After watching those videos I was made to face just how much I
don't know about the state of game development today.
I used to understand death by 1,000 cuts as a thing that was bad or at least hyper-cynical. Somehow the world has changed and games are now are conceived to divest small amounts of money from large numbers players over time. A formula. A formula that is wrought with complexity outside of the normal challenges of 'just playing'.
Like many of you, this is my hobby. Buying a $60 title, or paying a subscription, was palatable because the product was usually baked, tested, and proven before I got it. One transaction and done. I don't want to think about the money I've spent over the years for game products without also considering the pleasure it gave me to play them. In my mind, there was that balance, and perhaps a level playing field.
This model 'feels' wrong. These games seem to say "something is better than nothing especially if somebody else (through whatever mechanism) is paying for it". Or, worse, you perceive, by design, that you will never be competitive because you lack the talent or eye-hand coordination unless you pay for your game-leveling micro-transactions. Or even worse, "What are you crying about?! We gave you a choice!".
Many people my age (old) are buying into this new world, I suppose. My own wife, traitor, plays Clash of Clans and scoffs at my AH subscription. I'm officially a curmudgeon. If given only the choice of F2P, I will not be around any longer.
Still I'm not content to give up on Aces High and hope that a compromise can be found that allows an honest transaction in the face of hordes that demand to die by 1,000 cuts. Go figure.
Did you know the earth was flat?