Topic - Amount of objectives that a side might attack or defend:
The amount of objectives needs to stay on the smaller side. in other words the amount of targets one side must attack or defend should adjusted so that "several" squads are able to coordinate and work together. Generally speaking this should 4 to 6 in total (attacking 2 or 3 and defending 2 or 3). For "defensive" types of scenario's this could be adjusted.
Here's the reason:
In scenario's like the current one in which we have a total of 8 objectives to attack or defend the squads get spread out and without the numbers the CIC planner has very few options. A few examples of effected game play:
Small squads (any squad with less than 10 pilots at game start) which is about 50% of either side. The small squads get hammered and normally destroyed in short order. When there are fewer objects then a good planner will attach the smaller squads to a larger one. I'm in a smaller squad and I see this happen very clearly out of flaming plane and all to often.
Defending a target with 2 squads. Not much you can do to be "inventive" here other than to just have your limited planes stay in close and wait for the attack. Likewise the Attacking element leader has the same issue, his limited fighters normally have to stay in close to the bombers he's bring to the target.
Planning isn't challenging in the least - its more of a math problem. Split up what you have and try to cover down on everything. Not enough resources for anything other than basic defense or basic attacks.
In short the game play isn't as fun and its basically a MA style attack on a base with 15 guys. Not fun and not the FSO!
When we have fewer objectives then the following happens:
The smaller squads get attacked to the larger squads
A good planner will use scouts and or deception operations
Fighter sweeps
Zone or area type defense, hunter groups
Larger engagements involving up to 75 planes (both sides) in what can only be called epic battles. Or what makes the FSO "special" and not just a MA style fight.
Generally speaking to defend a target space I need 4 squads with about 30 AC - This provides for options and gives the defensive target leader something to manage from scouts, to a layered defense. For attacking I need 5 squads or about 40 AC so that I can bring in enough ordnance to kill something like a STRAT, or combine a high / low attack plan or one that involves both high level bombers and coordinated JABO attacks and have enough fighters to protect it with a layered defense and have scouts out front or fighter sweep along with a few single fighters to set off near by radars (deception).
The objectives should be decided upon based on the side balancing and normal showings. So if a side had about 150 pilots you would adjust the scenario to use 4 or 5 total objectives (attack and defend). Scenario remains the same just less objectives. I know we have server limitations and that frame rates go to crap when to many planes get into a small area. But what I'm talking about has been done many times before. Seems like when we start pushing more than 100 planes in a small area then the frame rate issue rears its head.
I like the current scenario setup of map and plane set. To many objectives kills the fun factor.
We want BIG battles!!!