Author Topic: Full Flap Monsters!  (Read 4580 times)

Offline Chalenge

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Re: Full Flap Monsters!
« Reply #15 on: October 03, 2014, 07:50:25 PM »
From the flight tests I have read about nearly every one of the 'monsters' in this game should require full aileron deflection with anything more than 30 degrees of flaps and full power applied.
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Offline Saxman

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Re: Full Flap Monsters!
« Reply #16 on: October 03, 2014, 08:54:41 PM »
From the flight tests I have read about nearly every one of the 'monsters' in this game should require full aileron deflection with anything more than 30 degrees of flaps and full power applied.

Yeah, removing the torque nerf would change how a LOT of aircraft are flown in-game.
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Offline SmokinLoon

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Re: Full Flap Monsters!
« Reply #17 on: October 04, 2014, 11:27:35 AM »
Yeah, removing the torque nerf would change how a LOT of aircraft are flown in-game.

Any idea just how much it would change?  I know, for instance, the P40's (which models, I dont remember) were known to have horrid torque. There are multiple account of pilots complaining of their legs being extremely exhausted from fighting the rudder.

There was a crash by a P51 at an airshow in Minnesota not all that many years ago where the pilot severely misjudged the torque and it rolled him right over.  Too bad for the pilot and plane as it happened on the landing approach.

I know when floating around in a Cessna 150 I'm not too concerned, but I'd have to think planes like the Tempest, Typhoon, 109K-4, and other torque monsters would be even more of a handful to operate then they are.  As it is, the Typhoon is the only real plane in AH I truly "feel" the torque working against me.  Some of that may be in the wing design, too. 
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Offline Saxman

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Re: Full Flap Monsters!
« Reply #18 on: October 04, 2014, 03:46:36 PM »
Any idea just how much it would change?

Quite a bit. As I'd said, removing the torque nerf would change how a large number of aircraft are flown.
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Offline bozon

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Re: Full Flap Monsters!
« Reply #19 on: October 04, 2014, 04:46:58 PM »
Quite a bit. As I'd said, removing the torque nerf would change how a large number of aircraft are flown.
What is this "torque nerf" you mention? I don't remember HTC stating that they have intentionally modified the physics modeling in any way.
(I have my own questions regarding how torque and controls play out in AH, but that is besides the point).
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Offline GScholz

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Re: Full Flap Monsters!
« Reply #20 on: October 04, 2014, 05:18:11 PM »
Torque and P-effects are quite a bit less in AH than in real life, especially on take off. In real life you can't just firewall the throttle and hold it on the rudder. You have to apply power gradually and gently or you'll have an accident.
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Offline Saxman

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Re: Full Flap Monsters!
« Reply #21 on: October 04, 2014, 05:49:37 PM »
Torque and P-effects are quite a bit less in AH than in real life, especially on take off. In real life you can't just firewall the throttle and hold it on the rudder. You have to apply power gradually and gently or you'll have an accident.

This. Especially notable in the Corsairs IRL, which does NOT happen in game. The Corsair was notorious for snapping inverted if engine power was applied too quickly at low speeds, and that doesn't happen here.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline bozon

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Re: Full Flap Monsters!
« Reply #22 on: October 05, 2014, 01:07:50 AM »
Torque and P-effects are quite a bit less in AH than in real life, especially on take off. In real life you can't just firewall the throttle and hold it on the rudder. You have to apply power gradually and gently or you'll have an accident.
This. Especially notable in the Corsairs IRL, which does NOT happen in game. The Corsair was notorious for snapping inverted if engine power was applied too quickly at low speeds, and that doesn't happen here.
Yes, I am aware of these accounts, but I got the impression that by "nerf" Saxman suggests that HTC intentionally modeled weaker torque effects.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline earl1937

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Re: Full Flap Monsters!
« Reply #23 on: October 05, 2014, 02:01:57 AM »
Yes, I am aware of these accounts, but I got the impression that by "nerf" Saxman suggests that HTC intentionally modeled weaker torque effects.
:airplane: I echo your comment that AH might have "neutered" the effects of torque and "P" factor because of the number of players in here who have not flown "real" aircraft, so they would not be as aware of those 2 effects as I would. When I first came into the game, I of course did a lot "compensation" for those effects and as it turned out, was a mistake on my part. Where I see those effects effect performance of flight is the fighters taking off from carriers! Unless they have "auto takeoff" enabled, there is a lot of guys who would never get one off the deck, except over the side as he would try to takeoff. I think we all have to remember that the vast number of players in the game who do not understand those effects and how best to compensate for them and for that reason, I think Hi Tech programed them correctly!
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Offline earl1937

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Re: Full Flap Monsters!
« Reply #24 on: October 05, 2014, 02:03:52 AM »
I have had some really incredible encounters with Mossies below 10k.  The main method used by the Mossy to beat me was...turning!?  Some guys in Mossies are great at this. to them.  

I have been out turned in 109gs, Yaks, 51s etc.  This is crazy amazing as a Mossies normal ability to turn is 771.

So my question (the context of this thread) is:
What planes turn ability dramatically change to for the better with full flaps?

Please outside of Spits and Zeros kind of thing.  I am trying to make clearer which planes are hidden turn monsters at lower speeds that one would not normally suspect.


Thanks for your comments.

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:airplane: The best "Mossie" pilot in this game is "Ratface", who used to fly under the name Oddcaf! It is amazing to watch him use the Mossie to kill every model in this game with ease! He does have a secret way of flying the Mossie and it is the way it sets it up for combat. I won't go into that, but just let me say that it is not a standard Mossie when he enters combat with it! He makes "2" major adjustments in the aircraft, after takeoff, in preparation for combat!
« Last Edit: October 05, 2014, 02:07:00 AM by earl1937 »
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Offline bozon

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Re: Full Flap Monsters!
« Reply #25 on: October 05, 2014, 02:34:05 PM »
He makes "2" major adjustments in the aircraft, after takeoff, in preparation for combat!
ME! ME! I KNOW!  :banana:
Raise the gears and ditch the bombs!
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Lusche

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Re: Full Flap Monsters!
« Reply #26 on: October 05, 2014, 02:37:24 PM »
ME! ME! I KNOW!  :banana:
Raise the gears

That's gamey as hell!  :old:
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Offline bozon

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Re: Full Flap Monsters!
« Reply #27 on: October 05, 2014, 02:43:46 PM »
That's gamey as hell!  :old:
That's why real men fly Stukas  :aok
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Chalenge

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Re: Full Flap Monsters!
« Reply #28 on: October 06, 2014, 11:03:43 AM »
:airplane: I echo your comment that AH might have "neutered" the effects of torque and "P" factor because of the number of players in here who have not flown "real" aircraft, so they would not be as aware of those 2 effects as I would. When I first came into the game, I of course did a lot "compensation" for those effects and as it turned out, was a mistake on my part. Where I see those effects effect performance of flight is the fighters taking off from carriers! Unless they have "auto takeoff" enabled, there is a lot of guys who would never get one off the deck, except over the side as he would try to takeoff. I think we all have to remember that the vast number of players in the game who do not understand those effects and how best to compensate for them and for that reason, I think Hi Tech programed them correctly!

Meh, in that case break the arenas up into casual and extreme and let us chose which to fly.
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Offline Zerstorer

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Re: Full Flap Monsters!
« Reply #29 on: October 06, 2014, 11:11:48 AM »
What is this "torque nerf" you mention? I don't remember HTC stating that they have intentionally modified the physics modeling in any way.
(I have my own questions regarding how torque and controls play out in AH, but that is besides the point).


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