Author Topic: Band-Aid on the collision model  (Read 2035 times)

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17417
Re: Band-Aid on the collision model
« Reply #15 on: September 07, 2014, 08:57:00 PM »
And .... Semp changes the subject (though he probably doesn't realize it).

Here's to a pristine connection at all times for everyone forever. And to Santy Claus.  :D

I am not changing the subject, it's the same model.  what you see on your front end isnt necessarily what the other guy sees.  that's why you can get nailed by a guy you are chasing or a guy dives on your six and you go down and he flies away without a scratch.  your fe saw a collision while he thought he was gonna crash and tried to avoid it.


semp
you dont want me to ho, dont point your plane at me.

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: Band-Aid on the collision model
« Reply #16 on: September 07, 2014, 09:09:18 PM »
Sigh :rolleyes:

Who has the Aces High collision model diagram ready?

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: Band-Aid on the collision model
« Reply #17 on: September 08, 2014, 06:47:16 AM »
Sigh :rolleyes:

Who has the Aces High collision model diagram ready?

 





 :D
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Band-Aid on the collision model
« Reply #18 on: September 08, 2014, 10:08:40 AM »
The design of the collision model is a conscious one.  If you avoid the collision, your plane does not take damage, ever.  If you do not avoid the collision, your plane takes damage, always.

Being a client based game, the latencies over the Internet brought about this decision.  It is the most fair way to handle collisions.

Any other approach removes control of collisions from the one pilot.  As Lusche asked, do you really want to take damage when you clearly avoided a collision?  That is what you are asking for in the "if one collides, they all collide" scenario.

If you still no not understand why, please ask for further clarification.
« Last Edit: September 09, 2014, 10:04:00 AM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8096
Re: Band-Aid on the collision model
« Reply #19 on: September 08, 2014, 10:33:51 AM »
I love it every time someone flies into another airplane and then complains there was a collision. Pure irony at its best.

My favorite is when they get run into from behind and get a 'You have collided with x' message, and get all huffy, as though it's their car insurance company claiming they're at fault.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Band-Aid on the collision model
« Reply #20 on: September 08, 2014, 04:10:40 PM »
One thing I have learned from our collision modeling. Never get really close on an A20's kester as you are diving in making a guns pass. All the pilot has to do is pull up, and you earn a collision and him a proxy kill.

I have often wondered if F3 in the A20 hasn't contributed to my over caution in diving attacks from repeated practical experience.

Still as Skuzzy eloquently stated. Just avoid the collision. We fly way to close to each other often due to the heat of the moment.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Squire

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 7683
Re: Band-Aid on the collision model
« Reply #21 on: September 08, 2014, 05:18:08 PM »
I think way too much is made about the collision model. I would prefer a model of some kind (even ours and no it's not perfect) over flying through planes. Bottom line don't collide. If you do oh well it's another hazard of air combat.  I can go into LWA for hours, days? and dogfight all the time and not collide. It's just not that common.

As for being instantly destroyed? no...there would be those who would use it for mischief. Let it be.
« Last Edit: September 08, 2014, 05:24:35 PM by Squire »
Warloc
Friday Squad Ops CM Team
1841 Squadron Fleet Air Arm
Aces High since Tour 24

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Band-Aid on the collision model
« Reply #22 on: September 09, 2014, 01:33:42 AM »
They're complaining the the other guy didn't suffer a collision, actually, and claiming that means the game's broke.  :huh

Semantics.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: Band-Aid on the collision model
« Reply #23 on: September 09, 2014, 07:02:58 AM »
From the bazillion collision model threads I have read, the biggest real complaint is those situations where you had no ability to avoid the collision, you take damage and the dastardly red guy fly's away unhurt.  Example you are in a bomber in the scope, and the Pee-51 dives in for the kill, collides with you, you splode he fly's away free and clear.  While I agree it sucks, it's almost impossible to actually do this on purpose because you can't know where your opponent sees you on his end of the encounter, so it can't be used as a tactic.  Other than that one instance, I feel the AH damage model is the best compromise we can get given the current speed of light. 
Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: Band-Aid on the collision model
« Reply #24 on: September 09, 2014, 10:33:21 AM »
Got on purposed a while ago by.....crap I can"t remember who. It was totally legit though. I was landing a sneaky goon at a port, (not so sneaky I guess,) and what's his name in a desperate act of selfless bravery and sociopathic cruelty managed to biff me out of the air with a storch. Model being what it is he flew off unhurt to no doubt cheers from his countrymen while I had to endure the shame of failure........HEY, THIS COLLISION MODEL IS BOGUS, I WANT MY MONY BACK. WAH WAH WAH....stupid game
Pies not kicks.

Offline Aspen

  • Nickel Member
  • ***
  • Posts: 692
Re: Band-Aid on the collision model
« Reply #25 on: September 09, 2014, 10:51:51 AM »
On any given night, I hear a dozen or so "I was rammed", "That guy collided with me" on range.   Weird how I rarely hear "I ran into that guy".  You would think it would be about 50%:50%?  Apparently I am always surrounded by victims of collisions and hardly ever around perpetrators of collisions?  Weird...
AMAX  in game

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: Band-Aid on the collision model
« Reply #26 on: September 09, 2014, 12:00:25 PM »
On any given night, I hear a dozen or so "I was rammed", "That guy collided with me" on range.   Weird how I rarely hear "I ran into that guy".  You would think it would be about 50%:50%?  Apparently I am always surrounded by victims of collisions and hardly ever around perpetrators of collisions?  Weird...

Personal responsibility is no more....  I would say why, but I would get the ban hammer...

Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1344
Re: Band-Aid on the collision model
« Reply #27 on: September 12, 2014, 11:58:51 AM »
I've spawned in on the runway and been collided with before my plane started its takeoff roll and watched as he flew away unscathed. As much as the collision model gives me fits, it's as good as it can get. It's a heck of a lot better than no danger of collisions at all.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7286
Re: Band-Aid on the collision model
« Reply #28 on: September 14, 2014, 07:52:56 AM »

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4304
Re: Band-Aid on the collision model
« Reply #29 on: September 14, 2014, 11:30:30 AM »
Statistically speaking, given enough time, you should escape damage equally as much as you get damage. 

Long Ping times however could effect the outcome if the latency smoothing model and your computer speed, monitor-TV speed affect what you see om your screen versus what your computer calculates the position of the red guy.