Author Topic: Friendly Bomb Damage  (Read 2004 times)

Offline BowHTR

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Friendly Bomb Damage
« on: September 12, 2014, 02:19:30 PM »
I think that if you roll a tank into an enemy town and the enemy ups a set of lancs (or any other bomber) to bomb you, their bombs should destroy the town objects.

I think this would help limit the amount of full formations of bombers bombing their own town to try and kill enemy GVs.

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Offline DubiousKB

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Re: Friendly Bomb Damage
« Reply #1 on: September 12, 2014, 02:31:45 PM »
Actually, I don't mind this at all. Seems legit.   :salute

+1
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Offline caldera

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Re: Friendly Bomb Damage
« Reply #2 on: September 12, 2014, 02:47:22 PM »
What happens when a player switches sides and bombs his new country to help his old one?   
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Offline Lusche

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Re: Friendly Bomb Damage
« Reply #3 on: September 12, 2014, 02:50:37 PM »
I think that if you roll a tank into an enemy town and the enemy ups a set of lancs (or any other bomber) to bomb you, their bombs should destroy the town objects.

I think this would help limit the amount of full formations of bombers bombing their own town to try and kill enemy GVs.


This would be a griefer's wet dream. I kill your town and there is nothing you can do to stop me.
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Offline bustr

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Re: Friendly Bomb Damage
« Reply #4 on: September 12, 2014, 03:06:51 PM »
It would be a fast way to drop towns without having to fight for it. Half your squad switches sides and low level carpet bombs the town you are NOEing to capture. When the locals figure out what you are doing, they can't shoot you down because of kill shooter. Resupply is the only option. And if that squad is all on team speak, they know who not the shoot at during the NOE surprise popup.
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Offline USCH

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Re: Friendly Bomb Damage
« Reply #5 on: September 12, 2014, 05:53:31 PM »
Mabe we could have a way that structures next to the tank will defect the damage. Thus making ita little easier for a tank in a town to servive. ( not that it will help against my STUKA's cannon)  :ahand

Offline shotgunneeley

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Re: Friendly Bomb Damage
« Reply #6 on: September 13, 2014, 10:17:58 AM »
What about treating friendly town/field objects like shooting friendly players? Sure, planes can try to bomb enemy GVs in the town but whatever splash/direct damage occurs to a building should reflect itself to some extent on the friendly plane. This will eliminate mass carpet bombings in favor of very precise targeting and would not serve griefers any purpose.
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

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Offline caldera

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Re: Friendly Bomb Damage
« Reply #7 on: September 13, 2014, 10:25:21 AM »
What about treating friendly town/field objects like shooting friendly players? Sure, planes can try to bomb enemy GVs in the town but whatever splash/direct damage occurs to a building should reflect itself to some extent on the friendly plane. This will eliminate mass carpet bombings in favor of very precise targeting and would not serve griefers any purpose.

How can you precision bomb a tank between buildings and not splash damage the buildings?  One perfectly dropped bomb would also kill the single plane that dropped it.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline shotgunneeley

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Re: Friendly Bomb Damage
« Reply #8 on: September 13, 2014, 11:34:47 AM »
How can you precision bomb a tank between buildings and not splash damage the buildings?  One perfectly dropped bomb would also kill the single plane that dropped it.


With guns, rocket, smaller dive bombs, or maybe the surrounding buildings were already destroyed by the tank. I said to reflect damage to some extent, doesn't have to be full tilt death for slightly splash damaging a building. The more objects affected, the greater the damage.

Per the OP's intention, i figure this would be a better way to stop saturating a town to stop GVs without consequence by penalizing the bomber rather than the town.
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline Scca

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Re: Friendly Bomb Damage
« Reply #9 on: September 13, 2014, 12:19:48 PM »
Per the OP's intention, i figure this would be a better way to stop saturating a town to stop GVs without consequence by penalizing the bomber rather than the town.
One way to keep level bombers from doing low level passes on towns is to take out ords....   :O
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Offline shotgunneeley

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Re: Friendly Bomb Damage
« Reply #10 on: September 13, 2014, 12:33:18 PM »
One way to keep level bombers from doing low level passes on towns is to take out ords....   :O

We're talking about what friendly players shouldn't be able to do, not what enemy players should do.
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline USCH

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Re: Friendly Bomb Damage
« Reply #11 on: September 14, 2014, 08:59:03 AM »
I like that idea, like kill shooter with town buildings. i drop a 500lbs bomb on a tank in town. And i get some "you have shot yourself" if im hitting buildings.. how much is dependent on damage. Just as a .303 does not hurt you as much as a 30mm when kill shooting.  :banana:

Offline pembquist

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Re: Friendly Bomb Damage
« Reply #12 on: September 14, 2014, 10:01:09 AM »
I get the complaint, the gameyness problem, but I don't think the solution is workable. It would be funny to watch the learning curve though.
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Offline DubiousKB

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Re: Friendly Bomb Damage
« Reply #13 on: September 15, 2014, 10:09:35 AM »
Would it be possible to add a tag to player ID's that have switched sides recently to avoid gameyness?  player switches sides to "pre-emtively level a friendly town for squaddies", attempts to bomb friendly town but cannot because of  switched sides flag. Furthermore, he kill-shoots himself by bombing town buildings due to this flag.

It will always be a battle to figure out how to take advantage of the rules of the game (within their confines), but i agree that carpet bombing your own town shouldn't be such a readily available option.

Bomb-t*rding at they say shouldn't be without penalty within your own town.  Not an easy one, but a valid wish from legitimate complaint IMO
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Offline SPKmes

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Re: Friendly Bomb Damage
« Reply #14 on: September 15, 2014, 02:22:43 PM »
This on the same vane but different as I believe that GV's should be killed by their own team....many roll GV's into town and bombers come over and flatten the town...as it is now the defender can be right beside the attacker and only the defender dies leaving the offensive player with a fully functioning GV and the defender having to come back and be at a total disadvantage...
If in a town, friendly fire should count on all GV's within the town area....not so much the buildings...but definitely GV's....This might stop the rollem in boys and then we will bomb the crud out of it and clear it out... This area is where AH is at the moment..it is where the competition is roll the map win the war , only it is one sided when in town and either side employs the random ( or perhaps we should say not so random as it isn't it is a ploy used) carpet bombing to clean out.