Author Topic: 8" Turrets & Bombardment Techniques  (Read 2105 times)

Offline Someguy63

  • Gold Member
  • *****
  • Posts: 2031
8" Turrets & Bombardment Techniques
« on: October 05, 2014, 06:27:30 PM »
Simple question.


Could we have some new way to bombard ground targets such as base, town, and shore batteries by using some type of coordinates of the target's exact location in order to accurately land shells on target.

Because, right now we have the clicky map thing, Shift + Q, I think, that isn't all too accurate and isn't very fun to use.

Now, I'm not sure how they did it during the war, so that's all I have to say.


Fire Awaayyy!
Anarchy
#Taterz
-=Army of Muppets=-
"Imagination rules the world"

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: 8" Turrets & Bombardment Techniques
« Reply #1 on: October 05, 2014, 06:37:54 PM »
"The practice reached its zenith during World War 2, when the availability of man-portable radio systems and sophisticated relay networks allowed forward observers to transmit targeting information and provide almost instant accuracy reports—once troops had landed. Battleships, cruisers and destroyers would pound shore installations, sometimes for days, in the hope of reducing fortifications and attriting defending forces. Obsolete battleships unfit for combat against other ships were often used as floating gun platforms expressly for this purpose. However, given the relatively primitive nature of the fire control computers and radar of the era combined with the high velocity of naval gunfire, accuracy was poor until troops landed and were able to radio back reports to the ship.

The solution was to engage in longer bombardment periods—up to two weeks, in some cases—saturating target areas with fire until a lucky few shells had destroyed the intended targets. This alerted an enemy that he was about to be attacked. In the Pacific War this mattered less, as the defenders were usually expecting their island strongholds to be invaded at some point and had already committed whatever combat resources were available. Bombardment periods were usually shorter in the European theatre, where surprise was more often valued, reinforcement far more likely, and ships' guns were responding to the movements of mobile defenders, not whittling away at static fortifications.

Naval gunfire could reach as far as 20 miles (32 km) inland, and was often used to supplement land-based artillery. The heavy-calibre guns of some eighteen battleships and cruisers were used to stop German Panzer counterattack at Salerno. Naval gunfire was used extensively throughout Normandy, although initially the surprise nature of the landings themselves precluded a drawn-out bombardment which could have reduced the Atlantic Wall defences sufficiently, a process that fell to specialist armoured vehicles instead.

Naval gunfire was also useful in a defensive capacity. Older ships were occasionally beached to provide a coastal defence platform, and during the Battle of France the British discovered effective anti-tank artillery in the form of the four-inch (102 mm) guns from destroyers tied up at the quays of Boulogne."

http://en.wikipedia.org/wiki/Naval_gunfire_support


Offline Someguy63

  • Gold Member
  • *****
  • Posts: 2031
Re: 8" Turrets & Bombardment Techniques
« Reply #2 on: October 05, 2014, 07:02:32 PM »
"The practice reached its zenith during World War 2, when the availability of man-portable radio systems and sophisticated relay networks allowed forward observers to transmit targeting information and provide almost instant accuracy reports—once troops had landed. Battleships, cruisers and destroyers would pound shore installations, sometimes for days, in the hope of reducing fortifications and attriting defending forces. Obsolete battleships unfit for combat against other ships were often used as floating gun platforms expressly for this purpose. However, given the relatively primitive nature of the fire control computers and radar of the era combined with the high velocity of naval gunfire, accuracy was poor until troops landed and were able to radio back reports to the ship.

The solution was to engage in longer bombardment periods—up to two weeks, in some cases—saturating target areas with fire until a lucky few shells had destroyed the intended targets. This alerted an enemy that he was about to be attacked. In the Pacific War this mattered less, as the defenders were usually expecting their island strongholds to be invaded at some point and had already committed whatever combat resources were available. Bombardment periods were usually shorter in the European theatre, where surprise was more often valued, reinforcement far more likely, and ships' guns were responding to the movements of mobile defenders, not whittling away at static fortifications.

Naval gunfire could reach as far as 20 miles (32 km) inland, and was often used to supplement land-based artillery. The heavy-calibre guns of some eighteen battleships and cruisers were used to stop German Panzer counterattack at Salerno. Naval gunfire was used extensively throughout Normandy, although initially the surprise nature of the landings themselves precluded a drawn-out bombardment which could have reduced the Atlantic Wall defences sufficiently, a process that fell to specialist armoured vehicles instead.

Naval gunfire was also useful in a defensive capacity. Older ships were occasionally beached to provide a coastal defence platform, and during the Battle of France the British discovered effective anti-tank artillery in the form of the four-inch (102 mm) guns from destroyers tied up at the quays of Boulogne."

http://en.wikipedia.org/wiki/Naval_gunfire_support

(Image removed from quote.)

Got it.

So is there some way we could obtain accurate coordinates from friendly gv's near a target of interest, and how do you think we could develop a system to be able to do this?

I'm empty...
Anarchy
#Taterz
-=Army of Muppets=-
"Imagination rules the world"

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: 8" Turrets & Bombardment Techniques
« Reply #3 on: October 05, 2014, 07:06:44 PM »
Got it.

So is there some way we could obtain accurate coordinates from friendly gv's near a target of interest, and how do you think we could develop a system to be able to do this?

I'm empty...

I find this an intriguing idea. Perhaps drunks dropped or motored in to various locations to be spotters.

Offline Someguy63

  • Gold Member
  • *****
  • Posts: 2031
Re: 8" Turrets & Bombardment Techniques
« Reply #4 on: October 05, 2014, 07:11:40 PM »
I find this an intriguing idea. Perhaps drunks dropped or motored in to various locations to be spotters.

 :lol

I'll think of something. :banana:
Anarchy
#Taterz
-=Army of Muppets=-
"Imagination rules the world"

Offline morfiend

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 10428
Re: 8" Turrets & Bombardment Techniques
« Reply #5 on: October 06, 2014, 10:28:15 AM »
 It's quite simple to have accurate fire on a base,use the map and zoom in. Then make the map as large as possible,you dont need to see unless under attack so make  it cover the whole monitor.

 After selecting land mode place cursor on targeted area,the base,click then fire. Make small adjustments and fire again,you should get 2 salvos off before the first hits.

   If you study the layout of the base on the clipboard maps you will soon find the areas on the base that have the target of your choice,the towns can be attacked the same way. With a little practice you can lay waste to any target in range!



    :salute

Offline Someguy63

  • Gold Member
  • *****
  • Posts: 2031
Re: 8" Turrets & Bombardment Techniques
« Reply #6 on: October 06, 2014, 11:49:33 AM »
It's quite simple to have accurate fire on a base,use the map and zoom in. Then make the map as large as possible,you dont need to see unless under attack so make  it cover the whole monitor.

 After selecting land mode place cursor on targeted area,the base,click then fire. Make small adjustments and fire again,you should get 2 salvos off before the first hits.

   If you study the layout of the base on the clipboard maps you will soon find the areas on the base that have the target of your choice,the towns can be attacked the same way. With a little practice you can lay waste to any target in range!



    :salute

I understand, but to be honest I do not like doing this much, and for me, I like to look around the map to see if there's anything better I could be doing than sitting in 8''chers. And whenever I want to move the map around to see, I have to click.....and that results in the gun constantly moving around wherever on the map I click, and it's a nuisance.

Im trying to think of a way that would completely change this system, I don't want to find a way to make it seem easier.
Anarchy
#Taterz
-=Army of Muppets=-
"Imagination rules the world"

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: 8" Turrets & Bombardment Techniques
« Reply #7 on: October 06, 2014, 02:07:18 PM »
I understand, but to be honest I do not like doing this much, and for me, I like to look around the map to see if there's anything better I could be doing than sitting in 8''chers. And whenever I want to move the map around to see, I have to click.....and that results in the gun constantly moving around wherever on the map I click, and it's a nuisance.

Im trying to think of a way that would completely change this system, I don't want to find a way to make it seem easier.
Agreed, it is a nuisance trying to look about the map while in the 8in (or any gun, 37mm, 88mm, 5in').
Maybe while in a gun your right click can move you around the map, leaving the turret where it is. Yet, the left click can move your gun, and keep the map where it is?

Just a thought.
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: 8" Turrets & Bombardment Techniques
« Reply #8 on: October 06, 2014, 02:08:14 PM »
Ask for a land mode targeting plotter view separate from your clipboard map. Your max range is about 32,000yds. So it will only show 40,000yds around your gun position as it's center with a max range ring at 32,000. It duplicates the map function in a smaller window as a limited subset. No friendly dots to key up giving location points for your targeting. Just your mouse clicking on it to change the IP in land mode.

So will HiTech give us something like this?  :headscratch:

It's his game not ours. But, everyone is convinced they know better than he does about it. It's more prevalent in newer players since they have yet to spend years listening to crickets as the response to their often repackaging of wishes upon wishes sitting in the wish pile behind the HTC office.

Still, stiff upper lip and fortitude into the future. The first 5 years are the most frustrating.    
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: 8" Turrets & Bombardment Techniques
« Reply #9 on: October 06, 2014, 04:12:42 PM »
you know you don't have to click on the map in land mode. you can use wasd and it even shows how many yards your corrections are
kvuo75

Kill the manned ack.

Offline DubiousKB

  • Silver Member
  • ****
  • Posts: 1614
Re: 8" Turrets & Bombardment Techniques
« Reply #10 on: October 07, 2014, 12:18:07 PM »
Ask for a land mode targeting plotter view separate from your clipboard map. Your max range is about 32,000yds. So it will only show 40,000yds around your gun position as it's center with a max range ring at 32,000. It duplicates the map function in a smaller window as a limited subset. No friendly dots to key up giving location points for your targeting. Just your mouse clicking on it to change the IP in land mode.

So will HiTech give us something like this?  :headscratch:

It's his game not ours. But, everyone is convinced they know better than he does about it. It's more prevalent in newer players since they have yet to spend years listening to crickets as the response to their often repackaging of wishes upon wishes sitting in the wish pile behind the HTC office.

Still, stiff upper lip and fortitude into the future. The first 5 years are the most frustrating.    

I agree bustr, as I AM one of those newer players often posting wishes which have already been reviewed. BUT, i also have been a part of, adding new elements to the game which seem to be accepted. The wingman autopilot feature for one.  :salute   But I don't think the community would want newer players to stop suggesting improvments. Us new players simply need the experienced players to review why an idea would not be supported, and more often, why an idea could be a negative. 

I can't remember who said it, but ideas have to be looked at from both perspectives, positive impact, and potential drawback. Us noobs rarely understand the potential drawbacks of our ideas...

That's why we have great ol' sticks in the game, to keep us bright eyed kids in check!  :old:
56th Fighter Group -  Jug Life

Offline puller

  • Gold Member
  • *****
  • Posts: 2210
Re: 8" Turrets & Bombardment Techniques
« Reply #11 on: October 07, 2014, 01:04:17 PM »
And whenever I want to move the map around to see, I have to click.....and that results in the gun constantly moving around wherever on the map I click, and it's a nuisance.


I don't have this issue in guns when I bring my clipboard up...I bring up my clipboard gun stays in place...it also stays in place when I'm in gvs...perhaps you have some sort of setting that allows the guns to move when you clipboard is up...don't know
"The road to Hell is paved with good intentions."
CO   Anti-Horde

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: 8" Turrets & Bombardment Techniques
« Reply #12 on: October 07, 2014, 02:34:59 PM »
He is talking about when the big guns are in land mode which is when you can aim them by mouse clicking a point on the map.
Pies not kicks.

Offline mbailey

  • Platinum Member
  • ******
  • Posts: 5677
Re: 8" Turrets & Bombardment Techniques
« Reply #13 on: October 07, 2014, 04:39:35 PM »
And please make the town/field flash as soon as the first salvo hits.....
Mbailey
80th FS "Headhunters"

Ichi Go Ichi E
Character is like a tree and reputation like its shadow. The shadow is what we think of it; the tree is the real thing.

When the game is over, the Kings and Pawns all go into the same box.

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: 8" Turrets & Bombardment Techniques
« Reply #14 on: October 09, 2014, 08:34:09 AM »
I agree bustr, as I AM one of those newer players often posting wishes which have already been reviewed. BUT, i also have been a part of, adding new elements to the game which seem to be accepted. The wingman autopilot feature for one.  :salute   But I don't think the community would want newer players to stop suggesting improvments. Us new players simply need the experienced players to review why an idea would not be supported, and more often, why an idea could be a negative. 

I can't remember who said it, but ideas have to be looked at from both perspectives, positive impact, and potential drawback. Us noobs rarely understand the potential drawbacks of our ideas...

That's why we have great ol' sticks in the game, to keep us bright eyed kids in check!  :old:
Keep the "new" ides coming.  Folks are unusually harsh around here it seems.  I see a lot of "stupid idea from a stupid person" responses instead of "have you thought of X" responses mostly coming from a few regular players. 

Personally I think HTC should ping people who poo poo on people instead of ideas in the Wishlist forum.  Perhaps that's a good wishlist item :)
Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org