Author Topic: Band-Aid on the collision model  (Read 2025 times)

Offline tuton25

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Band-Aid on the collision model
« on: September 07, 2014, 02:29:35 PM »
Until we can get a proper collision model, I think it should be set that both aircraft are instantly destroyed....
This would end the "I hit you but you took no damage" plague that has cursed this game....
No one should get the kill for a collision either....
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Offline Lusche

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Re: Band-Aid on the collision model
« Reply #1 on: September 07, 2014, 02:33:59 PM »
Until we can get a proper collision model, I think it should be set that both aircraft are instantly destroyed....


So you avoid an enemy plane, see him passing by at 100 feet and still get killed by a 'collision'

Is that what you want?
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Offline Arlo

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Re: Band-Aid on the collision model
« Reply #2 on: September 07, 2014, 03:00:36 PM »

So you avoid an enemy plane, see him passing by at 100 feet and still get killed by a 'collision'

Is that what you want?

Apparently. Though I'm of the mind that it's the player that can't seem to avoid a collision on his (or her) front end that seems to have issues with the perfect compromise (you avoided it on your end - you don't suffer the consequence). Sounds a might selfish to demand the other player (who DID avoid it) also suffer your consequence.

Offline FLS

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Re: Band-Aid on the collision model
« Reply #3 on: September 07, 2014, 03:50:29 PM »
Until we can get a proper collision model, I think it should be set that both aircraft are instantly destroyed....
This would end the "I hit you but you took no damage" plague that has cursed this game....
No one should get the kill for a collision either....

We have the best possible collision model. When we get a proper internet there will be less confusion about the model.

Offline ImADot

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Re: Band-Aid on the collision model
« Reply #4 on: September 07, 2014, 03:52:37 PM »
I'm of the opinion that every request like this is from guys that are either used to server-side online games or just don't understand how to fly BFM so as to not get close enough to collide in the first place.
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Offline tuton25

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Re: Band-Aid on the collision model
« Reply #5 on: September 07, 2014, 04:00:34 PM »
I have a video (among others) of me scissoring a Yak in my Typhie. We scissored into each other and the damage model worked perfectly for on me, taking my wing, but for him (from what I can see in the video) is he took no damage. I sent a PM to him and he said he took no damage....
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Offline Lusche

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Re: Band-Aid on the collision model
« Reply #6 on: September 07, 2014, 04:05:22 PM »

So you avoid an enemy plane, see him passing by at 100 feet and still get killed by a 'collision'

Is that what you want?


Interestingly this question is virtually never being answered by those asking for the "both get damage" model.


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Offline Arlo

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Re: Band-Aid on the collision model
« Reply #7 on: September 07, 2014, 04:06:14 PM »
I have a video (among others) of me scissoring a Yak in my Typhie. We scissored into each other and the damage model worked perfectly for on me, taking my wing, but for him (from what I can see in the video) is he took no damage. I sent a PM to him and he said he took no damage....

It's not what's on your end that determines his damage. It's what's on his end. Until there's a 100% lag free internet that's as fair as it gets.

Offline FLS

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Re: Band-Aid on the collision model
« Reply #8 on: September 07, 2014, 04:08:55 PM »
I have a video (among others) of me scissoring a Yak in my Typhie. We scissored into each other and the damage model worked perfectly for on me, taking my wing, but for him (from what I can see in the video) is he took no damage. I sent a PM to him and he said he took no damage....

He took no damage because there was no collision on his PC. We explain this about once a month with pictures and video.  :D

http://bbs.hitechcreations.com/smf/index.php/topic,362414.0.html

Offline FLOOB

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Re: Band-Aid on the collision model
« Reply #9 on: September 07, 2014, 04:57:37 PM »
Until we can get a proper collision model, I think it should be set that both aircraft are instantly destroyed....
This would end the "I hit you but you took no damage" plague that has cursed this game....
No one should get the kill for a collision either....
Who told you we don't have a proper collision model?
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Offline morfiend

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Re: Band-Aid on the collision model
« Reply #10 on: September 07, 2014, 05:12:40 PM »
I'm not sure if this is what you want or not but it was the best I could do to help!



   https://www.youtube.com/watch?v=Zc8TYsYb5i0


   Not really sure what "needs" to be fixed but maybe the link I provided will help!




     :salute

Offline guncrasher

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Re: Band-Aid on the collision model
« Reply #11 on: September 07, 2014, 05:21:47 PM »
it's even funnier when you get behind a fighter and you get nailed by his tail gunner  :rofl :rofl :rofl :rofl.



semp
you dont want me to ho, dont point your plane at me.

Offline Arlo

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Re: Band-Aid on the collision model
« Reply #12 on: September 07, 2014, 05:27:46 PM »
it's even funnier when you get behind a fighter and you get nailed by his tail gunner  :rofl :rofl :rofl :rofl.

semp

And .... Semp changes the subject (though he probably doesn't realize it).

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Offline Chalenge

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Re: Band-Aid on the collision model
« Reply #13 on: September 07, 2014, 05:31:16 PM »
I love it every time someone flies into another airplane and then complains there was a collision. Pure irony at its best.
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Offline Arlo

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Re: Band-Aid on the collision model
« Reply #14 on: September 07, 2014, 05:36:43 PM »
I love it every time someone flies into another airplane and then complains there was a collision. Pure irony at its best.

They're complaining the the other guy didn't suffer a collision, actually, and claiming that means the game's broke.  :huh