Author Topic: Collisions  (Read 2771 times)

Offline Nathan60

  • Platinum Member
  • ******
  • Posts: 4573
Re: Collisions
« Reply #30 on: October 01, 2014, 05:23:51 PM »
Regardless your idea is bad.

Wiley.
ok you've convinced me.
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: Collisions
« Reply #31 on: October 01, 2014, 05:52:18 PM »
Are you finally admitting the current system is the best approach and that what you see on your front end determines your damage and what the other guy sees on his front end determines his?
I was never really against  it :)
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Collisions
« Reply #32 on: October 01, 2014, 05:55:19 PM »
I was never really against  it :)

My bad. Blame my failing eyesight making your avatar resembling Semp's slightly and my not taking note of the name above it.  :cool:(cool smiley with blind glasses on)

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: Collisions
« Reply #33 on: October 01, 2014, 06:26:11 PM »
My bad. Blame my failing eyesight making your avatar resembling Semp's slightly and my not taking note of the name above it.  :cool:(cool smiley with blind glasses on)
:lol
No problems man. I have my moments.  :cheers:
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Collisions
« Reply #34 on: October 01, 2014, 08:08:35 PM »
Congrats nath a collision request I do not rember hearing before.

It will take some thinking about the unitetional side effects.
Hitech

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Collisions
« Reply #35 on: October 01, 2014, 08:18:29 PM »
OK ,thought long enough. Will try to draw a picture tomorrow of the issue and how it would increase the complaints and make the explanation of how it works more difficult.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18233
      • Fugi's Aces Help
Re: Collisions
« Reply #36 on: October 01, 2014, 09:14:49 PM »
Not all of us have perfect reaction time and perfect monitors that we get a clear view a fast closing plane.  I have been hit and I hit someone accidentally.  The op assumes it was intentional.  My guess, it was not.

No matter how much you dislike the collision model, it is the same for everyone.  

The only thing I noticed is bigger fighters have more of a chance of taking damage.

With these comments it seems you don't really understand the collision model.

Your view is your view, what you see on your computer screen is what you get. If you see any part of your plane hit another you have collided. Plain and simple. And the only reason you "might" be taking more damage in a bigger fighters is because it IS bigger and so you are most likely hitting with more of your plane.

Don't think about what the other guy is doing/saw, in collisions it is completely unrelated. All that matters is what is happening on your screen. If you dodge and MISS the other plane you will NEVER get a collision. The OP had poor SA. Had he been paying more attention to his "6" and jinked out of the way and avoided the other plane he would not have collided.

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17417
Re: Collisions
« Reply #37 on: October 02, 2014, 01:17:50 AM »
Congrats nath a collision request I do not rember hearing before.

It will take some thinking about the unitetional side effects.
Hitech


hitech,

I think what upsets people is how much damage one airplane gets while the other goes down.  for example in the one requested he was hit from behind.  he went down while the other kept flying with just an oil leak.

now shouldnt the plane have a little more damage than an oil leak?  I mean how about the propeller getting damaged or perhaps the pilot getting a PW from the crash due to flying parts of the plane that he collided with.  even the radiator getting damaged also.  that guy kept flying for another good 10 minutes.

I have noticed this when I have collided with other planes, sometimes they go down and all I get is an oil leak.

now I dont think he's arguing about the collision model but the damage model during a collision.

semp
you dont want me to ho, dont point your plane at me.

Offline Lucifer

  • Probation 9/1/2017
  • Nickel Member
  • ***
  • Posts: 350
Re: Collisions
« Reply #38 on: October 02, 2014, 04:07:02 AM »
Removing a realistic feature would be the last thing to do in a realistic sim... :headscratch:

" Army Of Wolves "

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Collisions
« Reply #39 on: October 02, 2014, 05:55:16 AM »
hitech,

I think what upsets people is how much damage one airplane gets while the other goes down.  for example in the one requested he was hit from behind.  he went down while the other kept flying with just an oil leak.

now shouldnt the plane have a little more damage than an oil leak?  I mean how about the propeller getting damaged or perhaps the pilot getting a PW from the crash due to flying parts of the plane that he collided with.  even the radiator getting damaged also.  that guy kept flying for another good 10 minutes.

I have noticed this when I have collided with other planes, sometimes they go down and all I get is an oil leak.

now I dont think he's arguing about the collision model but the damage model during a collision.

semp
One FE may see a full body contact while on the other's FE the oil pan just barely touched the vertical stabilizer.  The difference in outcome comes into play not only when one collides and the other does not, but also when a collision is detected on both as the severity is still at issue.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Collisions
« Reply #40 on: October 02, 2014, 08:46:12 AM »
Please don't turn this into a normal collision thread. The OP really did not ask for the normal stuff and appears to understand the collision system.

below are 3 images, for the sake of argument lets assume 0 lag so both computers are seeing the same thing.

Who is suppose to take damage and who not in these 3 cases. It may help you see the problems defining what you are asking for.

HiTech

Offline Aspen

  • Nickel Member
  • ***
  • Posts: 692
Re: Collisions
« Reply #41 on: October 02, 2014, 09:58:22 AM »
All 3 should take damage.  Stinks when its not your fault, but colliding was a real danger in WWII and should be in here.  There are plenty of times when I'm trying to force an overshoot, lose track of my opponent and turn into his flight path causing a collision that was at least 50% my fault even though he hit my tail.

I have no idea how realistic the damage is, but my gut says that we fly away from more collisions in AH than folks did in WWII.  I get what Hamhawk is after.  Its a bummer when the guy that should get the ticket in a traffic accident gets to drive home while you flutter to the ground.
AMAX  in game

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: Collisions
« Reply #42 on: October 02, 2014, 10:02:08 AM »
Per the OP's request it is hard to say on the first image, but should the computer be able to tell direction of impact the Ki-84 would be damaged and the B-26 undamaged.  In the second case the Ki-84 would be damaged and the B-26 undamaged.  In the third set the B-26 would be damaged and the Ki-84 undamaged.

However, these are all the same collision with the participants moving in the same directions, positions just changed by less than 15 yards.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11621
      • Trainer's Website
Re: Collisions
« Reply #43 on: October 02, 2014, 12:33:28 PM »
Please don't turn this into a normal collision thread. The OP really did not ask for the normal stuff and appears to understand the collision system.

...

HiTech

I read it as a variation on two of the normal complaints, no damage if the collision isn't your "fault" and unequal damage from the "same" collision.

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: Collisions
« Reply #44 on: October 02, 2014, 12:55:22 PM »
With 0 lag both planes should take damage. The frustration people have (those who understand the collision model,) is that the phantom plane has no sense of self preservation and its behavior goes unpunished.

As for trying to exclude certain collision types I think that would engender its own issues, the most obvious being an inconsistent collision model from the view of what you see is what you get.

You'd be better off inspiring the phantom plane with some sense of self preservation.
Pies not kicks.