So really in truly, I am most likely not correct with my terminology, as I have never actually "studied" flight combat in actuality.
This move is not a "you should do this every time just like this type trick". But, I think you should hahaha.
This is why I was unaware that a BRD was an ACM rather than just a Maneuver. When a Loaded Roll would just be a maneuver rather than a steady stream ACM all in one attack.
I'm glad you see my point about a maneuver vs. ACM, because that's also what I'm trying to point out -- not just the semantics, but also that ACM is recognizing the dynamics of the fight and knowing the correct maneuver in a given situation. No one move is a "cure all".
I agree the Barrel Roll Defense is something everyone should know, but it isn't something that is
always going to work, in the sense of creating an overshoot and a reversal that results in a firing solution. In the analysis of your film, you have to recognize that the Yak made mistakes which allowed you to get the shot. You make an excellent move to set him up for that, but an important dynamic to acknowledge is what the opponent did or didn't do.
For example, what if the attacker recognized what you are doing when you break turn into him (increasing closure rate, forcing an overshoot and defeating a shot lead angle) and he doesn't go for the shot and instead goes up, using a lag roll (lag displacement roll or high yo-yo) which keeps him behind your 3/9 line? Then the following vertical component of your maneuver may not work. In fact, he could wind up with a shot on you as you climb in front of him.
If he then continues to keep the pressure on while remaining behind your 3/9 line, and you continue to break turn (rinse and repeat), eventually you run out of E (either insufficient speed to go vertical or altitude left to break low). The BRD is effective at defeating a guns pass by a higher speed AC, but it does rely on some level of over-aggressiveness by the attacker in order to yield a reversal and shot.
That's really my point about BFM vs. ACM. With ACM you have to take in account all the variables: energy states, AC performance characteristics and most importantly
what the opponent is doing. If your opponent doesn't play right into your hand, then a certain "move" may not get the result you want. You also have to recognize when a move will work and when it won't work -- in my opinion, THAT'S ACM in a nutshell, applying the correct move for the given situation.
Again, your film is an excellent example of how to reverse an overly aggressive opponent attacking you with speed advantage, but I think
both the reversal maneuvers made
and the mistakes of the opponent need to be acknowledged to recognize
why it worked, in order for this to be a good learning tool.
<S>
Ryno