Author Topic: Collisions  (Read 2731 times)

Offline Tinkles

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Re: Collisions
« Reply #15 on: October 01, 2014, 03:06:16 PM »
Collisions yes this again. Simple wish. When someone collides with you from 5 to 7 oclock you should not take damage. Just had a guy run right into my 6 I die instantly he gets oil damage and flys on.


EDIT no he didn't hit me with guns unless his convergence was 0 as I had my wings perpendicular to the ground at the time.
But what if you are on my 12 0 clock on my screen, yet I'm at your 9 o clock on your screen, how does that work out for ya?

Collision model isn't perfect, and can't be. The internet needs to be perfect for the collision model to change. I don't think either will be any time soon. Don't collide and no issues will be present.  :aok
If we have something to show we will & do post shots, if we have nothing new to show we don't.
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Offline Arlo

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Re: Collisions
« Reply #16 on: October 01, 2014, 03:21:45 PM »
But what if you are on my 12 0 clock on my screen, yet I'm at your 9 o clock on your screen, how does that work out for ya?

Collision model isn't perfect, and can't be. The internet needs to be perfect for the collision model to change. I don't think either will be any time soon. Don't collide and no issues will be present.  :aok

Are you finally admitting the current system is the best approach and that what you see on your front end determines your damage and what the other guy sees on his front end determines his?

Offline Randy1

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Re: Collisions
« Reply #17 on: October 01, 2014, 03:32:33 PM »
No you assume I assume it was intentional,  I never said it was intentional . . .


My bad Nathan.

Offline Aspen

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Re: Collisions
« Reply #18 on: October 01, 2014, 03:36:37 PM »
 Hammy  - I can't say I agree.  But, this thread did remind me that the doc says next check-up its time to do a prostate exam...  :frown:
AMAX  in game

Offline FLS

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Re: Collisions
« Reply #19 on: October 01, 2014, 03:41:50 PM »
... The internet needs to be perfect for the collision model to change...

If you think about it, with a theoretical 0 travel time connection the current collision model would work just fine. Everyone would see the same thing.

Offline Arlo

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Re: Collisions
« Reply #20 on: October 01, 2014, 03:46:35 PM »
If you think about it, with a theoretical 0 travel time connection the current collision model would work just fine. Everyone would see the same thing.

Yaknow, ya got something there. Current model best solution, no matter what.

Offline Skuzzy

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Re: Collisions
« Reply #21 on: October 01, 2014, 03:56:03 PM »
If you think about it, with a theoretical 0 travel time connection the current collision model would work just fine. Everyone would see the same thing.

Give that man a cookie!  He is right!
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Offline Nathan60

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Re: Collisions
« Reply #22 on: October 01, 2014, 04:05:25 PM »
But what if you are on my 12 0 clock on my screen, yet I'm at your 9 o clock on your screen, how does that work out for ya?

Collision model isn't perfect, and can't be. The internet needs to be perfect for the collision model to change. I don't think either will be any time soon. Don't collide and no issues will be present.  :aok
Again how is it possible for the to be a 90 degree difference?
HamHawk
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Offline Wiley

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Re: Collisions
« Reply #23 on: October 01, 2014, 04:08:01 PM »
Again how is it possible for the to be a 90 degree difference?

2 tight opposing turns and a fair bit of lag.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Arlo

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Re: Collisions
« Reply #24 on: October 01, 2014, 04:12:55 PM »
2 tight opposing turns and a fair bit of lag.

Wiley.

Impossible! No wait ......

Offline Drane

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Re: Collisions
« Reply #25 on: October 01, 2014, 04:23:18 PM »
Got lucky Dolby posted a film of him shooting me down and I had made a film too. So was able to compare.

In my film I never flew in front of him, but he fired away from me and my wing fell off.

In his film, I flew across in front of him at near 90 degree angle and he shot me.

A collision could just as easily occur in this same manner.
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline Nathan60

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Re: Collisions
« Reply #26 on: October 01, 2014, 04:37:35 PM »
2 tight opposing turns and a fair bit of lag.

Wiley.
but for someone to be 90 degrees off on your screen from what they see on their screen that's a large discrepancy. Not saying it don't happen per Dranes post but IM not asking for 90 degree no damage IM asking for 5-7
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep

Offline Wiley

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Re: Collisions
« Reply #27 on: October 01, 2014, 04:41:17 PM »
but for someone to be 90 degrees off on your screen from what they see on their screen that's a large discrepancy. Not saying it don't happen per Dranes post but IM not asking for 90 degree no damage IM asking for 5-7

Regardless your idea is bad.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Lucifer

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Re: Collisions
« Reply #28 on: October 01, 2014, 04:55:07 PM »
"When someone collides with you from 5 to 7 oclock you should not take damage"


Dude....Seriously ?  :rofl

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Offline Nathan60

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Re: Collisions
« Reply #29 on: October 01, 2014, 05:22:54 PM »
"When someone collides with you from 5 to 7 oclock you should not take damage"


Dude....Seriously ?  :rofl
Yes
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep