv said.
Vraciu does have a valid point concerning HQ, however that is NOT so much
a flaw of this map as it is the variety of other fun activities on the map,
defending HQ is a lower priority. Which would you rather do, engage in a multiple player battle

in 3 to 4 minutes, or fly a half hour to try and locate a singe player with 3 planes and multiple gunner positions?

(Let's be realistic)
Fester himself did not arrange all of the strat placements due to some
changes made in the game itself, some of his ideas we were not able to see in that area.
Some of my good friends agree with the folks that don't like the map, and I always ask what they could possibly be upset about. I think that mostly the answers are
preconceptions about it being so large (thinking that means less fights - the opposite is true).
The other complaint is that it was not as easily reset (really not a downside in my opinion, but I can imagine how others might want to see some change in scenery). I on the other hand have seized the opportunity with the extended time in rotation to try
several different types of game play, avoiding and vocally discouraging any attacks on HQ. I have been rewarded nicely with extremely fun enemy engagements. Only during the first 2 days of the tour did I find it difficult to find evenly manned dogfights (this is a normal occurrence with players jockeying for rank).